logic.go
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package logic
import (
"HttpServer/jsonconf"
"HttpServer/redishandler"
"common/logger"
"common/redis"
"encoding/json"
"fmt"
"net/http"
"sort"
"strconv"
"sync"
"time"
)
var llock sync.Mutex
func HandlerQuerdrawinfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerdrawinfoResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQuerdrawinfo data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
//返回
resp.Data.Logindaysum = uinfo.SumLoginDay
resp.Data.Logindaycontinue = uinfo.ContinueLoginDay
resp.Data.Cashdata = append(resp.Data.Cashdata, uinfo.WithDraw.Cashdata...)
resp.Data.SpecialCashdata = append(resp.Data.SpecialCashdata, uinfo.WithDraw.SpecialCashdata...)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcash(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetcashResp
resp.Code = 0
var rdata GetcashReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
drawnum := int(rdata.Money * 100)
//需要判断一下金币是否足够
if drawnum*100 > uinfo.RealGold {
logger.Error("gold nor enough failed err=%v", err)
resp.Message = "提现金币不足"
resp.Code = 2
break
}
//需要处理一下提现级别
index := 0
var info *WithDrawDesc
if rdata.Ctype == 1 {
index, info = uinfo.GetWithDrawData(rdata.Money)
} else {
index, info = uinfo.GetSpecialWithDrawData(rdata.Money)
}
if index == -1 || info == nil {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "网络错误"
resp.Code = 1
break
}
if uinfo.PassLevel < info.Limitlv {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "当前通关等级不足"
resp.Code = 3
break
}
if info.Isnew == 0 {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "新人专享只能提取一次"
resp.Code = 4
break
}
if info.Preisfind == 0 {
logger.Error("HandlerGetcash Preisfind err=%v", err)
resp.Message = "请先完成前一档提现"
resp.Code = 5
break
}
//普通提现需要判断前置条件
if rdata.Ctype == 1 {
//判断一下前置条件的下一档
if index == len(uinfo.WithDraw.Cashdata)-1 {
//最后一档了不用处理
} else {
if index < len(uinfo.WithDraw.Cashdata)-1 {
uinfo.WithDraw.Cashdata[index+1].Preisfind = 1
}
}
}
//如果是2.2.7版本开启提现次数限制
if rdata.Ver == "2.2.7" && uinfo.GetCashCnt > 0 {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "当天已经提现过了,请明天再来"
resp.Code = 6
break
}
if info.Cid == 6 {
if uinfo.ContinueLoginDay < info.Logindaylimit {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "连续登陆天数不足"
resp.Code = 7
break
}
}else {
if uinfo.SumLoginDay < info.Logindaylimit {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "累计登陆天数不足"
resp.Code = 7
break
}
}
//2.2.5版本开启自动审核
checkcoin := 2
if rdata.Ver == "2.2.5" || rdata.Ver == "2.2.6" || rdata.Ver == "2.3.2" {
logger.Info("HandlerGetcash autocheckcoin")
if drawnum <= 200 {
//1.5挡位以下不需要审核
checkcoin = 1 //临时关闭u
}
}
gold, err := GetCashFromSDK(uuid, drawnum, rdata.Gameid, rdata.Channel, rdata.Openid, rdata.Nickname, rdata.Headurl, rdata.Ver, checkcoin)
if err != nil {
logger.Error("GetCashFromSDK failed err=%v", err)
resp.Message = "从后台提现失败了"
resp.Code = 8
break
}
uinfo.GetCashCnt++
//如果是前六挡
if info.Cid <= 6 && rdata.Ctype == 1 {
uinfo.WithDraw.Cashdata[index].Isnew = 0
}
if rdata.Ctype == 2 {
uinfo.WithDraw.SpecialCashdata[index].Isnew = 0
}
uinfo.RealGold = gold
//uinfo.RealGold -= drawnum * 100
resp.Data.Walletgold = uinfo.RealGold
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerOnlinentf(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp OnlinentfResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerOnlinentf data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
uinfo.Task.OnlineMin++
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerytaskinfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerytaskinfoResp
resp.Code = 0
var rdata QuerytaskinfoReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQuerytaskinfo data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
uinfo.HandlePassDay(uuid, rdata.Channel)
//需要先计算出任务或者成就
var tasklist *TaskList
//先查询一下当前的任务数据
tasklist, err = GetTaskInfo(uuid, rdata.Tasktype, rdata.Channel)
if err != nil || tasklist == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if rdata.Tasktype == 1 {
uinfo.CalcTaskList(tasklist, uniqueuuid)
} else if rdata.Tasktype == 2 {
tasklist = uinfo.CalcAchieveList(tasklist, uniqueuuid)
} else {
uinfo.CalcTaskList(tasklist, uniqueuuid)
}
if tasklist == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
resp.Data.Taskdata = append(resp.Data.Taskdata, tasklist.Taskdata...)
resp.Code = 0
break
}
//回包
logger.Info("HandlerQuerytaskinfo,uuid=%v resp=%v", uuid, resp)
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerygunbonus(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerygunbonusResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQuerygunbonus data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
resp.Data.Finished = append(resp.Data.Finished,uinfo.GunBonus...)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGettaskreward(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GettaskrewardResp
resp.Code = 0
var rdata GettaskrewardReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGettaskreward data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
//需要先计算出任务或者成就
var tasklist *TaskList
//先查询一下当前的任务数据
tasklist, err = GetTaskInfo(uuid, rdata.Tasktype, rdata.Channel)
if err != nil || tasklist == nil {
logger.Error("GetTaskInfo failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
err = uinfo.HandleGetTaskReward(&rdata, &resp, tasklist, uuid)
logger.Info("HandlerGettaskreward tasklist=%v", tasklist)
logger.Info("HandlerGettaskreward uinfo=%v", uinfo)
if err != nil {
logger.Error("HandleGetTaskReward failed err=%v", err)
resp.Message = "奖励已经领取"
resp.Code = 1
break
}
//保存数据
err = SaveUserInfo(uinfo, uniqueuuid)
err = SaveTaskInfo(uniqueuuid, rdata.Tasktype, tasklist)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuersigndata(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuersigndataResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGettaskreward data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerQuersigndata data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
resp.Data.Curday = uinfo.SignSum
resp.Data.Issigntaday = uinfo.IsSignToday
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerDosign(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp DosignResp
resp.Code = 0
resp.Message = "success"
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGettaskreward data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerDosign data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
if uinfo.IsSignToday == 1 {
logger.Info(" HandlerDosign issign failed:%v,for:%v", err, data)
resp.Message = "当天已签到"
resp.Code = 1
break
}
uinfo.IsSignToday = 1
uinfo.SignSum++
if uinfo.SignSum > 7 {
uinfo.SignSum = 1
uinfo.SignRound++
}
cfg := jsonconf.GetsignConfig(uinfo.SignSum)
if cfg == nil {
logger.Info("GetUserInfo HandlerDosign data failed:%v,for:%v", err, data)
resp.Message = "参数错误"
resp.Code = 1
break
}
sub := len(cfg.Reward) / 2
for i := 0; i < sub; i++ {
rtype := cfg.Reward[i*2]
rnum := cfg.Reward[i*2+1]
resp.Data.Rewardtype = rtype
if rtype == 1 {
resp.Data.Getcurhuobi = rnum
}else if rtype == 2 {
readgold := 0
readgold, err = AddCoinToSdk(uuid, rnum, rdata.Gameid, rdata.Channel, 100)
if err != nil {
logger.Info("GetUserInfo HandlerDosign data failed:%v,for:%v", err, data)
resp.Message = "后台失败!"
resp.Code = 1
break
}
uinfo.RealGold = readgold
}else {
logger.Error("HandlerDosign err")
}
}
resp.Data.Curday = uinfo.SignSum
resp.Data.Issigntaday = uinfo.IsSignToday
resp.Data.Walletgold = uinfo.RealGold
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUpdatetaskandachieve(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
llock.Lock()
defer llock.Unlock()
var resp UpdatetaskResp
resp.Code = 0
var rdata UpdatetaskReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUpdatetaskandachieve data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
switch rdata.Tasktype {
case TASKTYPE_HEQIANG:
uinfo.Task.HeQiang += rdata.Value
uinfo.Achieve.HeQiang += rdata.Value
case TASKTYPE_JIEQIANG:
uinfo.Task.JieQiang += rdata.Value
uinfo.Achieve.JieQiang += rdata.Value
case TASKTYPE_WATCHADS:
uinfo.Task.WatchAdCnt += rdata.Value
uinfo.Achieve.WatchAdsCnt += rdata.Value
case TASKTYPE_GETFLYBOX:
uinfo.Task.GetKongBox += rdata.Value
case TASKTYPE_TURNTABLE:
uinfo.Task.TurnTableCnt += rdata.Value
case TASKTYPE_SHOPBUY:
uinfo.Task.ShopBuyGun += rdata.Value
case TASKTYPE_PASSLEVEL:
uinfo.Task.PassLevel += rdata.Value
uinfo.Achieve.PassLevel += rdata.Value
default:
logger.Error("HandlerUpdatetaskandachieve type failed")
}
logger.Info("HandlerUpdatetaskandachieve uinfo=%v rdata=%v", uinfo, rdata)
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploadtili(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
llock.Lock()
defer llock.Unlock()
var resp UploadtiliResp
resp.Code = 0
var rdata UploadtiliReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploadspeciallevel data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
uinfo.Tili = rdata.Tili
SaveUserInfo(uinfo,uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerFetchredbag(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
llock.Lock()
defer llock.Unlock()
var resp FetchredbagResp
resp.Code = 0
var rdata FetchredbagReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerFetchredbag data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if rdata.Rtype == 1 {
//等级红包
if uinfo.JiRedNum >= uinfo.GunLevel {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "没有可以领取的等级红包"
resp.Code = 1
break
}
cfg := jsonconf.GetGunLvRdNum(rdata.Param)
if cfg == nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "获取配置失败!"
resp.Code = 1
break
}
addgold := int(cfg.Luckybag * 10000)
realgold, err := AddCoinToSdk(uuid, addgold, rdata.Gameid, rdata.Channel, 108)
if err !=nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "服务器错误!"
resp.Code = 1
break
}
resp.Data.Getgold = addgold
resp.Data.Walletgold = realgold
uinfo.JiRedNum ++
}else if rdata.Rtype == 2 {
//关卡红包
curprocess := (uinfo.PassLevel-1) / 3
if uinfo.GuanRedNum >= curprocess {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "没有可以领取的等级红包"
resp.Code = 1
break
}
cfg := jsonconf.GetWinLvRdNum(uinfo.GuanRedNum+1)
if cfg == nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "获取配置失败!"
resp.Code = 1
break
}
addgold := int(cfg.LuckyBag * 10000)
realgold, err := AddCoinToSdk(uuid, addgold, rdata.Gameid, rdata.Channel, 108)
if err !=nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "服务器错误!"
resp.Code = 1
break
}
resp.Data.Getgold = addgold
resp.Data.Walletgold = realgold
uinfo.GuanRedNum ++
}else if rdata.Rtype == 3{
//时长红包
if uinfo.RandNum <= 0 {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "没有可以领取的随机红包次数了!"
resp.Code = 1
break
}
cnt := RANDNUMLIMIT +1 - uinfo.RandNum
cfg := jsonconf.GetOnlieRdNum(cnt)
if cfg == nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "获取配置失败!"
resp.Code = 1
break
}
getnum := int(cfg.Luckybag*10000)
realgold, err := AddCoinToSdk(uuid, getnum, rdata.Gameid, rdata.Channel, 108)
if err !=nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "服务器错误!"
resp.Code = 1
break
}
resp.Data.Getgold = getnum
resp.Data.Walletgold = realgold
uinfo.RandNum--
}else if rdata.Rtype == 4{
cfg := jsonconf.GetInvestConfig(rdata.Param)
if cfg == nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "获取配置失败!"
resp.Code = 1
break
}
sub := len(cfg.Reward) / 2
for i := 0; i < sub; i++ {
rtype := cfg.Reward[i*2]
rnum := cfg.Reward[i*2+1]
if rtype != 3 {
continue
}else {
readgold := 0
readgold, err = AddCoinToSdk(uuid, rnum, rdata.Gameid, rdata.Channel, 100)
if err != nil {
logger.Info("GetUserInfo HandlerDosign data failed:%v,for:%v", err, data)
resp.Message = "后台失败!"
resp.Code = 1
break
}
uinfo.RealGold = readgold
resp.Data.Getgold = rnum
resp.Data.Walletgold = readgold
break
}
}
} else if rdata.Rtype == 5 {
isin := false
for _,v := range uinfo.GunBonus {
if v == rdata.Param {
isin = true
break
}
}
if isin {
logger.Info("GetUserInfo HandlerFetchredbag data failed:%v,for:%v", err, data)
resp.Message = "已经领取过了!"
resp.Code = 1
break
}
cfg := jsonconf.GetGunBigBonusCfg(rdata.Param)
if cfg == nil {
logger.Info("GetUserInfo HandlerFetchredbag data failed:%v,for:%v", err, data)
resp.Message = "获取配置失败!"
resp.Code = 1
break
}
getnum := int(cfg.Luckybag)
realgold, err := AddCoinToSdk(uuid, getnum, rdata.Gameid, rdata.Channel, 108)
if err !=nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "服务器错误!"
resp.Code = 1
break
}
resp.Data.Getgold = getnum
resp.Data.Walletgold = realgold
uinfo.GunBonus = append(uinfo.GunBonus,rdata.Param)
sort.Ints(uinfo.GunBonus)
}else {
/*if uinfo.SpecialLevel <= uinfo.SpecialNum {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "没有可以领取的随机红包次数了!"
resp.Code = 1
break
}
getnum := rand.Intn(300) + 300
realgold, err := AddCoinToSdk(uuid, getnum, rdata.Gameid, rdata.Channel, 108)
if err !=nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "服务器错误!"
resp.Code = 1
break
}
resp.Data.Getgold = getnum
resp.Data.Walletgold = realgold
uinfo.SpecialNum++*/
logger.Error("HandlerFetchredbag not right")
resp.Message = "类型不正确"
resp.Code = 1
break
}
SaveUserInfo(uinfo,uniqueuuid)
resp.Data.Timeredbagleft = uinfo.RandNum
resp.Data.Guanrednum = uinfo.GuanRedNum
resp.Data.Gunrednum = uinfo.JiRedNum
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploadspeciallevel(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
llock.Lock()
defer llock.Unlock()
var resp UploadlevelResp
resp.Code = 0
var rdata UploadlevelReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploadspeciallevel data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if rdata.Level > uinfo.SpecialLevel {
uinfo.SpecialLevel = rdata.Level
}
SaveUserInfo(uinfo,uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploadbiglevel(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
llock.Lock()
defer llock.Unlock()
var resp UploadlevelResp
resp.Code = 0
var rdata UploadlevelReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploadbiglevel data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if rdata.Level > uinfo.GunLevel {
uinfo.GunLevel = rdata.Level
}
SaveUserInfo(uinfo,uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploadlevel(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
llock.Lock()
defer llock.Unlock()
var resp UploadlevelResp
resp.Code = 0
var rdata UploadlevelReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploadlevel data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
logger.Info("HandlerUploadlevel uinfo=%v rdata=%v",uinfo.PassLevel,rdata.Level)
if rdata.Level > uinfo.PassLevel {
uinfo.PassLevel = rdata.Level
}
SaveUserInfo(uinfo,uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcashrecord(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetcashrecordResp
resp.Code = 0
var rdata GetcashrecordReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetcashrecord data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
list, err := GetCashList(uuid, rdata.Gameid, rdata.Channel, 0, 100)
if err != nil {
logger.Error("HandlerGetcashrecord failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 2
break
}
if list != nil {
resp.Data.Withdata = append(resp.Data.Withdata, *list...)
}
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerLogin(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UserLoginResp
resp.Code = 0
var rdata UserLoginReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerLogin data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
//此处需要做一下数据兼容 先判断uuid+channel的key是否存在
//先判断一下是否是新用户
isexist, err := redishandler.GetRedisClient().HExists(redis.USER_DATA_KEY, uniqueuuid)
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if !isexist {
//不存在
//不存在老的数据 之间走新号流程
err = InitUserInfo(&rdata, &resp, uuid, uniqueuuid)
} else {
//已经迁移过的数据之间返回
//已经登陆过了 需要获取玩家数据
err = GetUserData(uuid, uniqueuuid, &rdata, &resp)
}
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
logger.Info("###HandlerLogin###rdata:%v", string(respstr))
}
func (u *UserData) HandlePassDay(uuid int, channel string) {
isdiffday := false
nowtime := time.Now()
lasttime := time.Unix(int64(u.LastLoginTime), 0)
nowdaynum := time.Now().Day()
lastdaynum := time.Unix(int64(u.LastLoginTime), 0).Day()
nowtimestamp := time.Date(nowtime.Year(), nowtime.Month(), nowtime.Day(), 0, 0, 0, 0, nowtime.Location())
lasttimestamp := time.Date(lasttime.Year(), lasttime.Month(), lasttime.Day(), 0, 0, 0, 0, lasttime.Location())
logger.Info("HandlePassDay lasttime=%v,lasttimestamp=%v", lasttime, lasttimestamp)
if nowdaynum == lastdaynum {
//同一天
if int64(u.LastLoginTime)-time.Now().Unix() > 86400 {
//已经过了很多天了
//u.LastLoginTime = int(time.Now().Unix())
u.ContinueLoginDay = 1
isdiffday = true
} else {
//t同一天 不做处理
}
} else {
//不是同一天了
isdiffday = true
if nowtimestamp.Unix() != lasttimestamp.Unix()+86400 {
//超过一天了
u.ContinueLoginDay = 1
} else {
u.ContinueLoginDay++
}
logger.Info("HandlePassDay now=%v,last=%v", nowtimestamp.Unix(), lasttimestamp.Unix())
}
if isdiffday {
//跨天了
u.SumLoginDay++
u.WatchAddsTime = WATCH_ADD_DAY_LIMIT
//todo 重置任务相关的数据
u.GetFromGuanCnt = 0
u.GetCashCnt = 0
u.RandNum = RANDNUMLIMIT
//任务数据重置
u.Task.PassLevel = 0
u.Task.ShopBuyGun = 0
u.Task.TurnTableCnt = 0
u.Task.GetKongBox = 0
u.Task.JieQiang = 0
u.Task.HeQiang = 0
u.Task.WatchAdCnt = 0
u.Task.OnlineMin = 0
//签到数据处理
u.IsSignToday = 0
if u.SignSum >= 7 {
//进入新的一轮
u.SignSum = 0
u.SignRound++
}
}
u.LastLoginTime = int(nowtime.Unix())
uniqueid := strconv.Itoa(uuid) + channel
SaveUserInfo(u, uniqueid)
}
func GetUserData(uuid int, uniqueuid string, req *UserLoginReq, resp *UserLoginResp) error {
data, err := GetUserInfo(uniqueuid)
if err != nil || data == nil {
resp.Code = 1
resp.Message = "ERROR_SRV_ERROR"
return err
}
//此处要处理一下跨天逻辑
data.HandlePassDay(uuid, req.Channel)
//需要处理下提现表信息 等待提现表
err = data.ReInitWithDraw(uniqueuid)
if err != nil {
logger.Error("GetUserData ReInitWithDraw err=%v", err)
}
//此处处理一下从sdk拉取钱包金币数量
gold, err := GetCoinFromSdk(uuid, req.Gameid, req.Channel)
if err == nil {
data.RealGold = gold
} else {
logger.Error("GetCoinFromSdk err=%v", err)
}
SaveUserInfo(data, uniqueuid)
resp.Data.Walletgold = data.RealGold
resp.Data.Curji = data.GunLevel
resp.Data.Curlevel = data.PassLevel
resp.Data.Guanrednum = data.GuanRedNum
resp.Data.Jirednum = data.JiRedNum
resp.Data.Randnum = data.RandNum
resp.Data.Speciallevel = data.SpecialLevel
resp.Data.Specialguannum = data.SpecialNum
resp.Data.Tili = data.Tili
logger.Info("GetUserData resp=%+v",resp)
return nil
}