jsonconf.go 987 Bytes
package jsonconf

import (
	"common/logger"
	"encoding/json"
	"io/ioutil"
	"os"
)

var (
	g_jsonconf = new(GameConfig)
)

type AchieveDesc struct {
	Id int	`json:"id"`
	Task int	`json:"task"`
	Num int	`json:"num"`
	Reward []int	`json:"reward"`

}

type GameConfig struct {
	AchieventConfig	[]AchieveDesc
}

func GetJsonConf() *GameConfig {
	return g_jsonconf
}


func file_get_contents(path string) ([]byte, error) {
	f, err := os.Open(path)
	if err != nil {
		return nil, err
	}
	return ioutil.ReadAll(f)
}

func LoadJsonConf() error {
	//pconf := &GameConfig{}
	//加载第一个配置
	path := "./AchievementConfig.json"
	content, err := file_get_contents(path)
	if err != nil {
		logger.Info("loadJsonConf failed1,err=%v", err)
		return err
	}

	err = json.Unmarshal([]byte(content), &g_jsonconf.AchieventConfig)
	if err != nil {
		logger.Info("loadJsonConf failed1,err=%v", err)
		return  err
	}

	logger.Info("loadJsonConf success pconf=%v,err=%v", *g_jsonconf, err)
	return  err
}