jsonconf.go
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package jsonconf
import (
"common/logger"
"encoding/json"
"io/ioutil"
"os"
)
var (
g_jsonconf = new(GameConfig)
)
type CardDesc struct {
Time int `json:"time"`
Ctype int `json:"type"`
Desc string `json:"desc"`
Flop_card string `json:"flop_card"`
}
type CatDesc struct {
Id int `json:"id"`
Name string `json:"name"`
Level_buy int `json:"level_buy"`
Rec_buy int `json:"rec_buy"`
Price string `json:"price"`
Gold_get string `json:"gold_get"`
Ratio float32 `json:"ratio"`
Increse_limit int `json:"increse_limit"`
Interval float32 `json:"interval"`
}
type RedCatDesc struct {
Id int `json:"id"`
Name string `json:"name"`
Skin string `json:"skin"`
Money float32 `json:"money"`
Rate float32 `json:"rate"`
Is_37 int `json:"is_37"`
Dec_red string `json:"dec_red"`
Dec_get string `json:"dec_get"`
}
type TurnTableDesc struct {
Id int `json:"id"`
Ttype int `json:"type"`
Rate float32 `json:"rate"`
Parameter int `json:"parameter"`
Desc string `json:"desc"`
Idx int `json:"idx"`
}
type GameConfig struct {
CardConfig []CardDesc
CatConfig []CatDesc
RedCatConfig []RedCatDesc
TurnTableConfig []TurnTableDesc
}
func GetJsonConf() *GameConfig {
return g_jsonconf
}
func GetCardConfig(time int) *CardDesc {
for _, v := range g_jsonconf.CardConfig {
if v.Time == time {
return &v
}
}
return &g_jsonconf.CardConfig[len(g_jsonconf.CardConfig)-1]
}
func GetTurnTable(ctype int) []TurnTableDesc {
var rtslice []TurnTableDesc
for _, v := range g_jsonconf.TurnTableConfig {
if v.Ttype == ctype {
rtslice = append(rtslice, v)
}
}
return rtslice
}
func GetCatConfig(lv int) *CatDesc {
for _, v := range g_jsonconf.CatConfig {
if v.Id == lv {
return &v
}
}
return nil
}
//获取转盘配置
func GetTurnTableCfg(id int) *TurnTableDesc {
for _, v := range g_jsonconf.TurnTableConfig {
if v.Id == id {
return &v
}
}
return nil
}
//获取红包猫配置
func GetRedCatConfig(lv int) *RedCatDesc {
reallv := lv - 37
if reallv < 1 {
reallv = 1
}
for _, v := range g_jsonconf.RedCatConfig {
if v.Id == reallv {
return &v
}
}
return nil
}
func file_get_contents(path string) ([]byte, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
return ioutil.ReadAll(f)
}
func LoadJsonConf() error {
//pconf := &GameConfig{}
//加载第一个配置
path := "../jsonconf/CardConfig.json"
content, err := file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.CardConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/CatConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.CatConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/RedCatConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.RedCatConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/TurntableConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.TurnTableConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
logger.Info("loadJsonConf success pconf=%v,err=%v", *g_jsonconf, err)
return err
}