jsonconf.go
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package jsonconf
import (
"common/logger"
"encoding/json"
"io/ioutil"
"os"
)
var (
g_jsonconf = new(GameConfig)
)
type WithDrawDesc struct {
Id int `json:"id"`
Money float32 `json:"money"`
Coin int `json:"coin"`
Task int `json:"task"`
Level int `json:"level"`
Isnew int `json:"new"`
Day int `json:"day"`
}
type ActiveWithdrawConfigDesc struct {
Id int `json:"id"`
Money float32 `json:"money"`
Coin int `json:"coin"`
Task int `json:"task"`
Level int `json:"level"`
Isnew int `json:"new"`
Day int `json:"day"`
}
type GuanRedBagDesc struct {
Ctype int `json:"type"`
Id int `json:"id"`
Cash int `json:"cash"`
}
type JiRedBagDesc struct {
Ctype int `json:"type"`
Id int `json:"id"`
Cash int `json:"cash"`
}
type GunLevelConfigDesc struct {
Id int `json:"id"`
Gun_level int `json:"gun_level"`
Luckybag float32 `json:"Luckybag"`
RewardVideo int `json:"RewardVideo"`
}
type WinLevelConfigDesc struct {
Id int `json:"id"`
Win_Level int `json:"Win_Level"`
LuckyBag float32 `json:"LuckyBag"`
RewardVideo int `json:"RewardVideo"`
}
type AchieveDesc struct {
Id int `json:"id"`
Task string `json:"task"`
Num int `json:"num"`
Reward []int `json:"reward"`
TaskType int `json:"type"`
}
type OnlineRewardConfigDesc struct {
Id int `json:"id"`
Time int `json:"time"`
Luckybag float32 `json:"Luckybag"`
RewardVideo int `json:"RewardVideo"`
}
type SignConfigDesc struct {
Id int `json:"id"`
Reward []int `json:"reward"`
}
type InvestmentsConfigDesc struct {
Id int `json:"id"`
Reward []int `json:"reward"`
}
type GunBigBounceConfigDesc struct {
Id int `json:"id"`
Gun_level int `json:"gun_level"`
Luckybag float32 `json:"Luckybag"`
RewardVideo int `json:"RewardVideo"`
}
type GameConfig struct {
WithDrawConfig []WithDrawDesc
ActiveWithdrawConfig []ActiveWithdrawConfigDesc
GuanRedBag []GuanRedBagDesc
JiRedBag []JiRedBagDesc
GunLevelConfig []GunLevelConfigDesc
WinLevelConfig []WinLevelConfigDesc
OnlineRewardConfig []OnlineRewardConfigDesc
AchieventConfig []AchieveDesc
TaskConfig []AchieveDesc
SignConfig []SignConfigDesc
InvestmentsConfig []InvestmentsConfigDesc
GunBigBounceConfig []GunBigBounceConfigDesc
}
func GetJsonConf() *GameConfig {
return g_jsonconf
}
func GetOnlieRdNum(id int) *OnlineRewardConfigDesc {
for _,v := range g_jsonconf.OnlineRewardConfig {
if v.Id == id {
return &v
}
}
return nil
}
func GetWinLvRdNum(id int) *WinLevelConfigDesc {
for _,v := range g_jsonconf.WinLevelConfig {
if v.Id == id {
return &v
}
}
return nil
}
func GetGunLvRdNum(lv int) *GunLevelConfigDesc {
for _,v := range g_jsonconf.GunLevelConfig {
if v.Id == lv {
return &v
}
}
return nil
}
func GetJiConf(id int) *JiRedBagDesc {
for _,val := range g_jsonconf.JiRedBag {
if val.Id == id {
return &val
}
}
return nil
}
func GetGuanConf(id int) *GuanRedBagDesc {
for _,val := range g_jsonconf.GuanRedBag {
if val.Id == id {
return &val
}
}
return nil
}
func file_get_contents(path string) ([]byte, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
return ioutil.ReadAll(f)
}
func LoadJsonConf() error {
//pconf := &GameConfig{}
//加载第一个配置
path := "../jsonconf/ActiveWithdrawConfig.json"
content, err := file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.ActiveWithdrawConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/WithdrawConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.WithDrawConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/GuanRedBag.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.GuanRedBag)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/JiRedbag.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.JiRedBag)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/GunLevelRewardConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.GunLevelConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/OnlineRewardConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.OnlineRewardConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/SignConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.SignConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/InvestmentsConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.InvestmentsConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/GunBigBounceConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.GunBigBounceConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
logger.Info("loadJsonConf success pconf=%v,err=%v", *g_jsonconf, err)
return nil
}
func GetGunBigBonusCfg(id int) *GunBigBounceConfigDesc {
for _, v := range g_jsonconf.GunBigBounceConfig {
if v.Id == id {
return &v
}
}
return nil
}
func GetsignConfig(id int) *SignConfigDesc {
for _, v := range g_jsonconf.SignConfig {
if v.Id == id {
return &v
}
}
return nil
}
func GetInvestConfig(id int) *InvestmentsConfigDesc {
for _, v := range g_jsonconf.InvestmentsConfig {
if v.Id == id {
return &v
}
}
return nil
}