logic.go 1.9 KB
package logic

import (
	"HttpServer/redishandler"
	"common/logger"
	"common/redis"
	"encoding/json"
	"fmt"
	"net/http"
	"strconv"
	"sync"
)

var (
	//m_userInfo *beegomap.BeeMap //make(map[int32]*UserData
	Maplock    *sync.RWMutex
)

func init() {
	//m_userInfo = beegomap.NewBeeMap()
	Maplock = new(sync.RWMutex)
}

func SetHeader(w http.ResponseWriter) {
	w.Header().Set("Access-Control-Allow-Origin", "*") //允许访问所有域
	w.Header().Set("Content-Type", "application/json")
	w.Header().Set("Access-Control-Allow-Headers", "Content-Type,Uuid")
}

func HandlerLogin(w http.ResponseWriter, data string, uuid int,token string) {
	SetHeader(w)
	var resp UserLoginResp
	resp.Code = 0
	resp.Message = "success"
	var rdata UserLoginReq
	err := json.Unmarshal([]byte(data), &rdata)
	if err != nil {
		logger.Info("json decode HandlerLogin data failed:%v,for:%v", err, data)
		resp.Message = "json unmarshal failed"
		resp.Code = 1
		respstr, _ := json.Marshal(&resp)
		logger.Info("###HandlerLogin###rdata:%v", string(respstr))
		fmt.Fprint(w, string(respstr))
		return
	}

	//首先判断一下是否是首次登陆
	isexist, _ := redishandler.GetRedisClient().HExists(redis.USER_INFO__KEY, strconv.Itoa(uuid))
	if !isexist {
		//不存在
		//属于新登录的玩家数据
		InitUserInfo(&rdata, &resp, uuid)

	} else {
		uinfo,err := GetUserInfo(strconv.Itoa(rdata.UserId))
		if err != nil {
			logger.Info("GetUserInfo HandlerLogin data failed:%v,for:%v", err, data)
			resp.Message = "GetUserInfo failed"
			resp.Code = 2
			respstr, _ := json.Marshal(&resp)
			fmt.Fprint(w, string(respstr))
			return
		}

		resp.Data.Nickname = uinfo.NickName
		resp.Data.UserId = strconv.Itoa(rdata.UserId)
		resp.Data.AccessToken = token
		resp.Data.HeadImg = uinfo.Head
		resp.Data.LoginType = rdata.Lype

	}



	//回包
	respstr, _ := json.Marshal(&resp)
	fmt.Fprint(w, string(respstr))

	logger.Info("###HandlerLogin###rdata:%v", string(respstr))
}