Commit e979a95a82cc45560fac3923bed1bc298006352c

Authored by 王家文
1 parent 5ed82d23
Exists in master and in 1 other branch dev-wjw

fix: 代码规范

Showing 1 changed file with 34 additions and 34 deletions   Show diff stats
service/cardholder/handle.go
@@ -15,14 +15,14 @@ func HandleInfo(req *models.ReqCardHolderInfo) (code string, rsp models.RspCardH @@ -15,14 +15,14 @@ func HandleInfo(req *models.ReqCardHolderInfo) (code string, rsp models.RspCardH
15 code = constd.RECODE_OK 15 code = constd.RECODE_OK
16 16
17 // 尝试更新配置 17 // 尝试更新配置
18 - Config, hasConfig := TryUpdateConfig(req.GameID) 18 + config, hasConfig := TryUpdateConfig(req.GameID)
19 if !hasConfig { 19 if !hasConfig {
20 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR 20 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
21 return 21 return
22 } 22 }
23 23
24 // 读取游戏数据 24 // 读取游戏数据
25 - gameData := LoadData(req.GameID, req.UID, Config.Id) 25 + gameData := LoadData(req.GameID, req.UID, config.Id)
26 26
27 rsp.CardHolderInfo = gameData.GetInfo() 27 rsp.CardHolderInfo = gameData.GetInfo()
28 28
@@ -35,19 +35,19 @@ func HandleGetNew(req *models.ReqCardHolderGetNew) (code string, rsp models.RspC @@ -35,19 +35,19 @@ func HandleGetNew(req *models.ReqCardHolderGetNew) (code string, rsp models.RspC
35 code = constd.RECODE_OK 35 code = constd.RECODE_OK
36 36
37 // 尝试更新配置 37 // 尝试更新配置
38 - Config, hasConfig := TryUpdateConfig(req.GameID) 38 + config, hasConfig := TryUpdateConfig(req.GameID)
39 if !hasConfig { 39 if !hasConfig {
40 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR 40 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
41 return 41 return
42 } 42 }
43 43
44 // 检查活动状态 44 // 检查活动状态
45 - code = CheckStatus(Config) 45 + code = CheckStatus(config)
46 if code != constd.RECODE_OK { 46 if code != constd.RECODE_OK {
47 return 47 return
48 } 48 }
49 // 检查卡包ID 49 // 检查卡包ID
50 - _, okCardholderConfig := Config.CardholderConfig[strconv.Itoa(req.Id)] 50 + _, okCardholderConfig := config.CardholderConfig[strconv.Itoa(req.Id)]
51 if !okCardholderConfig { 51 if !okCardholderConfig {
52 code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR 52 code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR
53 return 53 return
@@ -59,9 +59,9 @@ func HandleGetNew(req *models.ReqCardHolderGetNew) (code string, rsp models.RspC @@ -59,9 +59,9 @@ func HandleGetNew(req *models.ReqCardHolderGetNew) (code string, rsp models.RspC
59 } 59 }
60 60
61 // 读取游戏数据 61 // 读取游戏数据
62 - gameData := LoadData(req.GameID, req.UID, Config.Id) 62 + gameData := LoadData(req.GameID, req.UID, config.Id)
63 // 检查游戏数据 轮次等 63 // 检查游戏数据 轮次等
64 - code = CheckGameData(gameData, Config) 64 + code = CheckGameData(gameData, config)
65 if code != constd.RECODE_OK { 65 if code != constd.RECODE_OK {
66 return 66 return
67 } 67 }
@@ -73,7 +73,7 @@ func HandleGetNew(req *models.ReqCardHolderGetNew) (code string, rsp models.RspC @@ -73,7 +73,7 @@ func HandleGetNew(req *models.ReqCardHolderGetNew) (code string, rsp models.RspC
73 rsp.CardHolderInfo = gameData.GetInfo() 73 rsp.CardHolderInfo = gameData.GetInfo()
74 74
75 // 记录日志 75 // 记录日志
76 - dto.SaveRecord(req.GameID, dto.NewCardHolderRecordGetNew(gameData.Uid, Config.Id, gameData.Details.Round, 76 + dto.SaveRecord(req.GameID, dto.NewCardHolderRecordGetNew(gameData.Uid, config.Id, gameData.Details.Round,
77 req.Id, req.Count)) 77 req.Id, req.Count))
78 78
79 return 79 return
@@ -85,28 +85,28 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH @@ -85,28 +85,28 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH
85 code = constd.RECODE_OK 85 code = constd.RECODE_OK
86 86
87 // 尝试更新配置 87 // 尝试更新配置
88 - Config, hasConfig := TryUpdateConfig(req.GameID) 88 + config, hasConfig := TryUpdateConfig(req.GameID)
89 if !hasConfig { 89 if !hasConfig {
90 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR 90 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
91 return 91 return
92 } 92 }
93 93
94 // 检查活动状态 94 // 检查活动状态
95 - code = CheckStatus(Config) 95 + code = CheckStatus(config)
96 if code != constd.RECODE_OK { 96 if code != constd.RECODE_OK {
97 return 97 return
98 } 98 }
99 // 检查卡包ID 99 // 检查卡包ID
100 - confCardholder, okCardholderConfig := Config.CardholderConfig[strconv.Itoa(req.Id)] 100 + confCardholder, okCardholderConfig := config.CardholderConfig[strconv.Itoa(req.Id)]
101 if !okCardholderConfig { 101 if !okCardholderConfig {
102 code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR 102 code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR
103 return 103 return
104 } 104 }
105 105
106 // 读取游戏数据 106 // 读取游戏数据
107 - gameData := LoadData(req.GameID, req.UID, Config.Id) 107 + gameData := LoadData(req.GameID, req.UID, config.Id)
108 // 检查游戏数据 轮次等 108 // 检查游戏数据 轮次等
109 - code = CheckGameData(gameData, Config) 109 + code = CheckGameData(gameData, config)
110 if code != constd.RECODE_OK { 110 if code != constd.RECODE_OK {
111 return 111 return
112 } 112 }
@@ -124,14 +124,14 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH @@ -124,14 +124,14 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH
124 //logs.Debug("wjwdbg 用户分组IDcohort:", cohort) 124 //logs.Debug("wjwdbg 用户分组IDcohort:", cohort)
125 if confCardholder.IsNew != 0 { 125 if confCardholder.IsNew != 0 {
126 // 如果是新卡包 按顺序查找数目最少的一张卡抽取 126 // 如果是新卡包 按顺序查找数目最少的一张卡抽取
127 - cardId := GetNewCard(gameData, Config) 127 + cardId := GetNewCard(gameData, config)
128 //logs.Debug("wjwdbg 抽取新卡ID:", cardId) 128 //logs.Debug("wjwdbg 抽取新卡ID:", cardId)
129 // 增加卡牌 129 // 增加卡牌
130 gameData.Details.Cards[cardId] += 1 130 gameData.Details.Cards[cardId] += 1
131 rsp.NewCards = append(rsp.NewCards, cardId) 131 rsp.NewCards = append(rsp.NewCards, cardId)
132 } else { 132 } else {
133 getCardFunc := func(cardConfigId string) { 133 getCardFunc := func(cardConfigId string) {
134 - confCardSequence, hasCardSequence := Config.FindCardSequenceConfig(cardConfigId, sequenceId, cohort) 134 + confCardSequence, hasCardSequence := config.FindCardSequenceConfig(cardConfigId, sequenceId, cohort)
135 if hasCardSequence { 135 if hasCardSequence {
136 combineId := CombineIdSequenceIdCohort(cardConfigId, sequenceId, cohort) 136 combineId := CombineIdSequenceIdCohort(cardConfigId, sequenceId, cohort)
137 scale := gameData.Details.CardSequenceScales[combineId] 137 scale := gameData.Details.CardSequenceScales[combineId]
@@ -154,7 +154,7 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH @@ -154,7 +154,7 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH
154 // 非保底卡 154 // 非保底卡
155 if confCardholder.NormalCardNumber > 0 { 155 if confCardholder.NormalCardNumber > 0 {
156 count := confCardholder.NormalCardNumber 156 count := confCardholder.NormalCardNumber
157 - confNormalCardStar, hasNormalCardStar := Config.FindNormalCardStarConfig(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort) 157 + confNormalCardStar, hasNormalCardStar := config.FindNormalCardStarConfig(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort)
158 if hasNormalCardStar { 158 if hasNormalCardStar {
159 combineIdStar := CombineIdSequenceIdCohort(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort) 159 combineIdStar := CombineIdSequenceIdCohort(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort)
160 scaleStar := gameData.Details.StarSequenceScales[combineIdStar] 160 scaleStar := gameData.Details.StarSequenceScales[combineIdStar]
@@ -178,7 +178,7 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH @@ -178,7 +178,7 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH
178 SaveData(req.GameID, gameData) 178 SaveData(req.GameID, gameData)
179 179
180 // 记录日志 180 // 记录日志
181 - dto.SaveRecord(req.GameID, dto.NewCardHolderRecordOpen(gameData.Uid, Config.Id, gameData.Details.Round, 181 + dto.SaveRecord(req.GameID, dto.NewCardHolderRecordOpen(gameData.Uid, config.Id, gameData.Details.Round,
182 req.Id, utjson.JsonString(rsp.NewCards))) 182 req.Id, utjson.JsonString(rsp.NewCards)))
183 183
184 //logs.Debug("wjwdbg 获取卡牌列表:", rsp.NewCards) 184 //logs.Debug("wjwdbg 获取卡牌列表:", rsp.NewCards)
@@ -197,29 +197,29 @@ func HandleGetRewardAlbum(req *models.ReqCardHolderGetRewardAlbum) (code string, @@ -197,29 +197,29 @@ func HandleGetRewardAlbum(req *models.ReqCardHolderGetRewardAlbum) (code string,
197 code = constd.RECODE_OK 197 code = constd.RECODE_OK
198 198
199 // 尝试更新配置 199 // 尝试更新配置
200 - Config, hasConfig := TryUpdateConfig(req.GameID) 200 + config, hasConfig := TryUpdateConfig(req.GameID)
201 if !hasConfig { 201 if !hasConfig {
202 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR 202 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
203 return 203 return
204 } 204 }
205 205
206 // 检查活动状态 206 // 检查活动状态
207 - code = CheckStatus(Config) 207 + code = CheckStatus(config)
208 if code != constd.RECODE_OK { 208 if code != constd.RECODE_OK {
209 return 209 return
210 } 210 }
211 // 检查卡组ID 211 // 检查卡组ID
212 albumId := strconv.Itoa(req.Id) 212 albumId := strconv.Itoa(req.Id)
213 - confAlbum, okAlbum := Config.AlbumConfig[albumId] 213 + confAlbum, okAlbum := config.AlbumConfig[albumId]
214 if !okAlbum { 214 if !okAlbum {
215 code = constd.RECODE_MERGE_CARDHOLDER_ALBUMID_ERROR 215 code = constd.RECODE_MERGE_CARDHOLDER_ALBUMID_ERROR
216 return 216 return
217 } 217 }
218 218
219 // 读取游戏数据 219 // 读取游戏数据
220 - gameData := LoadData(req.GameID, req.UID, Config.Id) 220 + gameData := LoadData(req.GameID, req.UID, config.Id)
221 // 检查游戏数据 轮次等 221 // 检查游戏数据 轮次等
222 - code = CheckGameData(gameData, Config) 222 + code = CheckGameData(gameData, config)
223 if code != constd.RECODE_OK { 223 if code != constd.RECODE_OK {
224 return 224 return
225 } 225 }
@@ -231,9 +231,9 @@ func HandleGetRewardAlbum(req *models.ReqCardHolderGetRewardAlbum) (code string, @@ -231,9 +231,9 @@ func HandleGetRewardAlbum(req *models.ReqCardHolderGetRewardAlbum) (code string,
231 return 231 return
232 } 232 }
233 // 检查卡组内卡是否集齐 233 // 检查卡组内卡是否集齐
234 - for _, config := range Config.CardConfig {  
235 - if config.SetId == albumId {  
236 - count := gameData.Details.Cards[config.Id] 234 + for _, conf := range config.CardConfig {
  235 + if conf.SetId == albumId {
  236 + count := gameData.Details.Cards[conf.Id]
237 if count < 1 { 237 if count < 1 {
238 code = constd.RECODE_MERGE_CARDHOLDER_ALBUM_NOTFINISH_ERROR 238 code = constd.RECODE_MERGE_CARDHOLDER_ALBUM_NOTFINISH_ERROR
239 return 239 return
@@ -253,7 +253,7 @@ func HandleGetRewardAlbum(req *models.ReqCardHolderGetRewardAlbum) (code string, @@ -253,7 +253,7 @@ func HandleGetRewardAlbum(req *models.ReqCardHolderGetRewardAlbum) (code string,
253 rsp.CardHolderInfo = gameData.GetInfo() 253 rsp.CardHolderInfo = gameData.GetInfo()
254 254
255 // 记录日志 255 // 记录日志
256 - dto.SaveRecord(req.GameID, dto.NewCardHolderRecordRewardAlbum(gameData.Uid, Config.Id, gameData.Details.Round, 256 + dto.SaveRecord(req.GameID, dto.NewCardHolderRecordRewardAlbum(gameData.Uid, config.Id, gameData.Details.Round,
257 req.Id, rsp.Award)) 257 req.Id, rsp.Award))
258 258
259 return 259 return
@@ -265,30 +265,30 @@ func HandleGetRewardRound(req *models.ReqCardHolderGetRewardRound) (code string, @@ -265,30 +265,30 @@ func HandleGetRewardRound(req *models.ReqCardHolderGetRewardRound) (code string,
265 code = constd.RECODE_OK 265 code = constd.RECODE_OK
266 266
267 // 尝试更新配置 267 // 尝试更新配置
268 - Config, hasConfig := TryUpdateConfig(req.GameID) 268 + config, hasConfig := TryUpdateConfig(req.GameID)
269 if !hasConfig { 269 if !hasConfig {
270 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR 270 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
271 return 271 return
272 } 272 }
273 273
274 // 检查活动状态 274 // 检查活动状态
275 - code = CheckStatus(Config) 275 + code = CheckStatus(config)
276 if code != constd.RECODE_OK { 276 if code != constd.RECODE_OK {
277 return 277 return
278 } 278 }
279 279
280 // 读取游戏数据 280 // 读取游戏数据
281 - gameData := LoadData(req.GameID, req.UID, Config.Id) 281 + gameData := LoadData(req.GameID, req.UID, config.Id)
282 // 检查游戏数据 轮次等 282 // 检查游戏数据 轮次等
283 - code = CheckGameData(gameData, Config) 283 + code = CheckGameData(gameData, config)
284 if code != constd.RECODE_OK { 284 if code != constd.RECODE_OK {
285 return 285 return
286 } 286 }
287 287
288 // 判断所有卡组是否已经集齐 288 // 判断所有卡组是否已经集齐
289 // 检查卡组内卡是否集齐 289 // 检查卡组内卡是否集齐
290 - for _, config := range Config.AlbumConfig {  
291 - count := gameData.Details.Album[config.SetId] 290 + for _, conf := range config.AlbumConfig {
  291 + count := gameData.Details.Album[conf.SetId]
292 if count < 1 { 292 if count < 1 {
293 code = constd.RECODE_MERGE_CARDHOLDER_ROUND_NOTFINISH_ERROR 293 code = constd.RECODE_MERGE_CARDHOLDER_ROUND_NOTFINISH_ERROR
294 return 294 return
@@ -298,10 +298,10 @@ func HandleGetRewardRound(req *models.ReqCardHolderGetRewardRound) (code string, @@ -298,10 +298,10 @@ func HandleGetRewardRound(req *models.ReqCardHolderGetRewardRound) (code string,
298 // 当前轮次 298 // 当前轮次
299 round := gameData.Details.Round 299 round := gameData.Details.Round
300 // 返回奖励 300 // 返回奖励
301 - rsp.Award = Config.Awards[uttype.IntToString(round)] 301 + rsp.Award = config.Awards[uttype.IntToString(round)]
302 302
303 // 记录日志 303 // 记录日志
304 - dto.SaveRecord(req.GameID, dto.NewCardHolderRecordRewardRound(gameData.Uid, Config.Id, gameData.Details.Round, 304 + dto.SaveRecord(req.GameID, dto.NewCardHolderRecordRewardRound(gameData.Uid, config.Id, gameData.Details.Round,
305 rsp.Award)) 305 rsp.Award))
306 306
307 // 处理轮次完成 307 // 处理轮次完成