Commit 044c1035c1c840632165f9f4be247fadca3c88e3

Authored by 王家文
1 parent 9cb54a8d
Exists in master and in 1 other branch dev-wjw

feat✨:机器人随机ID

@@ -11,6 +11,8 @@ import ( @@ -11,6 +11,8 @@ import (
11 "github.com/astaxie/beego" 11 "github.com/astaxie/beego"
12 "github.com/astaxie/beego/logs" 12 "github.com/astaxie/beego/logs"
13 "github.com/astaxie/beego/plugins/cors" 13 "github.com/astaxie/beego/plugins/cors"
  14 + "math/rand"
  15 + "time"
14 ) 16 )
15 17
16 func main() { 18 func main() {
@@ -42,6 +44,8 @@ func Init() bool { @@ -42,6 +44,8 @@ func Init() bool {
42 44
43 svconst.AppName = beego.AppConfig.String("appname") 45 svconst.AppName = beego.AppConfig.String("appname")
44 46
  47 + rand.NewSource(time.Now().UnixNano())
  48 +
45 svlog.Init() 49 svlog.Init()
46 50
47 if beego.BConfig.RunMode != "dev" { 51 if beego.BConfig.RunMode != "dev" {
service/roomrank/dto-room.go
@@ -8,6 +8,7 @@ import ( @@ -8,6 +8,7 @@ import (
8 "encoding/json" 8 "encoding/json"
9 "fmt" 9 "fmt"
10 "github.com/samber/lo" 10 "github.com/samber/lo"
  11 + "math/rand"
11 ) 12 )
12 13
13 // Room 房间排行持久数据 14 // Room 房间排行持久数据
@@ -46,7 +47,7 @@ type RoomPlayer struct { @@ -46,7 +47,7 @@ type RoomPlayer struct {
46 47
47 func NewRoomRobot(robotConfigId int, userType int) *RoomPlayer { 48 func NewRoomRobot(robotConfigId int, userType int) *RoomPlayer {
48 d := &RoomPlayer{ 49 d := &RoomPlayer{
49 - Uid: 0, 50 + Uid: rand.Int63(),
50 Score: 0, 51 Score: 0,
51 JoinTime: lxtime.NowUninx(), 52 JoinTime: lxtime.NowUninx(),
52 UserType: userType, 53 UserType: userType,
service/roomrank/room.go
@@ -6,7 +6,7 @@ import ( @@ -6,7 +6,7 @@ import (
6 "apigame/util/util-lx/lxalilog" 6 "apigame/util/util-lx/lxalilog"
7 "apigame/util/util-lx/lxtime" 7 "apigame/util/util-lx/lxtime"
8 "math" 8 "math"
9 - "math/rand/v2" 9 + "math/rand"
10 "sort" 10 "sort"
11 ) 11 )
12 12
@@ -270,7 +270,7 @@ func GetRobotScoreCurrent(config *confroomrank.ActivityConfig, confRobot *confro @@ -270,7 +270,7 @@ func GetRobotScoreCurrent(config *confroomrank.ActivityConfig, confRobot *confro
270 } 270 }
271 271
272 score := (float64(confRobot.TotalScore-confRobot.MinScore) * 272 score := (float64(confRobot.TotalScore-confRobot.MinScore) *
273 - float64(100-confRobot.TotalRate+rand.IntN(confRobot.TotalRate*2)) / 100) * percent / 100 273 + float64(100-confRobot.TotalRate+rand.Intn(confRobot.TotalRate*2)) / 100) * percent / 100
274 result := int64(confRobot.MinScore) + int64(math.Ceil(score)) 274 result := int64(confRobot.MinScore) + int64(math.Ceil(score))
275 if result < int64(confRobot.MinScore) { 275 if result < int64(confRobot.MinScore) {
276 result = int64(confRobot.MinScore) 276 result = int64(confRobot.MinScore)
@@ -281,7 +281,7 @@ func GetRobotScoreCurrent(config *confroomrank.ActivityConfig, confRobot *confro @@ -281,7 +281,7 @@ func GetRobotScoreCurrent(config *confroomrank.ActivityConfig, confRobot *confro
281 // GetRobotScoreMax 从机器人配置里得到最高分 281 // GetRobotScoreMax 从机器人配置里得到最高分
282 func GetRobotScoreMax(confRobot *confroomrank.RobotConfig) int64 { 282 func GetRobotScoreMax(confRobot *confroomrank.RobotConfig) int64 {
283 score := float64(confRobot.TotalScore-confRobot.MinScore) * 283 score := float64(confRobot.TotalScore-confRobot.MinScore) *
284 - float64(100-confRobot.TotalRate+rand.IntN(confRobot.TotalRate*2)) / float64(100) 284 + float64(100-confRobot.TotalRate+rand.Intn(confRobot.TotalRate*2)) / float64(100)
285 result := int64(confRobot.MinScore) + int64(math.Ceil(score)) 285 result := int64(confRobot.MinScore) + int64(math.Ceil(score))
286 if result < int64(confRobot.MinScore) { 286 if result < int64(confRobot.MinScore) {
287 result = int64(confRobot.MinScore) 287 result = int64(confRobot.MinScore)
util/utmap/map.go
1 package utmap 1 package utmap
2 2
3 import ( 3 import (
  4 + "apigame/util/uttype"
4 "math/rand" 5 "math/rand"
5 - "venus/util/uttype"  
6 ) 6 )
7 7
8 // Keys Keys切片 8 // Keys Keys切片