Commit e979a95a82cc45560fac3923bed1bc298006352c

Authored by 王家文
1 parent 5ed82d23
Exists in master and in 1 other branch dev-wjw

fix: 代码规范

Showing 1 changed file with 34 additions and 34 deletions   Show diff stats
service/cardholder/handle.go
... ... @@ -15,14 +15,14 @@ func HandleInfo(req *models.ReqCardHolderInfo) (code string, rsp models.RspCardH
15 15 code = constd.RECODE_OK
16 16  
17 17 // 尝试更新配置
18   - Config, hasConfig := TryUpdateConfig(req.GameID)
  18 + config, hasConfig := TryUpdateConfig(req.GameID)
19 19 if !hasConfig {
20 20 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
21 21 return
22 22 }
23 23  
24 24 // 读取游戏数据
25   - gameData := LoadData(req.GameID, req.UID, Config.Id)
  25 + gameData := LoadData(req.GameID, req.UID, config.Id)
26 26  
27 27 rsp.CardHolderInfo = gameData.GetInfo()
28 28  
... ... @@ -35,19 +35,19 @@ func HandleGetNew(req *models.ReqCardHolderGetNew) (code string, rsp models.RspC
35 35 code = constd.RECODE_OK
36 36  
37 37 // 尝试更新配置
38   - Config, hasConfig := TryUpdateConfig(req.GameID)
  38 + config, hasConfig := TryUpdateConfig(req.GameID)
39 39 if !hasConfig {
40 40 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
41 41 return
42 42 }
43 43  
44 44 // 检查活动状态
45   - code = CheckStatus(Config)
  45 + code = CheckStatus(config)
46 46 if code != constd.RECODE_OK {
47 47 return
48 48 }
49 49 // 检查卡包ID
50   - _, okCardholderConfig := Config.CardholderConfig[strconv.Itoa(req.Id)]
  50 + _, okCardholderConfig := config.CardholderConfig[strconv.Itoa(req.Id)]
51 51 if !okCardholderConfig {
52 52 code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR
53 53 return
... ... @@ -59,9 +59,9 @@ func HandleGetNew(req *models.ReqCardHolderGetNew) (code string, rsp models.RspC
59 59 }
60 60  
61 61 // 读取游戏数据
62   - gameData := LoadData(req.GameID, req.UID, Config.Id)
  62 + gameData := LoadData(req.GameID, req.UID, config.Id)
63 63 // 检查游戏数据 轮次等
64   - code = CheckGameData(gameData, Config)
  64 + code = CheckGameData(gameData, config)
65 65 if code != constd.RECODE_OK {
66 66 return
67 67 }
... ... @@ -73,7 +73,7 @@ func HandleGetNew(req *models.ReqCardHolderGetNew) (code string, rsp models.RspC
73 73 rsp.CardHolderInfo = gameData.GetInfo()
74 74  
75 75 // 记录日志
76   - dto.SaveRecord(req.GameID, dto.NewCardHolderRecordGetNew(gameData.Uid, Config.Id, gameData.Details.Round,
  76 + dto.SaveRecord(req.GameID, dto.NewCardHolderRecordGetNew(gameData.Uid, config.Id, gameData.Details.Round,
77 77 req.Id, req.Count))
78 78  
79 79 return
... ... @@ -85,28 +85,28 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH
85 85 code = constd.RECODE_OK
86 86  
87 87 // 尝试更新配置
88   - Config, hasConfig := TryUpdateConfig(req.GameID)
  88 + config, hasConfig := TryUpdateConfig(req.GameID)
89 89 if !hasConfig {
90 90 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
91 91 return
92 92 }
93 93  
94 94 // 检查活动状态
95   - code = CheckStatus(Config)
  95 + code = CheckStatus(config)
96 96 if code != constd.RECODE_OK {
97 97 return
98 98 }
99 99 // 检查卡包ID
100   - confCardholder, okCardholderConfig := Config.CardholderConfig[strconv.Itoa(req.Id)]
  100 + confCardholder, okCardholderConfig := config.CardholderConfig[strconv.Itoa(req.Id)]
101 101 if !okCardholderConfig {
102 102 code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR
103 103 return
104 104 }
105 105  
106 106 // 读取游戏数据
107   - gameData := LoadData(req.GameID, req.UID, Config.Id)
  107 + gameData := LoadData(req.GameID, req.UID, config.Id)
108 108 // 检查游戏数据 轮次等
109   - code = CheckGameData(gameData, Config)
  109 + code = CheckGameData(gameData, config)
110 110 if code != constd.RECODE_OK {
111 111 return
112 112 }
... ... @@ -124,14 +124,14 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH
124 124 //logs.Debug("wjwdbg 用户分组IDcohort:", cohort)
125 125 if confCardholder.IsNew != 0 {
126 126 // 如果是新卡包 按顺序查找数目最少的一张卡抽取
127   - cardId := GetNewCard(gameData, Config)
  127 + cardId := GetNewCard(gameData, config)
128 128 //logs.Debug("wjwdbg 抽取新卡ID:", cardId)
129 129 // 增加卡牌
130 130 gameData.Details.Cards[cardId] += 1
131 131 rsp.NewCards = append(rsp.NewCards, cardId)
132 132 } else {
133 133 getCardFunc := func(cardConfigId string) {
134   - confCardSequence, hasCardSequence := Config.FindCardSequenceConfig(cardConfigId, sequenceId, cohort)
  134 + confCardSequence, hasCardSequence := config.FindCardSequenceConfig(cardConfigId, sequenceId, cohort)
135 135 if hasCardSequence {
136 136 combineId := CombineIdSequenceIdCohort(cardConfigId, sequenceId, cohort)
137 137 scale := gameData.Details.CardSequenceScales[combineId]
... ... @@ -154,7 +154,7 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH
154 154 // 非保底卡
155 155 if confCardholder.NormalCardNumber > 0 {
156 156 count := confCardholder.NormalCardNumber
157   - confNormalCardStar, hasNormalCardStar := Config.FindNormalCardStarConfig(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort)
  157 + confNormalCardStar, hasNormalCardStar := config.FindNormalCardStarConfig(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort)
158 158 if hasNormalCardStar {
159 159 combineIdStar := CombineIdSequenceIdCohort(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort)
160 160 scaleStar := gameData.Details.StarSequenceScales[combineIdStar]
... ... @@ -178,7 +178,7 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH
178 178 SaveData(req.GameID, gameData)
179 179  
180 180 // 记录日志
181   - dto.SaveRecord(req.GameID, dto.NewCardHolderRecordOpen(gameData.Uid, Config.Id, gameData.Details.Round,
  181 + dto.SaveRecord(req.GameID, dto.NewCardHolderRecordOpen(gameData.Uid, config.Id, gameData.Details.Round,
182 182 req.Id, utjson.JsonString(rsp.NewCards)))
183 183  
184 184 //logs.Debug("wjwdbg 获取卡牌列表:", rsp.NewCards)
... ... @@ -197,29 +197,29 @@ func HandleGetRewardAlbum(req *models.ReqCardHolderGetRewardAlbum) (code string,
197 197 code = constd.RECODE_OK
198 198  
199 199 // 尝试更新配置
200   - Config, hasConfig := TryUpdateConfig(req.GameID)
  200 + config, hasConfig := TryUpdateConfig(req.GameID)
201 201 if !hasConfig {
202 202 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
203 203 return
204 204 }
205 205  
206 206 // 检查活动状态
207   - code = CheckStatus(Config)
  207 + code = CheckStatus(config)
208 208 if code != constd.RECODE_OK {
209 209 return
210 210 }
211 211 // 检查卡组ID
212 212 albumId := strconv.Itoa(req.Id)
213   - confAlbum, okAlbum := Config.AlbumConfig[albumId]
  213 + confAlbum, okAlbum := config.AlbumConfig[albumId]
214 214 if !okAlbum {
215 215 code = constd.RECODE_MERGE_CARDHOLDER_ALBUMID_ERROR
216 216 return
217 217 }
218 218  
219 219 // 读取游戏数据
220   - gameData := LoadData(req.GameID, req.UID, Config.Id)
  220 + gameData := LoadData(req.GameID, req.UID, config.Id)
221 221 // 检查游戏数据 轮次等
222   - code = CheckGameData(gameData, Config)
  222 + code = CheckGameData(gameData, config)
223 223 if code != constd.RECODE_OK {
224 224 return
225 225 }
... ... @@ -231,9 +231,9 @@ func HandleGetRewardAlbum(req *models.ReqCardHolderGetRewardAlbum) (code string,
231 231 return
232 232 }
233 233 // 检查卡组内卡是否集齐
234   - for _, config := range Config.CardConfig {
235   - if config.SetId == albumId {
236   - count := gameData.Details.Cards[config.Id]
  234 + for _, conf := range config.CardConfig {
  235 + if conf.SetId == albumId {
  236 + count := gameData.Details.Cards[conf.Id]
237 237 if count < 1 {
238 238 code = constd.RECODE_MERGE_CARDHOLDER_ALBUM_NOTFINISH_ERROR
239 239 return
... ... @@ -253,7 +253,7 @@ func HandleGetRewardAlbum(req *models.ReqCardHolderGetRewardAlbum) (code string,
253 253 rsp.CardHolderInfo = gameData.GetInfo()
254 254  
255 255 // 记录日志
256   - dto.SaveRecord(req.GameID, dto.NewCardHolderRecordRewardAlbum(gameData.Uid, Config.Id, gameData.Details.Round,
  256 + dto.SaveRecord(req.GameID, dto.NewCardHolderRecordRewardAlbum(gameData.Uid, config.Id, gameData.Details.Round,
257 257 req.Id, rsp.Award))
258 258  
259 259 return
... ... @@ -265,30 +265,30 @@ func HandleGetRewardRound(req *models.ReqCardHolderGetRewardRound) (code string,
265 265 code = constd.RECODE_OK
266 266  
267 267 // 尝试更新配置
268   - Config, hasConfig := TryUpdateConfig(req.GameID)
  268 + config, hasConfig := TryUpdateConfig(req.GameID)
269 269 if !hasConfig {
270 270 code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
271 271 return
272 272 }
273 273  
274 274 // 检查活动状态
275   - code = CheckStatus(Config)
  275 + code = CheckStatus(config)
276 276 if code != constd.RECODE_OK {
277 277 return
278 278 }
279 279  
280 280 // 读取游戏数据
281   - gameData := LoadData(req.GameID, req.UID, Config.Id)
  281 + gameData := LoadData(req.GameID, req.UID, config.Id)
282 282 // 检查游戏数据 轮次等
283   - code = CheckGameData(gameData, Config)
  283 + code = CheckGameData(gameData, config)
284 284 if code != constd.RECODE_OK {
285 285 return
286 286 }
287 287  
288 288 // 判断所有卡组是否已经集齐
289 289 // 检查卡组内卡是否集齐
290   - for _, config := range Config.AlbumConfig {
291   - count := gameData.Details.Album[config.SetId]
  290 + for _, conf := range config.AlbumConfig {
  291 + count := gameData.Details.Album[conf.SetId]
292 292 if count < 1 {
293 293 code = constd.RECODE_MERGE_CARDHOLDER_ROUND_NOTFINISH_ERROR
294 294 return
... ... @@ -298,10 +298,10 @@ func HandleGetRewardRound(req *models.ReqCardHolderGetRewardRound) (code string,
298 298 // 当前轮次
299 299 round := gameData.Details.Round
300 300 // 返回奖励
301   - rsp.Award = Config.Awards[uttype.IntToString(round)]
  301 + rsp.Award = config.Awards[uttype.IntToString(round)]
302 302  
303 303 // 记录日志
304   - dto.SaveRecord(req.GameID, dto.NewCardHolderRecordRewardRound(gameData.Uid, Config.Id, gameData.Details.Round,
  304 + dto.SaveRecord(req.GameID, dto.NewCardHolderRecordRewardRound(gameData.Uid, config.Id, gameData.Details.Round,
305 305 rsp.Award))
306 306  
307 307 // 处理轮次完成
... ...