ShakeModel.ts
4.14 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
import BaseModel from "./BaseModel";
import DateUtils from "../../uitl/DateUtils";
import Util, { DataKey } from "../../uitl/Util";
import ObjectInstance from "../../uitl/ObjectInstance";
import AppSdk from "../AppSdk";
/**
*
*/
export default class ShakeModel extends BaseModel {
private conf: any;
private eleProbabilityArr: number[] = [];
private totalWeight: number = 0;
private proArrLen: number = 0;
/**红包出现的总次数每日 */
private red_day_limit: number = 0;
private cur_red_day_limit: number = 0;
/**摇一摇出现的总次数 */
private shake_day_limit: number = 0;
private cur_shake_day_limit: number = 0;
async init() {
let result = AppSdk.I.gameConfig;;
console.log('---------------ShakeModel-- 获取摇一摇静态表-----' + JSON.stringify(result))
if (result['config']) {
let gameData = result['config'];
this.update(this.initData(gameData));
}
}
initData(gameData) {
let data = new ShakeData;
let lastTime = Util.I.getItem(DataKey.shakeLastTime) || '0';
let lt = parseInt(lastTime);
let last = DateUtils.timeDay(lt);
let today = DateUtils.today;
if (last != today) {
this.cur_shake_day_limit = 0;
this.cur_red_day_limit = 0;
lastTime = DateUtils.nowTime.toString();
Util.I.setItem(DataKey.cur_shake_day_limit, 0);
Util.I.setItem(DataKey.cur_red_day_limit, 0);
Util.I.setItem(DataKey.shakeLastTime, lastTime);
} else {
let cur_red_day_limit = Util.I.getItem(DataKey.cur_red_day_limit) || '0';
this.cur_red_day_limit = parseInt(cur_red_day_limit);
let cur_shake_day_limit = Util.I.getItem(DataKey.cur_shake_day_limit) || '0';
this.cur_shake_day_limit = parseInt(cur_shake_day_limit);
}
data.config = gameData['config'];
gameData['shake'].forEach(ele => {
data.shakeWeightList.push(ele);
});
this.conf = [];
this.conf = data.shakeWeightList;
this.initProbability();
this.shake_day_limit = data.config.shake_day_limit;
this.red_day_limit = data.config.red_day_limit;
return data;
}
initProbability() {
this.totalWeight = 0;
this.conf.forEach((ele, index) => {
this.totalWeight += ele.weight;
let itemW = ele.weight;
if (index > 0)
itemW += this.eleProbabilityArr[index - 1];
this.eleProbabilityArr = [...this.eleProbabilityArr, itemW];
})
this.proArrLen = this.eleProbabilityArr.length;
}
getShakeType() {
++this.cur_shake_day_limit;
Util.I.setItem(DataKey.cur_shake_day_limit, this.cur_shake_day_limit);
if (this.cur_shake_day_limit > this.shake_day_limit) {
/**'次数达到上限,请明天再来*/
/**在此处可以弹框等处理 */
return false;
}
let ran = Math.floor(Math.random() * this.totalWeight);
for (let index = 0; index < this.proArrLen; index++) {
const ele = this.eleProbabilityArr[index];
if (ele >= ran) {
if (0 === index || 1 === index) {
++this.cur_red_day_limit;
Util.I.setItem(DataKey.cur_red_day_limit, this.cur_red_day_limit);
if (this.cur_red_day_limit > this.red_day_limit) {
return this.conf[this.proArrLen - 1];
}
}
return this.conf[index];
}
}
return this.conf[this.proArrLen - 1];
}
get data(): ShakeData {
return this._data;
}
static get I(): ShakeModel {
return ObjectInstance.get(ShakeModel) as ShakeModel;
}
}
class ShakeData {
config: ShakeConfig;
shakeWeightList: ShakeWeightData[] = [];
}
interface ShakeConfig {
red_day_limit: number,
shake_day_limit: number,
interstitial_cnt: number,
interstitial_delay: number
}
interface ShakeWeightData {
id: number;
type: number;
weight: number;
num: number;
}