BaseModel.ts
1.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
import ArrayUtils from "../../uitl/ArrayUtils";
/*
* name;
*/
export default class BaseModel {
protected _data: any = {};
private updateArr: Array<Function> = [];
private keyUpdateArr: any = {};
public async update(data: any) {
this._data = {
...this._data,
...data
}
this.updateArr.forEach(func => {
func(this._data);
})
for (let key in this.keyUpdateArr) {
let value = data[key];
if (value != null) {
let arr = this.keyUpdateArr[key];
arr && arr.forEach(func => {
func(value);
})
}
}
}
public waitFor(key: string) {
return new Promise(resolve => {
let value;
value = this._data[key];
if (value) {
resolve(value);
return;
}
let cb = data => {
if (data) {
resolve(data);
this.offUpdate(cb, key);
}
}
this.onUpdate(cb, key, true);
})
}
public onUpdate(func: Function, key?: string, run: boolean = true) {
if (key) {
let value = this._data[key];
run && value != null && func(value);
let arr = this.keyUpdateArr[key];
!arr && (this.keyUpdateArr[key] = arr = []);
arr.push(func);
} else {
run && func(this._data);
this.updateArr.push(func);
}
}
public offUpdate(func: Function, key?: string) {
if (key) {
ArrayUtils.removeFromArr(this.keyUpdateArr[key], func);
} else {
ArrayUtils.removeFromArr(this.updateArr, func);
}
}
public clearGame() {
this._data = {};
}
}