UIBattleEnd.ts
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// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
import { WindowName } from "../../Global";
import { BattleManager } from "../../kernel/battle/BattleManager";
import { UIBase } from "../UIBase";
import { UIManager } from "../UIManager";
const { ccclass, property } = cc._decorator;
@ccclass
export default class UIBattleEnd extends UIBase {
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
start() {
}
protected onEnable(): void {
let isWin = this.enableParam as boolean;
this.node.getChildByName('txt').getComponent(cc.Label).string = (isWin ? '赢' : '输');
}
// update (dt) {}
//#region event
onBtnExitClick() {
BattleManager.ins.leaveBattle();
UIManager.ins.closeWindow(WindowName.BATTLE_END);
UIManager.ins.openScene('Main');
}
//#endregion
}