logic.go
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package logic
import (
"HttpServer/redishandler"
"bytes"
"common/beegomap"
"common/logger"
"common/redis"
"io/ioutil"
"strconv"
"encoding/json"
"fmt"
"net/http"
"time"
)
var (
m_userInfo *beegomap.BeeMap //make(map[int32]*UserData
)
func init() {
m_userInfo = beegomap.NewBeeMap()
}
func InitTourist(req *UserLoginReq,resp *UserLoginResp) {
//首先生成user_base_data
var basedata UserBaseData
basedata.User_id = GetNewUUid()
basedata.User_avatar_url = ""
basedata.User_city = "天堂"
basedata.User_gender = 1
basedata.User_nickname = "游客" + string(basedata.User_id)
basedata.User_openid = ""
basedata.User_token = req.Token
resp.Result.Data.Dasedata = basedata
//保存base data
basic, _ := json.Marshal(&basedata)
SaveUserBasic(basedata.User_id,string(basic))
SetTouristUid(req.Token,basedata.User_id)
//然后生成user_ext_data
var extdata UserExtData
extdata.User_id = basedata.User_id
extdata.Lv = 1
extdata.Bean = 0
extdata.Coin = 0
extdata.Exp = 0
extdata.Hot = 0
extdata.Invite_uid = req.User_invite_uid
extdata.LoveExp = 0
extdata.Reg_time = int(time.Now().Unix())
extdata.ShopNum = 0
extdata.User_channel = req.Channel_id
extdata.User_is_black = 0
extdata.User_reg_time = int(time.Now().Unix())
extdata.User_scene = req.Scene
resp.Result.Data.Extdata = extdata
//保存
udata :=new(UserData)
udata.Scene = extdata.User_scene
udata.Hot = extdata.Hot
udata.Exp = extdata.Exp
udata.Coin = extdata.Coin
udata.Bean = extdata.Bean
udata.Lv = extdata.Lv
udata.Channel = extdata.User_channel
udata.InviteUid = extdata.Invite_uid
udata.Isblack = extdata.User_is_black
udata.Loevexp = extdata.LoveExp
udata.Regtime = extdata.Reg_time
udata.Shopnum = extdata.ShopNum
udata.Userid = extdata.User_id
udata.UserInviteId = extdata.User_invite_uid
udata.Userregtime = extdata.User_reg_time
SaveUserExt(udata)
}
//处理游客登录
func HandleTouristLogin(w http.ResponseWriter, req *UserLoginReq,resp *UserLoginResp) {
logger.Info("HandleTouristLogin req=%v,resp=%v",req,resp)
for {
//首先判断是否存在这个游客账号
uuid,err := GetTouristUid(req.Token)
if err != nil {
//新账号 初始化
InitTourist(req,resp)
}else {
//读取数据
basic,err := GetUserBasic(uuid)
if err != nil {
logger.Error("HandleTouristLogin getbasic failed=%v", err)
resp.Result.Code = ERROR_GETUSERBASICFAILED
break
}
resp.Result.Data.Dasedata = *basic
ext,err := GetUserExt(uuid)
if err != nil {
logger.Error("HandleTouristLogin getext failed=%v", err)
resp.Result.Code = ERROR_GETUSEREXTFAILED
break
}
resp.Result.Data.Extdata = *ext
m_userInfo.Set(uint32(ext.User_id),ext)
}
resp.Result.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandleUserLogin(w http.ResponseWriter, data string) {
SetHeader(w)
var resp UserLoginResp
resp.Status = "true"
resp.Result.Code = ERROR_OK
var rdata UserLoginReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandleUserLogin json unmarshal failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
if rdata.Logintype ==LOGIN_TYPE_TOURIST {
//游客登录
HandleTouristLogin(w,&rdata,&resp)
break
}
if rdata.Logintype == LOGIN_TYPE_ACCOUNT {
//账号密码登录
break
}
if rdata.Logintype == LOGIN_TYPE_WECHAT {
//微信登录
break
}
}
//回包
//respstr, _ := json.Marshal(&resp)
//fmt.Fprint(w, string(respstr))
}
func HandleSaveUserData(w http.ResponseWriter, data string) {
SetHeader(w)
var resp SaveUserDataResp
resp.Status = "true"
resp.Result.Code = ERROR_OK
var rdata SaveUserDataReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandleSaveUserData json unmarshal failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
uuid,err := GetTouristUid(rdata.Token)
if err != nil || uuid==0{
logger.Error("HandleSaveUserData json unmarshal failed=%v", err)
resp.Result.Code = ERROR_GETUSERIDFAILED
break
}
vv := m_userInfo.Get(uint32(uuid))
if vv == nil {
logger.Error("HandleSaveUserData failed=%v", err)
resp.Result.Code = ERROR_GETUSERMAPBYUIDFAILED
break
}
uinfo := vv.(*UserData)
uinfo.Coin = rdata.Coin
uinfo.Loevexp = rdata.Loveexp
uinfo.Hot = rdata.Hot
uinfo.Bean = rdata.Bean
uinfo.Shopnum = rdata.Shopnum
SaveUserExt(uinfo)
basic,err := GetUserBasic(uuid)
if err != nil {
logger.Error("HandleTouristLogin getbasic failed=%v", err)
resp.Result.Code = ERROR_GETUSERBASICFAILED
break
}
resp.Result.Data.Dasedata = *basic
ext,err := GetUserExt(uuid)
if err != nil {
logger.Error("HandleTouristLogin getext failed=%v", err)
resp.Result.Code = ERROR_GETUSEREXTFAILED
break
}
resp.Result.Data.Extdata = *ext
resp.Result.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlesaveData(w http.ResponseWriter, data string) {
SetHeader(w)
var resp SaveDataResp
resp.Status = "true"
resp.Result.Code = ERROR_OK
var rdata SaveDataReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandlesaveData json unmarshal failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
uuid,err := GetTouristUid(rdata.Token)
if err != nil || uuid==0{
logger.Error("HandlesaveData GetTouristUid failed=%v", err)
resp.Result.Code = ERROR_GETUSERIDFAILED
break
}
err = SaveUserBaseData(uuid,rdata.Value)
if err != nil {
logger.Error("HandlesaveData save failed=%v", err)
resp.Result.Code = ERROR_SRVDB_FAILED
break
}
resp.Result.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlegetData(w http.ResponseWriter, data string) {
SetHeader(w)
var resp SaveDataResp
resp.Status = "true"
resp.Result.Code = ERROR_OK
var rdata SaveDataReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandlegetData json unmarshal failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
uuid,err := GetTouristUid(rdata.Token)
if err != nil || uuid==0{
logger.Error("HandlegetData GetTouristUid failed=%v", err)
resp.Result.Code = ERROR_GETUSERIDFAILED
break
}
ubase,err := GetUserBaseData(uuid)
if err != nil {
logger.Error("HandlegetData get failed=%v", err)
resp.Result.Code = ERROR_SRVDB_FAILED
break
}
resp.Result.Data = ubase
resp.Result.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func GetAccessToken() string{
//首先从缓存取
exist,err := redishandler.GetRedisClient().Exists(redis.MSG_CKECK_ACCESSTOKEN)
if err != nil {
logger.Error("GetAccessToken err=%v",err)
return ""
}
if exist {
key,err := redishandler.GetRedisClient().GetString(redis.MSG_CKECK_ACCESSTOKEN)
if err != nil {
logger.Error("GetAccessToken err=%v",err)
return ""
}
return key
}
//去微信获取
url := URL_WEIXINGETACCESS_TOKEN + "?grant_type=client_credential&" + "appid=wx572a2a5ec4538f33&" + "secret=b31e2e7406af88fe7395cd178bdb64fc"
res,err :=http.Get(url)
if err != nil {
logger.Error("GetAccessToken http failed err=%v",err)
return ""
}
result, _ := ioutil.ReadAll(res.Body)
defer res.Body.Close()
var msgresp GetAccessTokenResp
_ = json.Unmarshal(result, &msgresp)
//存入缓存
expiretime,_ :=strconv.Atoi(msgresp.Expires_in)
redishandler.GetRedisClient().SetExString(redis.MSG_CKECK_ACCESSTOKEN,msgresp.Access_token,expiretime-60)
return msgresp.Access_token
}
func HandleTextCheck(w http.ResponseWriter, data string) {
SetHeader(w)
var resp TextCheckResp
resp.Status = "true"
resp.Result.Code = ERROR_OK
var rdata TextCheckReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandleTextCheck json unmarshal failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
uuid,err := GetTouristUid(rdata.Token)
if err != nil || uuid==0{
logger.Error("HandleTextCheck GetTouristUid failed=%v", err)
resp.Result.Code = ERROR_GETUSERIDFAILED
break
}
//首先获取
msgtoken := GetAccessToken()
msgurl := URL_WEIXINMSG_CHECK + "?access_token=" + msgtoken
var check MsgCheckDesc
check.Content = rdata.Text
bys, err := json.Marshal(&check)
if err != nil {
logger.Error("HandleTextCheck json failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
body := bytes.NewBuffer(bys)
res, err := http.Post(msgurl, "application/json;charset=utf-8", body)
if err != nil {
logger.Error(" HandleTextCheck ERROR_HTTPPOSTFAILED err=%v", err)
resp.Result.Code = ERROR_HTTPPOSTFAILED
return
}
result, _ := ioutil.ReadAll(res.Body)
defer res.Body.Close()
var msgresp MsgCheckResp
_ = json.Unmarshal(result, &msgresp)
code,_ := strconv.Atoi(msgresp.Errcode)
resp.Result.Code =code
resp.Result.Data = msgresp.Errmsg
resp.Result.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandleCreateTeam(w http.ResponseWriter, data string) {
SetHeader(w)
var resp CreateTeamResp
resp.Status = "true"
resp.Result.Code = ERROR_OK
var rdata CreateTeamReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandleCreateTeam json unmarshal failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
uuid,err := GetTouristUid(rdata.Token)
if err != nil || uuid==0{
logger.Error("HandleCreateTeam GetTouristUid failed=%v", err)
resp.Result.Code = ERROR_GETUSERIDFAILED
break
}
//首先判断一下当前队伍名称是否已经存在
isexist := GetUserTeamNameIsExist(rdata.Name)
if isexist {
logger.Error("HandleCreateTeam name mulit failed=%v", err)
resp.Result.Code = ERROR_TEAM_ALREADYEXIST
break
}
/*//判断店铺数量
vv := m_userInfo.Get(uint32(uuid))
if vv == nil {
logger.Error("HandleCreateTeam failed=%v", err)
resp.Result.Code = ERROR_GETUSERMAPBYUIDFAILED
break
}
uinfo := vv.(*UserData)
if uinfo.Shopnum < rdata.Limit {
logger.Error("HandleCreateTeam failed=%v", err)
resp.Result.Code = ERROR_CREATE_SHOPNOTENOUGH
break
}*/
//初始化队伍数据
var bteaminfo TeamInfo
bteaminfo.MemInfo.MemList = append(bteaminfo.MemInfo.MemList,uuid)
var teaminfo CreateTeamInfo
teaminfo.Name = rdata.Name
teaminfo.Status = 0
teaminfo.Id = GetNewTeamId()
teaminfo.Assets = 0
teaminfo.Captain_id = uuid
teaminfo.Creator_id = uuid
teaminfo.Create_time = int(time.Now().Unix())
teaminfo.Is_open = rdata.Is_open
teaminfo.Least = rdata.Limit
teaminfo.Num = 1
teaminfo.Update_time = int(time.Now().Unix())
resp.Result.Data.Team_data = teaminfo
bteaminfo.BaseInfo = teaminfo
//保存队伍数据
SaveTeamInfo(teaminfo.Id,&bteaminfo)
//保存队伍id
SaveTeamToUuid(teaminfo.Id,uuid)
//保存队伍名称
SetUserTeamName(rdata.Name,teaminfo.Id)
resp.Result.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandleUpdateTeamData(w http.ResponseWriter, data string) {
SetHeader(w)
var resp SaveDataResp
resp.Status = "true"
resp.Result.Code = ERROR_OK
var rdata CreateTeamReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandleUpdateTeamData json unmarshal failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
uuid,err := GetTouristUid(rdata.Token)
if err != nil || uuid==0{
logger.Error("HandleUpdateTeamData GetTouristUid failed=%v", err)
resp.Result.Code = ERROR_GETUSERIDFAILED
break
}
//首先判断一下当前队伍名称是否已经存在
isexist := GetUserTeamNameIsExist(rdata.Name)
if isexist {
logger.Error("HandleUpdateTeamData name mulit failed=%v", err)
resp.Result.Code = ERROR_TEAM_ALREADYEXIST
break
}
//首先查询teamid
teamid,err := GetTeamByUuid(uuid)
if err != nil {
logger.Error("HandleUpdateTeamData getteamid failed=%v", err)
resp.Result.Code = ERROR_QUERYTEAMID_FAILED
break
}
//查询队伍数据
teaminfo,err := GetTeamInfo(teamid)
if err != nil {
logger.Error("HandleUpdateTeamData getteaminfo failed=%v", err)
resp.Result.Code = ERROR_GETTEAMINFO_FAILED
break
}
if teaminfo.BaseInfo.Creator_id != uuid {
logger.Error("HandleUpdateTeamData notcaption failed=%v", err)
resp.Result.Code = ERROR_NOTCAPTION
break
}
if teaminfo.BaseInfo.Name == rdata.Name {
logger.Error("HandleUpdateTeamData namesame failed=%v", err)
resp.Result.Code = ERROR_TEAMNAMETHSDAME
break
}
orinname := teaminfo.BaseInfo.Name
teaminfo.BaseInfo.Name = rdata.Name
teaminfo.BaseInfo.Is_open = rdata.Is_open
teaminfo.BaseInfo.Least = rdata.Limit
teaminfo.BaseInfo.Update_time = int(time.Now().Unix())
//保存队伍数据
SaveTeamInfo(teaminfo.BaseInfo.Id,teaminfo)
DelUserTeamName(orinname)
//保存队伍名称
SetUserTeamName(rdata.Name,teaminfo.BaseInfo.Id)
resp.Result.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandleJoinTeam(w http.ResponseWriter, data string) {
SetHeader(w)
var resp JoinTeamResp
resp.Status = "true"
resp.Result.Code = ERROR_OK
var rdata JoinTeamReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandleJoinTeam json unmarshal failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
uuid,err := GetTouristUid(rdata.Token)
if err != nil || uuid==0{
logger.Error("HandleJoinTeam GetTouristUid failed=%v", err)
resp.Result.Code = ERROR_GETUSERIDFAILED
break
}
//获取店铺数据
tinfo,err := GetTeamInfo(rdata.Team_id)
if err != nil {
logger.Error("HandleJoinTeam GetTeamInfoFailed failed=%v", err)
resp.Result.Code = ERROR_GETTEAMINFO_FAILED
break
}
//判断店铺数量
vv := m_userInfo.Get(uint32(uuid))
if vv == nil {
logger.Error("HandleJoinTeam failed=%v", err)
resp.Result.Code = ERROR_GETUSERMAPBYUIDFAILED
break
}
uinfo := vv.(*UserData)
if uinfo.Shopnum < tinfo.BaseInfo.Least {
logger.Error("HandleJoinTeam failed=%v", err)
resp.Result.Code = ERROR_CREATE_SHOPNOTENOUGH
break
}
//判断一下是否已经在队伍中
inteam := tinfo.IsInTeam(uuid)
if inteam {
logger.Error("HandleJoinTeam already inteam failed=%v", err)
resp.Result.Code = ERROR_TEAMALREADYINTEAM
break
}
tinfo.MemInfo.MemList = append(tinfo.MemInfo.MemList,uuid)
//保存队伍数据
SaveTeamInfo(tinfo.BaseInfo.Id,tinfo)
resp.Result.Code = ERROR_OK
resp.Result.Data = ""
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandleJoinTeamByInvite(w http.ResponseWriter, data string) {
SetHeader(w)
var resp JoinTeamByInviteResp
resp.Status = "true"
resp.Result.Code = ERROR_OK
var rdata JoinTeamByInviteReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandleJoinTeamByInvite json unmarshal failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
uuid,err := GetTouristUid(rdata.Token)
if err != nil || uuid==0{
logger.Error("HandleJoinTeamByInvite GetTouristUid failed=%v", err)
resp.Result.Code = ERROR_GETUSERIDFAILED
break
}
//获取店铺数据
teamid,err := GetTeamByUuid(rdata.Inviter_id)
if err != nil {
logger.Error("HandleJoinTeamByInvite GetTeamInfoFailed failed=%v", err)
resp.Result.Code = ERROR_GETTEAMINFO_FAILED
break
}
tinfo ,err := GetTeamInfo(teamid)
if err != nil {
logger.Error("HandleJoinTeamByInvite GetTeamInfoFailed failed=%v", err)
resp.Result.Code = ERROR_GETTEAMINFO_FAILED
break
}
//判断一下是否已经在队伍中
inteam := tinfo.IsInTeam(uuid)
if inteam {
logger.Error("HandleJoinTeamByInvite already inteam failed=%v", err)
resp.Result.Code = ERROR_TEAMALREADYINTEAM
break
}
tinfo.MemInfo.MemList = append(tinfo.MemInfo.MemList,uuid)
//保存队伍数据
SaveTeamInfo(tinfo.BaseInfo.Id,tinfo)
resp.Result.Code = ERROR_OK
resp.Result.Data = ""
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandleQuitTeam(w http.ResponseWriter, data string) {
SetHeader(w)
var resp QuitTeamResp
resp.Status = "true"
resp.Result.Code = ERROR_OK
var rdata QuitTeamReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Error("HandleQuitTeam json unmarshal failed=%v", err)
resp.Result.Code = ERROR_JSONUNMASHFAILED
break
}
uuid,err := GetTouristUid(rdata.Token)
if err != nil || uuid==0{
logger.Error("HandleQuitTeam GetTouristUid failed=%v", err)
resp.Result.Code = ERROR_GETUSERIDFAILED
break
}
teamid,err := GetTeamByUuid(uuid)
if err != nil {
logger.Error("HandleQuitTeam GetTeamInfoFailed failed=%v", err)
resp.Result.Code = ERROR_GETTEAMINFO_FAILED
break
}
tinfo ,err := GetTeamInfo(teamid)
if err != nil {
logger.Error("HandleQuitTeam GetTeamInfoFailed failed=%v", err)
resp.Result.Code = ERROR_GETTEAMINFO_FAILED
break
}
//判断一下是否已经在队伍中
inteam := tinfo.IsInTeam(uuid)
if !inteam {
logger.Error("HandleQuitTeam not inteam failed=%v", err)
resp.Result.Code = ERROR_TEAMNOTINTEAM
break
}
if rdata.Type == 0 {
//踢人 需要判断是否是队长
if uuid!=tinfo.BaseInfo.Captain_id {
logger.Error("HandleQuitTeam not caption failed=%v", err)
resp.Result.Code = ERROR_NOTCAPTION
break
}
}else {
//主动离开 需要扣除投资额
//todo 扣除投资额
}
//删除成员信息
//tinfo.MemInfo.MemList = append(tinfo.MemInfo.MemList,uuid)
tinfo.DelTeamMember(rdata.User_id)
//保存队伍数据
SaveTeamInfo(tinfo.BaseInfo.Id,tinfo)
resp.Result.Code = ERROR_OK
resp.Result.Data = ""
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}