// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html import { SaveDataManager } from "../../component/SaveDataManager"; import { SoundManager } from "../../component/SoundManager"; import { SoundName, WindowName } from "../../Global"; import { UIBase } from "../UIBase"; import { UIManager } from "../UIManager"; const { ccclass, property } = cc._decorator; @ccclass export default class UIBattleResultPreAni extends UIBase { private _sp: sp.Skeleton; protected onLoad(): void { this._usePopUpEffect = false; this._useCloseEffect = false; this._sp = this.node.getChildByName('sp').getComponent(sp.Skeleton); } protected onEnable(): void { this._sp.setCompleteListener(() => { this.scheduleOnce(() => { UIManager.ins.closeWindow(WindowName.BATTLE_RESULT_PRE_ANI); UIManager.ins.openWindow(WindowName.BATTLE_RESULT, this.enableParam); }, 1) }); this._sp.setAnimation(0, SaveDataManager.ins.runtimeData.gender == 0 ? 'animation' : 'animation2', false); SoundManager.ins.playEffect(SoundName.WIN_ICON); } }