UIBattleResultPreAni.ts
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// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
import { SaveDataManager } from "../../component/SaveDataManager";
import { SoundManager } from "../../component/SoundManager";
import { SoundName, WindowName } from "../../Global";
import { UIBase } from "../UIBase";
import { UIManager } from "../UIManager";
const { ccclass, property } = cc._decorator;
@ccclass
export default class UIBattleResultPreAni extends UIBase {
private _sp: sp.Skeleton;
protected onLoad(): void {
this._usePopUpEffect = false;
this._useCloseEffect = false;
this._sp = this.node.getChildByName('sp').getComponent(sp.Skeleton);
}
protected onEnable(): void {
this._sp.setCompleteListener(() => {
this.scheduleOnce(() => {
UIManager.ins.closeWindow(WindowName.BATTLE_RESULT_PRE_ANI);
UIManager.ins.openWindow(WindowName.BATTLE_RESULT, this.enableParam);
}, 1)
});
this._sp.setAnimation(0, SaveDataManager.ins.runtimeData.gender == 0 ? 'animation' : 'animation2', false);
SoundManager.ins.playEffect(SoundName.WIN_ICON);
}
}