logic.go
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package logic
import (
"HttpServer/jsonconf"
"HttpServer/redishandler"
"common/logger"
"common/redis"
"encoding/json"
"fmt"
"net/http"
"strconv"
"time"
)
func HandlerQueryguaninfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QueryguaninfoResp
resp.Code = 0
for {
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//获取存钱罐等级配置
mcfg := jsonconf.GetMoneyBoxCfg(uinfo.Lv)
if mcfg == nil {
logger.Error("GetMoneyBoxCfg failed err=%v", err)
resp.Message = "存钱罐金币不足"
resp.Code = ERROR_GETCONFIG_FAILED
break
}
resp.Data.Guangold = uinfo.GuanGold
resp.Data.Loginday = uinfo.ContinueLoginDay
resp.Data.Totalcnt = uinfo.CalcTotalCnt()
resp.Data.Leftcnt = resp.Data.Totalcnt - uinfo.GetFromGuanCnt
resp.Data.Maxget = mcfg.Max
resp.Data.Minget = mcfg.Min
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerWatchads(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp WatchadsResp
resp.Code = 0
for {
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if uinfo.WatchAddsTime == 0 {
logger.Error("WatchAddsTime zero")
resp.Message = "看视频次数已经耗尽"
resp.Code = ERROR_WATCHADS_ZEOR
break
}
uinfo.WatchAddsTime--
err = SaveUserInfo(uinfo)
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcash(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetcashResp
resp.Code = 0
var rdata GetcashReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
drawnum := int(rdata.Money * 100)
//需要判断一下金币是否足够
if drawnum*100 > uinfo.RealGold {
logger.Error("gold nor enough failed err=%v", err)
resp.Message = "提现金币不足"
resp.Code = ERROR_GETCASH_GOLDNOTENOUGH_FAILED
break
}
_, err = GetCashFromSDK(uuid, drawnum, rdata.Gameid, rdata.Channel, rdata.Openid, rdata.Nickname, rdata.Headurl)
if err != nil {
logger.Error("GetCashFromSDK failed err=%v", err)
resp.Message = "从后台提现失败了"
resp.Code = ERROR_GETCASH_FAILED
break
}
index, info := uinfo.GetWithDrawData(rdata.Money)
if index == -1 || info == nil {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "网络错误"
resp.Code = ERROR_SRV_ERROR
break
}
if uinfo.Lv < info.Limitlv {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "提现等级不够"
resp.Code = ERROR_WITHDRAWLVLIMIT
break
}
if info.Isnew == 0 {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "新人专享只能提取一次"
resp.Code = ERROR_WITHDRAWONLYONE
break
}
if info.Preisfind == 0 {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "新人专享只能提取一次"
resp.Code = ERROR_PRENOTFINISH
break
}
//判断一下前置条件的下一档
if index == len(uinfo.WithDraw.Cashdata)-1 {
//最后一档了不用处理
} else {
if index < len(uinfo.WithDraw.Cashdata)-1 {
uinfo.WithDraw.Cashdata[index+1].Preisfind = 1
}
}
//需要保存一下提现记录
data := new(WithDrawRecord)
data.Withdrawmoney = rdata.Money
data.Withdrawtime = int(time.Now().Unix())
err = AddWithDrawList(uuid, data)
if err != nil {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "网络错误"
resp.Code = ERROR_SRV_ERROR
break
}
if info.Isnew == 1 {
uinfo.WithDraw.Cashdata[index].Isnew = 0
}
uinfo.RealGold -= drawnum * 100
resp.Data.Walletgold = uinfo.RealGold
SaveUserInfo(uinfo)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerysigndata(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerysigndataResp
resp.Code = 0
for {
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Data.Continuessign = uinfo.SignSum
resp.Data.IssignToday = uinfo.IsSignToday
resp.Data.Signround = uinfo.SignRound
resp.Code = ERROR_OK
break
}
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetnewlevelreward(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetnewlevelrewardResp
resp.Code = 0
var rdata GetnewlevelrewardReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetnewlevelreward data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//判断是否可以领取
if uinfo.LvRewardGet != 1 {
logger.Error("LvRewardGet failed err=%v", err)
resp.Message = "当前等级奖励已经领取过了"
resp.Code = ERROR_LVREWARDALREADYGET
break
}
cfg := GetUserLvConfig(uinfo.Lv)
if cfg == nil {
logger.Error("GetUserLvConfig failed err=%v", err)
resp.Message = "网络错误"
resp.Code = ERROR_SRV_ERROR
break
}
_, err = AddCoinToSdk(uuid, cfg.Cash, rdata.Gameid, rdata.Channel, 100)
if err != nil {
logger.Error("AddCoinToSdk failed err=%v", err)
resp.Message = "网络错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.RealGold += cfg.Cash
if rdata.Rewardtype == 2 {
_, err = AddCoinToSdk(uuid, cfg.Extracash, rdata.Gameid, rdata.Channel, 100)
if err != nil {
logger.Error("AddCoinToSdk failed err=%v", err)
resp.Message = "网络错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.RealGold += cfg.Extracash
}
uinfo.LvRewardGet = 1 + rdata.Rewardtype
//保存数据
SaveUserInfo(uinfo)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUsersign(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UsersignResp
resp.Code = 0
var rdata UsersignReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUsersign data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if uinfo.IsSignToday == 1 {
logger.Error("IsSignToday failed err=%v", err)
resp.Message = "今日已经签过到啦"
resp.Code = ERROR_SINGALREADYTODAY
break
}
uinfo.SignSum++
if uinfo.SignSum > 7 {
uinfo.SignSum = 7
logger.Error("uinfo.SignSum failed")
resp.Message = "签到数据异常"
resp.Code = ERROR_SINGDATAFAILED
break
}
//获取配置
cfg := jsonconf.GetSignConfig(uinfo.SignRound, uinfo.SignSum)
if cfg == nil {
uinfo.SignSum--
logger.Error("GetSignConfig failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
_, err = AddCoinToSdk(uuid, cfg.Num, rdata.Gameid, rdata.Channel, 100)
if err != nil {
uinfo.SignSum--
logger.Error("AddCoinToSdk failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.IsSignToday = 1
uinfo.RealGold += cfg.Num
resp.Data.Goldnum = uinfo.RealGold
//保存数据
err = SaveUserInfo(uinfo)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGettaskreward(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GettaskrewardResp
resp.Code = 0
var rdata GettaskrewardReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGettaskreward data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//需要先计算出任务或者成就
var tasklist *TaskList
//先查询一下当前的任务数据
tasklist, err = GetTaskInfo(uuid, rdata.Tasktype)
if err != nil || tasklist == nil {
logger.Error("GetTaskInfo failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
err = uinfo.HandleGetTaskReward(&rdata, &resp, tasklist)
logger.Info("HandlerGettaskreward tasklist=%v", tasklist)
logger.Info("HandlerGettaskreward uinfo=%v", uinfo)
if err != nil {
logger.Error("HandleGetTaskReward failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//保存数据
err = SaveUserInfo(uinfo)
err = SaveTaskInfo(uinfo.Userid, rdata.Tasktype, tasklist)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerytaskinfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerytaskinfoResp
resp.Code = 0
var rdata QuerytaskinfoReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQuerytaskinfo data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//需要先计算出任务或者成就
var tasklist *TaskList
//先查询一下当前的任务数据
tasklist, err = GetTaskInfo(uuid, rdata.Tasktype)
if err != nil || tasklist == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if rdata.Tasktype == 1 {
uinfo.CalcTaskList(tasklist)
} else if rdata.Tasktype == 2 {
tasklist = uinfo.CalcAchieveList(tasklist)
} else {
uinfo.CalcTaskList(tasklist)
}
if tasklist == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Data.Taskdata = append(resp.Data.Taskdata, tasklist.Taskdata...)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUpdatetaskandachieve(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UpdatetaskResp
resp.Code = 0
var rdata UpdatetaskReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
switch rdata.Tasktype {
case TASKTYPE_PASSLEVEL:
uinfo.Task.PassLevel += rdata.Value
case TASKTYPE_GETREDBAG:
uinfo.Task.GetRedbagCnt += rdata.Value
case TASKTYPE_WATCHADS:
uinfo.Achieve.WatchAdsCnt += rdata.Value
case TASKTYPE_KILLSTAR:
uinfo.Achieve.KillStar += rdata.Value
case TASKTYPE_USEITEM:
uinfo.Task.UseItemCnt += rdata.Value
uinfo.Achieve.SumUseItemCnt += rdata.Value
}
logger.Info("HandlerUpdatetaskandachieve uinfo=%v rdata=%v", uinfo, rdata)
SaveUserInfo(uinfo)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerOnlinentf(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp OnlinentfResp
resp.Code = 0
for {
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.Task.OnlineMin++
SaveUserInfo(uinfo)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcashrecord(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetcashrecordResp
resp.Code = 0
for {
list, err := GetWithDrawList(uuid)
if err != nil || list == nil {
logger.Error("HandlerGetcashrecord failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Data.Withdata = append(resp.Data.Withdata, list.Withdata...)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerdrawinfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerdrawinfoResp
resp.Code = 0
for {
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//返回
resp.Data.Cashdata = append(resp.Data.Cashdata, uinfo.WithDraw.Cashdata...)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerDrawguangold(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp DrawguangoldResp
resp.Code = 0
var rdata DrawguangoldReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//首先判断一下存钱罐的金币是否足够
if rdata.Goldnum > uinfo.GuanGold {
logger.Error("guangold not enough rdata.Goldnum=%v uinfo.GuanGold=%v", rdata.Goldnum, uinfo.GuanGold)
resp.Message = "存钱罐金币不足"
resp.Code = ERROR_GUANGOLD_NOTENOUGH
break
}
//判断一下是否满足提取条件
totalcnt := uinfo.CalcTotalCnt()
if totalcnt <= uinfo.GetFromGuanCnt {
logger.Error("guangold not enough ")
resp.Message = "ERROR_SRV_ERROR"
resp.Code = ERROR_GUANGOLD_NOTENOUGH
break
}
uinfo.GetFromGuanCnt++
uinfo.Achieve.SumGetGuan++
//
mcfg := jsonconf.GetMoneyBoxCfg(uinfo.Lv)
if mcfg == nil {
logger.Error("GetMoneyBoxCfg failed err=%v", err)
resp.Message = "获取配置失败"
resp.Code = ERROR_GETCONFIG_FAILED
break
}
if rdata.Goldnum < mcfg.Min || rdata.Goldnum > mcfg.Max {
logger.Error("GetMoneyBoxCfg failed err=%v", err)
resp.Message = "从存钱罐提取金币不满足限制"
resp.Code = ERROR_DRAWGUAN_FAILED
break
}
//todo 此处需要调佣SDK接口通知金币变化
_, err = AddCoinToSdk(uuid, rdata.Goldnum, rdata.Gameid, rdata.Channel, 100)
if err != nil {
logger.Error("Drawgold failed err=%v", err)
resp.Message = "从存钱罐提取金币失败了"
resp.Code = ERROR_DRAWGOLD_FAILED
break
}
uinfo.GuanGold = uinfo.GuanGold - rdata.Goldnum
uinfo.RealGold += rdata.Goldnum
resp.Data.Guangold = uinfo.GuanGold
resp.Data.Wallgold = uinfo.RealGold
SaveUserInfo(uinfo)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetguangold(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetguangoldResp
resp.Code = 0
var rdata GetguangoldReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
mcfg := jsonconf.GetMoneyBoxCfg(uinfo.Lv)
if mcfg == nil {
logger.Error("GetMoneyBoxCfg failed err=%v", err)
resp.Message = "获取配置失败"
resp.Code = ERROR_GETCONFIG_FAILED
break
}
uinfo.GuanGold += rdata.Goldnum
if uinfo.GuanGold >= mcfg.Max {
uinfo.GuanGold = mcfg.Max
}
resp.Data.Guangold = uinfo.GuanGold
//uinfo.Task.GetGuanGold += rdata.Goldnum
uinfo.Task.GetGuanGold++
SaveUserInfo(uinfo)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetuserdata(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetuserdataResp
resp.Code = 0
var rdata GetuserdataReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetuserdata data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
data, err := GetUserInfo(uuid)
if err != nil || data == nil {
resp.Code = ERROR_SRV_ERROR
resp.Message = "ERROR_SRV_ERROR"
break
}
//此处处理一下从sdk拉取钱包金币数量
gold, err := GetCoinFromSdk(uuid, rdata.Gameid, rdata.Channel)
if err != nil {
data.RealGold = gold
}
resp.Data.Walletgold = data.RealGold
resp.Data.Guangold = data.GuanGold
resp.Data.Leftads = data.WatchAddsTime
resp.Data.Userexp = data.Exp
resp.Data.Userlv = data.Lv
SaveUserInfo(data)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
logger.Info("###HandlerLogin###rdata:%v", string(respstr))
}
func HandlerLogin(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UserLoginResp
resp.Code = 0
var rdata UserLoginReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerLogin data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//先判断一下是否是新用户
isexist, err := redishandler.GetRedisClient().HExists(redis.USER_DATA_KEY, strconv.Itoa(uuid))
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if !isexist {
//不存在
//属于新登录的玩家数据
err = InitUserInfo(&rdata, &resp, uuid)
} else {
//已经登陆过了 需要获取玩家数据
err = GetUserData(uuid, &rdata, &resp)
}
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
logger.Info("###HandlerLogin###rdata:%v", string(respstr))
}