UIPause.ts
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// Learn TypeScript:
// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
import { WindowName } from "../../Global";
import { BattleManager } from "../../kernel/battle/BattleManager";
import { UIBase } from "../UIBase";
import { UIManager } from "../UIManager";
import { UICommonNoticeEnableParam } from "./UICommonNoticeEnableParam";
const { ccclass, property } = cc._decorator;
@ccclass
export default class UIPause extends UIBase {
private _noticeParam: UICommonNoticeEnableParam;
//#region LIFE-CYCLE CALLBACKS:
onLoad() {
this._noticeParam = new UICommonNoticeEnableParam();
this._noticeParam.desc = '您想重新开始游戏吗?';
this._noticeParam.callBackThisObj = this;
this._noticeParam.doneCallBack = this.onNoticeDoneClick;
// this._useCloseEffect = false;
}
protected onEnable(): void {
if (!this.closing) {
this.node.getChildByName('back').getChildByName('level').getChildByName('txtLevel').getComponent(cc.Label).string = BattleManager.ins.curBattle.levelId.toString();
BattleManager.ins.paused = true;
}
}
protected onDisable(): void {
BattleManager.ins.paused = false;
}
// update (dt) {}
//#endregion
//#region public method
//#endregion
//#region event
onRestartClick() {
UIManager.ins.openWindow(WindowName.COMMON_NOTICE, this._noticeParam);
}
onContinueClick() {
this.leave();
}
private onNoticeDoneClick() {
this.leave();
BattleManager.ins.leaveBattle();
UIManager.ins.openScene('Battle');
// UIManager.ins.closeWindow(WindowName.PAUSE, () => {
// BattleManager.ins.leaveBattle();
// UIManager.ins.openScene('Main');
// });
}
//#endregion
//#region private method
private leave() {
UIManager.ins.closeWindow(WindowName.PAUSE);
}
//#endregion
}