BlockSkillDiamond.ts 584 Bytes
import { tMgr } from "../../../../Global";
import { GamePlayTable, TableName } from "../../../table/TableDefine";
import { BlockSkill } from "../../BattleConst";
import { BlockData } from "../BlockData";
import { BlockSkillBase } from "./BlockSkillBase";

export class BlockSkillDiamond extends BlockSkillBase {
    constructor(owner: BlockData) {
        super(BlockSkill.DIAMOND, owner);

        this._skillImg = "UI_yxz_tsfk_zsfk";
    }

    onDead(): void {
        this.owner.map.battle.profit.diamond += (tMgr.getConfig(TableName.GAME_PLAY, 6) as GamePlayTable).Value;
    }
}