GoldConfigData.ts
1.51 KB
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import { AppSdk } from "../AppSdk";
import Util from "../../uitl/Util";
export class GoldConfigData {
ad: Object;
adnet: string;
app_name: string;
coin_config: string = '';
gameUrl: string;
kuai_app_name: string;
pangolin: string;
tTurboAgent: string;
teaAgent: number;
tracking: string;
ttAppLog: string;
umid: string;
gameConfig: any;
code: number = -3;
private static instance: GoldConfigData = null;
public static get I(): GoldConfigData {
if (!this.instance)
this.instance = new GoldConfigData();
return this.instance;
}
initData(data) {
this.code = data.code;
if (!data.code) {
data = data.data;
for (const key in data) {
if (data.hasOwnProperty(key)) {
const ele = data[key];
this[key] = ele;
}
}
}
}
async getGoldConfig() {
return new Promise<any>(async (resolve, reject) => {
let result = await AppSdk.I.getGameConfig();
let data = result.data;
if (data['gameConfig']) {
let gameData = data['gameConfig'];
let configJson = await this.loadGoldCfg(gameData['coin_config'][0])
resolve(configJson);
}
});
}
async loadGoldCfg(res: string) {
let configJson = await Util.I.load(res);
return configJson;
}
}