logic.go
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package logic
import (
"HttpServer/redishandler"
"common/logger"
"common/redis"
"encoding/json"
"fmt"
"net/http"
"time"
)
func HandlerSyncuserdata(w http.ResponseWriter, data string, uniqueuuid string) {
SetHeader(w)
var resp SyncuserdataResp
resp.Code = 0
resp.Message = "success"
for {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerSyncuserdata data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
resp.Data.Walletgold = uinfo.RealGold
resp.Data.Guangold = uinfo.GuanGold
resp.Data.Sumloginday = uinfo.SumLoginDay
resp.Data.Nowtime = int(time.Now().Unix())
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUpdatedata(w http.ResponseWriter, data string, uniqueuuid string) {
SetHeader(w)
var resp UpdatedataResp
resp.Code = 0
resp.Message = "success"
var rdata UpdatedataReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUpdatedata data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//直接保存
err := SaveUserSelfData(uniqueuuid, rdata.PlayerData)
if err != nil {
logger.Info("SaveUserSelfData HandlerUpdatedata data failed:%v,for:%v", err, data)
resp.Message = "保存失败"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploaduserbasicinfo(w http.ResponseWriter, data string, uniqueuuid string) {
SetHeader(w)
var resp UploaduserbasicinfoResp
resp.Code = 0
resp.Message = "success"
var rdata UploaduserbasicinfoReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploaduserbasicinfo data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerUploaduserbasicinfo data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
uinfo.HeadUrl = rdata.Headurl
uinfo.NickName = rdata.Nickname
SaveUserInfo(uinfo, uniqueuuid)
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerLogin(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp UserLoginResp
resp.Code = 0
for {
//先判断一下是否是新用户
isexist, err := redishandler.GetRedisClient().HExists(redis.USER_DATA_KEY, uniqueuuid)
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if !isexist {
//不存在
//不存在老的数据 之间走新号流程
err = InitUserInfo(&resp, uniqueuuid, gameid, channel, uuid)
} else {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerLogin data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
resp.Data.Guangold = uinfo.GuanGold
resp.Data.Walletgold = uinfo.RealGold
resp.Data.Isnew = 0
}
pdata, err := GetUserSelfData(uniqueuuid)
if err != nil {
logger.Info("GetUserSelfData HandlerLogin data failed:%v,for:%v", err, data)
resp.Message = "GetUserSelfData failed"
resp.Code = 1
break
}
resp.Data.PlayerData = pdata
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
logger.Info("###HandlerLogin###rdata:%v", string(respstr))
}