GameService.ts
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import DataService from "./DataService";
import { SDKApi } from "../http/SDKApi";
import { GAMEDATA, __LOG__ } from "../base/SDKConst";
import WxLogin from "../wx/WxLogin";
import WxApi from "../wx/WxApi";
import WxPay from "../wx/WxPay";
import WxSystem from "../wx/WxSystem";
export default class GameService {
private constructor() {
}
env() {
return new Promise((resolve, reject) => {
SDKApi.Version().then((data: any) => {
if (data) {
__LOG__ && console.log("版本信息", data);
let num = data.data ? data.data.env ? data.data.env : 2 : 2;
DataService.I.setEnvEnum(+num)
// DataService.I.setCdnUrl(data.res_url || '');
}
// 设置在线参数请求
// let isAutoOnlineUse = CfgManager.I.config.IsOnlineAutoUse;
// isAutoOnlineUse && OnlineService.I.updateOnlineConfig().then(() => EventCenter.I.emit(EventEnum.ONLINE_SUCCESS));
resolve(data);
}).catch((err: any) => {
reject(err);
});
});
}
login(isAuthorize = false) {
return WxLogin.I.login(isAuthorize);
}
saveData(key: string, content: string) {
return SDKApi.saveData({ key, content, uid: DataService.I.UserId, token: DataService.I.Token });
}
getData(key: string) {
return SDKApi.getData({ key, uid: DataService.I.UserId, token: DataService.I.Token });
}
rankAdd(key, value) {
return SDKApi.rankAdd({ typ: key, fraction: value, uid: DataService.I.UserId, token: DataService.I.Token })
}
rankList(typ, t, isRankData) {
return SDKApi.rankList({ typ, t, rankdata: isRankData ? 1 : 0, uid: DataService.I.UserId, token: DataService.I.Token })
}
totalrankAdd(key, value, type, sort) {
return SDKApi.totalrankAdd({ typ: key, sort, t: type, fraction: value, uid: DataService.I.UserId, token: DataService.I.Token })
}
totalrankList(typ, t, isRankData, sort) {
return SDKApi.totalrankList({ typ, t, sort, rankdata: isRankData ? 1 : 0, uid: DataService.I.UserId, token: DataService.I.Token })
}
adList(adtyp) {
return SDKApi.adList({ adtyp, uid: DataService.I.UserId, token: DataService.I.Token })
}
subScribe(tmplIds: Array<string>, ids: Array<string>): Promise<any> {
return new Promise((resolve, reject) => {
WxApi.I.subscribeMessage(tmplIds)
.then((ret: any) => {
ret = ret || {};
let acceptKeys = tmplIds.filter((idKey: string) => ret[idKey] && ret[idKey] === 'accept');
if (!acceptKeys.length) {
reject({ errCode: 0, errMsg: '点击取消订阅' });
} else {
let uid = +DataService.I.UserId;
let token = DataService.I.Token + '';
let openid = DataService.I.OpenId + '';
let id = ids//JSON.stringify()
SDKApi.subscribe({
uid,
token,
openid,
status: 1,
id,
})
}
// GameService.I.subScribe(acceptKeys)
// .then(() => {
// resolve(ret);
// DebugUtils.I.dynamic('====> PCSDK subScribe订阅消息成功', ret);
// })
// .catch((err) => reject(err || { errCode: 0, errMsg: 'GameApi subScribe请求错误' }));
})
.catch(err => reject(err));
});
// return WxApi.I.subscribeMessage(template_ids);
}
/**
* 支付
* @param params
* @param opts
* @returns
*/
pay(params: { payid: string, goodid: string, money: number; orderid: string }, opts: any = {}) {
return WxPay.I.pay(params, opts);
}
/**
* 订单查询
*/
orderQuery(source) {
return SDKApi.orderQuery({
...this.buildParams(),
source
});
}
/**
* 订单查询
*/
preorder(goodid: string, orderid: string) {
return SDKApi.preorder({
...this.buildParams2(),
token: DataService.I.Token,
goodid, orderid
});
}
/**
* 构建登录/弱登录公用参数
*/
private buildParams2() {
let gameid = GAMEDATA.game_id;
let channel = DataService.I.ChannelId;
let brand = WxSystem.I.brand;
let model = WxSystem.I.model;
let version = WxSystem.I.version;
let system = WxSystem.I.system;
let platform = WxSystem.I.platform;
let sdkversion = WxSystem.I.SDKVersion;
let scene = DataService.I.Scene + '';
let uid = DataService.I.UserId;
let env = DataService.I.EnvEnum === 1 ? 'pre' : 'prod';
let openid = DataService.I.OpenId;
return {
gameid,
channel,
brand,
model,
version,
system,
platform,
sdkversion,
scene,
uid,
env,
openid
};
}
/**
* 构建登录/弱登录公用参数
*/
private buildParams() {
let gameid = GAMEDATA.game_id;
let channel = DataService.I.ChannelId;
let uid = DataService.I.UserId;
let token = DataService.I.Token;
let logindays = DataService.I.logindays;
return {
gameid,
channel,
uid,
token,
logindays
};
}
private static instance: GameService;
static get I(): GameService {
return this.instance || (this.instance = new GameService());
}
}