Commit 9cb54a8ddd7524e0982c3421232306a49d1734c6
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526d1dc7
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feat✨:房间排行活动逻辑
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service/roomrank/room.go
| ... | ... | @@ -95,6 +95,9 @@ func TryGetRoom(gameId string, player *Player, config *confroomrank.ActivityConf |
| 95 | 95 | // 查找玩家所在的房间 |
| 96 | 96 | room, hasRoom = LoadRoom(gameId, config.Id, player.RoomUid) |
| 97 | 97 | if hasRoom { |
| 98 | + if confRoom, hasConfRoom := config.Room[room.ConfigId]; hasConfRoom { | |
| 99 | + TryCloseRoom(gameId, room, confRoom) | |
| 100 | + } | |
| 98 | 101 | return |
| 99 | 102 | } |
| 100 | 103 | |
| ... | ... | @@ -159,6 +162,9 @@ func PlayerJoinRoom(room *Room, player *Player) { |
| 159 | 162 | |
| 160 | 163 | // TryCloseRoom 尝试关闭房间 |
| 161 | 164 | func TryCloseRoom(gameId string, room *Room, roomConfig confroomrank.RoomConfig) { |
| 165 | + if room.Closed { | |
| 166 | + return | |
| 167 | + } | |
| 162 | 168 | secNow := lxtime.NowUninx() |
| 163 | 169 | if secNow > room.CreateTime+RoomCloseSecond { |
| 164 | 170 | room.Closed = true | ... | ... |