jsonconf.go
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package jsonconf
import (
"common/logger"
"encoding/json"
"io/ioutil"
"os"
)
var (
g_jsonconf = new(GameConfig)
)
type SignConfig struct {
Signday int `json:"signday"`
Reward int `json:"reward"`
}
type GoldGunsConfig struct {
Level int `json:"level"`
Speed int64 `json:"speed"`
}
type GoldChestConfig struct {
Boxid int `json:"boxid"`
Score int64 `json:"score"`
Reward int `json:"reward"`
}
type AidsConfig struct {
AppName string `json:"appname"`
TaskID int `json:"taskid"`
TaskKey string `json:"taskkey"`
Description string `json:"description"`
}
type GameConfig struct {
SignCfg []SignConfig
GunConfig []GoldGunsConfig
BoxConfig []GoldChestConfig
AidsCfg []AidsConfig
}
func GetJsonConf() *GameConfig {
return g_jsonconf
}
func GetSignConfig(daynum int) *SignConfig {
var rt *SignConfig
for _, val := range g_jsonconf.SignCfg {
if val.Signday == daynum {
rt = &val
break
}
}
return rt
}
func GetGoldGunsConfig(level int) *GoldGunsConfig {
var rt *GoldGunsConfig
for _, val := range g_jsonconf.GunConfig {
if val.Level == level {
rt = &val
break
}
}
return rt
}
func GetGoldChestConfig(boxid int) *GoldChestConfig {
finalid := boxid
if finalid > len(g_jsonconf.BoxConfig) {
finalid = g_jsonconf.BoxConfig[len(g_jsonconf.BoxConfig)-1].Boxid
}
var rt *GoldChestConfig
for _, val := range g_jsonconf.BoxConfig {
if val.Boxid == finalid {
rt = &val
break
}
}
return rt
}
func GetAidsConfig(appname string) *AidsConfig {
var rt *AidsConfig
for _, val := range g_jsonconf.AidsCfg {
if val.AppName == appname {
rt = &val
break
}
}
return rt
}
func file_get_contents(path string) ([]byte, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
return ioutil.ReadAll(f)
}
func LoadJsonConf() error {
//pconf := &GameConfig{}
//加载第一个配置
path := "../jsonconf/GoldChestConfig.json"
content, err := file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.BoxConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/GoldGunsConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.GunConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/SignConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.SignCfg)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/AidsConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.AidsCfg)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
logger.Info("loadJsonConf success pconf=%v,err=%v", *g_jsonconf, err)
return err
}