jsonconf.go
2.44 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
package jsonconf
import (
"common/logger"
"encoding/json"
"io/ioutil"
"os"
)
var (
g_jsonconf = new(GameConfig)
)
type SignConfig struct {
Id int `json:"id"`
Num int `json:"num"`
}
type GoldGunsConfig struct {
Level int `json:"level"`
Speed int64 `json:"speed"`
}
type GoldChestConfig struct {
Boxid int `json:"boxid"`
Score int64 `json:"score"`
Reward int `json:"reward"`
}
type GameConfig struct {
SignCfg []SignConfig
GunConfig []GoldGunsConfig
BoxConfig []GoldChestConfig
}
func GetJsonConf() *GameConfig {
return g_jsonconf
}
func GetSignConfig(daynum int) *SignConfig {
var rt *SignConfig
for _, val := range g_jsonconf.SignCfg {
if val.Id == daynum {
rt = &val
break
}
}
return rt
}
func GetGoldGunsConfig(level int) *GoldGunsConfig {
var rt *GoldGunsConfig
for _, val := range g_jsonconf.GunConfig {
if val.Level == level {
rt = &val
break
}
}
return rt
}
func GetGoldChestConfig(boxid int) *GoldChestConfig {
finalid := boxid
if finalid > len(g_jsonconf.BoxConfig) {
finalid = g_jsonconf.BoxConfig[len(g_jsonconf.BoxConfig)-1].Boxid
}
var rt *GoldChestConfig
for _, val := range g_jsonconf.BoxConfig {
if val.Boxid == finalid {
rt = &val
break
}
}
return rt
}
func file_get_contents(path string) ([]byte, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
return ioutil.ReadAll(f)
}
func LoadJsonConf() error {
//pconf := &GameConfig{}
//加载第一个配置
path := "../jsonconf/GoldChestConfig.json"
content, err := file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.BoxConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/GoldGunsConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.GunConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/SignConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.SignCfg)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
logger.Info("loadJsonConf success pconf=%v,err=%v", *g_jsonconf, err)
return err
}