logic.go
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package logic
import (
"HttpServer/jsonconf"
"HttpServer/redishandler"
"common/logger"
"common/redis"
"encoding/json"
"fmt"
"net/http"
"strconv"
"time"
)
func HandlerSyncuserdata(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp SyncuserdataResp
resp.Code = 0
resp.Message = "success"
for {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerSyncuserdata data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
uinfo.LastUpdateTime = int(time.Now().Unix())
//此处要处理一下跨天逻辑
uinfo.HandlePassDay(uuid, channel)
resp.Data.Walletgold = uinfo.RealGold
resp.Data.Guangold = uinfo.GuanGold
resp.Data.Sumloginday = uinfo.SumLoginDay
resp.Data.Nowtime = int(time.Now().Unix())
resp.Data.Luckbaglefttime = uinfo.LuckyBagLeftTimes
resp.Data.Leftfreeticket = uinfo.FreeTicket
resp.Data.Leftticket = uinfo.Ticket
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUpdatedata(w http.ResponseWriter, data string, uniqueuuid string) {
SetHeader(w)
var resp UpdatedataResp
resp.Code = 0
resp.Message = "success"
var rdata UpdatedataReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUpdatedata data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//直接保存
err := SaveUserSelfData(uniqueuuid, rdata.PlayerData)
if err != nil {
logger.Info("SaveUserSelfData HandlerUpdatedata data failed:%v,for:%v", err, data)
resp.Message = "保存失败"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploaduserbasicinfo(w http.ResponseWriter, data string, uniqueuuid string) {
SetHeader(w)
var resp UploaduserbasicinfoResp
resp.Code = 0
resp.Message = "success"
var rdata UploaduserbasicinfoReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploaduserbasicinfo data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerUploaduserbasicinfo data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
uinfo.HeadUrl = rdata.Headurl
uinfo.NickName = rdata.Nickname
SaveUserInfo(uinfo, uniqueuuid)
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGettaskreward(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp GettaskrewardResp
resp.Code = 0
var rdata GettaskrewardReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGettaskreward data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("HandlerGettaskreward redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//需要先计算出任务或者成就
var tasklist *TaskList
//先查询一下当前的任务数据
tasklist, err = GetTaskInfo(uuid, rdata.Tasktype, channel)
if err != nil || tasklist == nil {
logger.Error("GetTaskInfo failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
err = uinfo.HandleGetTaskReward(&rdata, &resp, tasklist, uuid, gameid, channel)
logger.Info("HandlerGettaskreward tasklist=%v", tasklist)
logger.Info("HandlerGettaskreward uinfo=%v", uinfo)
if err != nil {
logger.Error("HandleGetTaskReward failed err=%v", err)
resp.Message = "奖励已经领取"
resp.Code = ERROR_SRV_ERROR
break
}
//保存数据
err = SaveUserInfo(uinfo, uniqueuuid)
err = SaveTaskInfo(uniqueuuid, rdata.Tasktype, tasklist)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerytaskinfo(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp QuerytaskinfoResp
resp.Code = 0
var rdata QuerytaskinfoReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQuerytaskinfo data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("HandlerQuerytaskinfo redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.HandlePassDay(uuid, channel)
//需要先计算出任务或者成就
var tasklist *TaskList
//先查询一下当前的任务数据
tasklist, err = GetTaskInfo(uuid, rdata.Tasktype, channel)
if err != nil || tasklist == nil {
logger.Error("HandlerQuerytaskinfo redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if rdata.Tasktype == 1 {
uinfo.CalcTaskList(tasklist, uniqueuuid)
} else if rdata.Tasktype == 2 {
tasklist = uinfo.CalcAchieveList(tasklist, uniqueuuid)
} else {
uinfo.CalcTaskList(tasklist, uniqueuuid)
}
if tasklist == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Data.Taskdata = append(resp.Data.Taskdata, tasklist.Taskdata...)
resp.Data.Huoyue = uinfo.Task.HuoYue
resp.Code = ERROR_OK
break
}
//回包
logger.Info("HandlerQuerytaskinfo,uuid=%v resp=%v", uuid, resp)
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUpdatetaskandachieve(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp UpdatetaskResp
resp.Code = 0
var rdata UpdatetaskReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUpdatetaskandachieve data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("HandlerUpdatetaskandachieve redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
switch rdata.Tasktype {
case TASKTYPE_COSTTILI:
uinfo.Task.CostTili += rdata.Value
case TASKTYPE_REACH2000:
uinfo.Task.OutScore += rdata.Value
case TASKTYPE_WATCHADS:
uinfo.Achieve.WatchAdsCnt += rdata.Value
uinfo.Task.WatchAdCnt += rdata.Value
case TASKTYPE_TURNTABLE:
uinfo.Task.DrawTurnTableCnt += rdata.Value
case TASKTYPE_LUCKYBAG:
uinfo.Task.OpenLuckBagCnt += rdata.Value
case TASKTYPE_ROCKETTIMES:
uinfo.Task.UseRocketCnt += rdata.Value
case TASKTYPE_RELIVECNT:
uinfo.Task.RelivegCnt += rdata.Value
case TASKTYPE_USEITEMTIMES:
uinfo.Task.UseItemCnt += rdata.Value
case ACHIEVE_KILLLINE:
uinfo.Achieve.KillStar += rdata.Value
case ACHIEVE_KILLLINELIE:
uinfo.Achieve.KillStarLie += rdata.Value
case ACHIEVE_GETSCORE:
uinfo.Achieve.SumGetScore += int64(rdata.Value)
}
logger.Info("HandlerUpdatetaskandachieve uinfo=%v rdata=%v", uinfo, rdata)
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerOnlinentf(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp OnlinentfResp
resp.Code = 0
resp.Message = "success"
for {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.Task.OnlineMin++
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcashrecord(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp GetcashrecordResp
resp.Code = 0
resp.Message = "success"
for {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("HandlerGetcashrecord getuserinfo failed=%v", err)
resp.Code = 1
resp.Message = "get userinfo failed"
break
}
list, err := GetCashList(uuid, gameid, channel, 0, 100)
if err != nil {
logger.Error("HandlerGetcashrecord failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if list != nil {
resp.Data.Withdata = append(resp.Data.Withdata, *list...)
}
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcash(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp GetcashResp
resp.Code = 0
resp.Message = "success"
var rdata GetcashReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandlerGetcash json unmarshal failed=%v", err)
resp.Code = 1
resp.Message = "json failed"
break
}
uniqueid := strconv.Itoa(uuid) + channel
uinfo, err := GetUserInfo(uniqueid)
if err != nil || uinfo == nil {
logger.Error("HandlerGetcash getuserinfo failed=%v", err)
resp.Code = 1
resp.Message = "get userinfo failed"
break
}
index, info := uinfo.GetWithDrawData(rdata.Money)
if index == -1 || info == nil {
logger.Error("HandlerGetcash GetWithDrawData failed=%v", err)
resp.Code = 1
resp.Message = "get GetWithDrawData failed"
break
}
if info.Cnum == 30 {
//30的是连续登陆天数
if uinfo.ContinueLoginDay < info.Day {
logger.Error("HandlerGetcash notfit failed=%v", err)
resp.Code = 1
resp.Message = "提现条件不满足"
break
}
} else {
if uinfo.SumLoginDay < info.Day {
logger.Error("HandlerGetcash notfit failed=%v", err)
resp.Code = 1
resp.Message = "提现条件不满足"
break
}
}
if info.Isnew == 0 {
logger.Error("HandlerGetcash notfit failed=%v", err)
resp.Code = 1
resp.Message = "新人专享只能提取一次"
break
}
if info.Preisfind == 0 {
logger.Error("HandlerGetcash notfit failed=%v", err)
resp.Code = 1
resp.Message = "请先完成前一档提现"
break
}
//判断一下前置条件的下一档
if index == len(uinfo.WithDraw.Cashdata)-1 {
//最后一档了不用处理
} else {
if index < len(uinfo.WithDraw.Cashdata)-1 {
uinfo.WithDraw.Cashdata[index+1].Preisfind = 1
}
}
checkcoin := 2 //不开启自动审核
drawnum := int(rdata.Money * 100)
gold, err := GetCashFromSDK(uuid, drawnum, gameid, channel, rdata.Openid, uinfo.NickName, uinfo.HeadUrl, rdata.Ver, checkcoin)
if err != nil {
logger.Error("HandlerGetcash GetCashFromSDK failed failed=%v", err)
resp.Code = 1
resp.Message = "从后台提现失败了"
break
}
if info.Isnew == 1 {
uinfo.WithDraw.Cashdata[index].Isnew = 0
}
resp.Data.Walletgold = gold
//保存
SaveUserInfo(uinfo, uniqueid)
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerdrawinfo(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp QuerygetcashinfoResp
resp.Code = 0
resp.Message = "success"
for {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerQuerydrawreward data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
resp.Data.Logindaycontinue = uinfo.ContinueLoginDay
resp.Data.Logindaysum = uinfo.SumLoginDay
resp.Data.Cashdata = append(resp.Data.Cashdata, uinfo.WithDraw.Cashdata...)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerydrawreward(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp QuerydrawrewardResp
resp.Code = 0
resp.Message = "success"
for {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerQuerydrawreward data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
if uinfo.FreeTicket == 0 && uinfo.Ticket == 0 {
//已经没有抽奖次数了
logger.Info("GetUserInfo HandlerQuerydrawreward data failed:%v,for:%v", err, data)
resp.Message = "已经没有抽奖次数了"
resp.Code = 1
break
}
addgold, rewardid := CalcTurnTableNum()
/*if addgold == 0 {
logger.Info("GetUserInfo HandlerQuerydrawreward data failed:%v,for:%v", err, data)
resp.Message = "CalcTurnTableNumfaile"
resp.Code = 1
break
}*/
if addgold > 0 {
realgold, err := AddCoinToSdk(uuid, addgold, gameid, channel, REDBAGTYPE_106)
if err != nil {
logger.Info("GetUserInfo HandlerQuerydrawreward data failed:%v,for:%v", err, data)
resp.Message = "后台加金币失败了"
resp.Code = 1
break
}
uinfo.RealGold = realgold
}
if uinfo.FreeTicket > 0 {
uinfo.FreeTicket--
} else {
uinfo.Ticket--
}
SaveUserInfo(uinfo, uniqueuuid)
resp.Data.Getgold = addgold
resp.Data.Walletgold = uinfo.RealGold
resp.Data.Rewardid = rewardid
resp.Data.Leftfreeticket = uinfo.FreeTicket
resp.Data.Leftticket = uinfo.Ticket
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQueryrankinfo(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp QueryrankinfoResp
resp.Code = 0
resp.Message = "success"
for {
selfrank := -1
selfscore := int64(0)
vv, err := redishandler.GetRedisClient().ZRevRangewithIndex(redis.USER_SCORE_RANK, 0, 99)
if err == nil {
rank := 0
for _, v := range vv {
rank++
rinfobyte, _ := v.([]byte)
logger.Info("HandlerQueryPlayerRank ,v=%v", string(rinfobyte))
//ruid, _ := strconv.Atoi(string(rinfobyte))
rindo, err := GetUserInfo(string(rinfobyte))
if err == nil && rindo != nil {
var tmp Queryrankinfolist
tmp.UniqueId = string(rinfobyte)
tmp.Socre = rindo.HighScore
tmp.Nickname = rindo.NickName
tmp.Headurl = rindo.HeadUrl
tmp.Rank = rank
resp.Data.Ranklist = append(resp.Data.Ranklist, tmp)
}
if string(rinfobyte) == uniqueuuid {
selfrank = rank
selfscore = rindo.HighScore
}
}
} else {
logger.Error("HandlerUpdateUserInfo redisfailed ")
resp.Code = 1
resp.Message = "redisfailed"
break
}
if selfrank == -1 {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerQueryrankinfo data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
resp.Data.Selfsocre = uinfo.HighScore
resp.Data.Selfrank = 101 //表示100+
} else {
resp.Data.Selfrank = selfrank
resp.Data.Selfsocre = selfscore
}
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploadhigestscore(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp UploadhigestscoreResp
resp.Code = 0
resp.Message = "success"
var rdata UploadhigestscoreReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploadhigestscore data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerUploadhigestscore data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
if rdata.Score < uinfo.HighScore {
logger.Info("GetUserInfo HandlerUploadhigestscore data failed:%v,for:%v", err, data)
resp.Message = "分数不足最高分"
resp.Code = 1
break
}
uinfo.HighScore = rdata.Score
uinfo.AddToRank()
//加入排行榜
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerDosign(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp DosignResp
resp.Code = 0
resp.Message = "success"
var rdata DosignReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDosign data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerDosign data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
if uinfo.IsSignToday == 1 {
logger.Info(" HandlerDosign issign failed:%v,for:%v", err, data)
resp.Message = "当天已签到"
resp.Code = 1
break
}
uinfo.IsSignToday = 1
uinfo.SignSum++
if uinfo.SignSum > 7 {
uinfo.SignSum = 1
uinfo.SignRound++
}
cfg := jsonconf.GetsignConfig(uinfo.SignSum)
if cfg == nil {
logger.Info("GetUserInfo HandlerDosign data failed:%v,for:%v", err, data)
resp.Message = "参数错误"
resp.Code = 1
break
}
readgold := 0
readgold, err = AddCoinToSdk(uuid, cfg.Sign_coin, gameid, channel, REDBAGTYPE_107)
if err != nil {
logger.Info("GetUserInfo HandlerDosign data failed:%v,for:%v", err, data)
resp.Message = "后台失败!"
resp.Code = 1
break
}
if rdata.Ftype == 2 {
readgold, err = AddCoinToSdk(uuid, cfg.Video_coin, gameid, channel, REDBAGTYPE_107)
if err != nil {
logger.Info("GetUserInfo HandlerDosign data failed:%v,for:%v", err, data)
resp.Message = "后台失败!"
resp.Code = 1
break
}
}
uinfo.RealGold = readgold
resp.Data.Curday = uinfo.SignSum
resp.Data.Issigntaday = uinfo.IsSignToday
resp.Data.Walletgold = uinfo.RealGold
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerFetchoffliengold(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp FetchoffliengoldResp
resp.Code = 0
for {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerFetchoffliengold data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
if uinfo.OfflineGold <= 0 {
logger.Info("GetUserInfo HandlerFetchoffliengold data failed:%v,for:%v", err, data)
resp.Message = "没有离线金币可以领取"
resp.Code = 1
break
}
readgold, err := AddCoinToSdk(uuid, uinfo.OfflineGold, gameid, channel, REDBAGTYPE_106)
if err != nil {
logger.Info("GetUserInfo HandlerFetchoffliengold data failed:%v,for:%v", err, data)
resp.Message = "后台失败!"
resp.Code = 1
break
}
uinfo.RealGold = readgold
resp.Data.Walletgold = uinfo.RealGold
resp.Data.Getgold = uinfo.OfflineGold
uinfo.OfflineGold = 0
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuersigndata(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp QuersigndataResp
resp.Code = 0
for {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerQuersigndata data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
resp.Data.Curday = uinfo.SignSum
resp.Data.Issigntaday = uinfo.IsSignToday
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerFetchluckybag(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp FetchluckybagResp
resp.Code = 0
for {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerFetchluckybag data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
//先判断次数是否足够
if uinfo.LuckyBagLeftTimes < 1 {
logger.Info("GetUserInfo HandlerFetchluckybag data failed:%v,for:%v", err, data)
resp.Message = "当日已经没有福袋可以领取了!"
resp.Code = 1
break
}
addcoin := CalcLuckYBagNum()
if addcoin == 0 {
logger.Info("GetUserInfo HandlerFetchluckybag data failed:%v,for:%v", err, data)
resp.Message = "CalcLuckYBagNum!"
resp.Code = 1
break
}
realgold, err := AddCoinToSdk(uuid, addcoin, gameid, channel, REDBAGTYPE_106)
if err != nil {
logger.Info("GetUserInfo HandlerFetchluckybag data failed:%v,for:%v", err, data)
resp.Message = "后台加金币失败了"
resp.Code = 1
break
}
uinfo.RealGold = realgold
uinfo.LuckyBagLeftTimes--
resp.Data.Wallgold = uinfo.RealGold
resp.Data.Lefttimes = uinfo.LuckyBagLeftTimes
resp.Data.Getgoldnum = addcoin
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerFetchfenredbag(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp FetchfenredbagResp
resp.Code = 0
var rdata FetchfenredbagReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerFetchfenredbag data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerFetchfenredbag data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
cfg := jsonconf.GetRedPackageConfig(rdata.Id)
if cfg == nil {
logger.Info("GetUserInfo HandlerFetchfenredbag data failed:%v,for:%v", err, data)
resp.Message = "参数错误"
resp.Code = 1
break
}
//需要判断一下当天是否已经领取过了
if uinfo.IsRedIdInList(rdata.Id) {
logger.Info("GetUserInfo HandlerFetchfenredbag data failed:%v,for:%v", err, data)
resp.Message = "此档位奖励已经领取过了!"
resp.Code = 1
break
}
addgold := cfg.Free_coin
readgold := 0
readgold, err = AddCoinToSdk(uuid, cfg.Free_coin, gameid, channel, REDBAGTYPE_103)
if err != nil {
logger.Info("GetUserInfo HandlerFetchfenredbag data failed:%v,for:%v", err, data)
resp.Message = "后台失败!"
resp.Code = 1
break
}
if rdata.Ftype == 2 {
addgold += cfg.Video_coin
readgold, err = AddCoinToSdk(uuid, cfg.Video_coin, gameid, channel, REDBAGTYPE_106)
if err != nil {
logger.Info("GetUserInfo HandlerFetchfenredbag data failed:%v,for:%v", err, data)
resp.Message = "后台失败!"
resp.Code = 1
break
}
}
uinfo.RealGold = readgold
uinfo.RedBagFetchIdlist = append(uinfo.RedBagFetchIdlist, rdata.Id)
resp.Data.Wallgold = uinfo.RealGold
resp.Data.Getgoldnum = addgold
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerDrawguangold(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp DrawguangoldResp
resp.Code = 0
var rdata DrawguangoldReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
if rdata.Goldnum == 0 || uinfo.GuanGold < rdata.Goldnum {
logger.Info("GetUserInfo HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "Goldnum is zero"
resp.Code = 1
break
}
realgold, err := AddCoinToSdk(uuid, rdata.Goldnum, gameid, channel, REDBAGTYPE_105)
if err != nil {
logger.Info("GetUserInfo HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "后台提现失败"
resp.Code = 1
break
}
uinfo.RealGold = realgold
uinfo.GuanGold -= rdata.Goldnum
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetguangold(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp GetguangoldResp
resp.Code = 0
var rdata GetguangoldReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerGetguangold data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
uinfo.GuanGold += rdata.Goldnum
if uinfo.GuanGold > GUANGOLDNUMLIMIT {
uinfo.GuanGold = GUANGOLDNUMLIMIT
}
resp.Data.Guangold = uinfo.GuanGold
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerLogin(w http.ResponseWriter, data string, uniqueuuid, gameid, channel string, uuid int) {
SetHeader(w)
var resp UserLoginResp
resp.Code = 0
for {
//先判断一下是否是新用户
isexist, err := redishandler.GetRedisClient().HExists(redis.USER_DATA_KEY, uniqueuuid)
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if !isexist {
//不存在
//不存在老的数据 之间走新号流程
err = InitUserInfo(&resp, uniqueuuid, gameid, channel, uuid)
resp.Data.Offlinegold = 0
} else {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerLogin data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
resp.Data.Guangold = uinfo.GuanGold
gold, _ := GetCoinFromSdk(uuid, gameid, channel)
uinfo.RealGold = gold
resp.Data.Walletgold = gold
resp.Data.Isnew = 0
//需要计算一下是否有离线金币
offset := (int(time.Now().Unix()) - uinfo.LastUpdateTime) / 60
if offset > 10 {
offgold := int(float32(offset-10) * 1.5)
if offgold > 150 {
offgold = 150
}
uinfo.OfflineGold = offgold
uinfo.LastUpdateTime = int(time.Now().Unix())
}
resp.Data.Offlinegold = uinfo.OfflineGold
SaveUserInfo(uinfo, uniqueuuid)
}
pdata, err := GetUserSelfData(uniqueuuid)
/*if err != nil {
logger.Info("GetUserSelfData HandlerLogin data failed:%v,for:%v", err, data)
resp.Message = "GetUserSelfData failed"
resp.Code = 1
break
}*/
resp.Data.PlayerData = pdata
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
logger.Info("###HandlerLogin###rdata:%v", string(respstr))
}