logic.go
15.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
package logic
import (
"HttpServer/jsonconf"
"HttpServer/redishandler"
"common/logger"
"common/redis"
"encoding/json"
"fmt"
"math/rand"
"net/http"
"strconv"
"time"
)
func HandlerQuerdrawinfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerdrawinfoResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQuerdrawinfo data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
//返回
resp.Data.Logindaysum = uinfo.SumLoginDay
resp.Data.Logindaycontinue = uinfo.ContinueLoginDay
resp.Data.Cashdata = append(resp.Data.Cashdata, uinfo.WithDraw.Cashdata...)
resp.Data.SpecialCashdata = append(resp.Data.SpecialCashdata, uinfo.WithDraw.SpecialCashdata...)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcash(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetcashResp
resp.Code = 0
var rdata GetcashReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
drawnum := int(rdata.Money * 100)
//需要判断一下金币是否足够
if drawnum*100 > uinfo.RealGold {
logger.Error("gold nor enough failed err=%v", err)
resp.Message = "提现金币不足"
resp.Code = 2
break
}
//需要处理一下提现级别
index := 0
var info *WithDrawDesc
if rdata.Ctype == 1 {
index, info = uinfo.GetWithDrawData(rdata.Money)
} else {
index, info = uinfo.GetSpecialWithDrawData(rdata.Money)
}
if index == -1 || info == nil {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "网络错误"
resp.Code = 1
break
}
if uinfo.PassLevel < info.Limitlv {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "当前通关等级不足"
resp.Code = 3
break
}
if info.Isnew == 0 {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "新人专享只能提取一次"
resp.Code = 4
break
}
if info.Preisfind == 0 {
logger.Error("HandlerGetcash Preisfind err=%v", err)
resp.Message = "请先完成前一档提现"
resp.Code = 5
break
}
//普通提现需要判断前置条件
if rdata.Ctype == 1 {
//判断一下前置条件的下一档
if index == len(uinfo.WithDraw.Cashdata)-1 {
//最后一档了不用处理
} else {
if index < len(uinfo.WithDraw.Cashdata)-1 {
uinfo.WithDraw.Cashdata[index+1].Preisfind = 1
}
}
}
//如果是2.2.7版本开启提现次数限制
if rdata.Ver == "2.2.7" && uinfo.GetCashCnt > 0 {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "当天已经提现过了,请明天再来"
resp.Code = 6
break
}
if info.Cid == 6 {
if uinfo.ContinueLoginDay < info.Logindaylimit {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "连续登陆天数不足"
resp.Code = 7
break
}
}else {
if uinfo.SumLoginDay < info.Logindaylimit {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "累计登陆天数不足"
resp.Code = 7
break
}
}
//2.2.5版本开启自动审核
checkcoin := 2
if rdata.Ver == "2.2.5" || rdata.Ver == "2.2.6" || rdata.Ver == "2.3.2" {
logger.Info("HandlerGetcash autocheckcoin")
if drawnum <= 200 {
//1.5挡位以下不需要审核
checkcoin = 1 //临时关闭u
}
}
gold, err := GetCashFromSDK(uuid, drawnum, rdata.Gameid, rdata.Channel, rdata.Openid, rdata.Nickname, rdata.Headurl, rdata.Ver, checkcoin)
if err != nil {
logger.Error("GetCashFromSDK failed err=%v", err)
resp.Message = "从后台提现失败了"
resp.Code = 8
break
}
uinfo.GetCashCnt++
//如果是前六挡
if info.Cid <= 6 && rdata.Ctype == 1 {
uinfo.WithDraw.Cashdata[index].Isnew = 0
}
if rdata.Ctype == 2 {
uinfo.WithDraw.SpecialCashdata[index].Isnew = 0
}
uinfo.RealGold = gold
//uinfo.RealGold -= drawnum * 100
resp.Data.Walletgold = uinfo.RealGold
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerFetchredbag(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp FetchredbagResp
resp.Code = 0
var rdata FetchredbagReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerFetchredbag data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if rdata.Rtype == 1 {
//先判断一下是否可以领取
if uinfo.GuanRedNum >= uinfo.PassLevel {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "没有可以领取的关卡红包"
resp.Code = 1
break
}
cfg := jsonconf.GetGuanConf(uinfo.GuanRedNum+1)
if cfg == nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "获取配置失败!"
resp.Code = 1
break
}
realgold, err := AddCoinToSdk(uuid, cfg.Cash, rdata.Gameid, rdata.Channel, 108)
if err !=nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "服务器错误!"
resp.Code = 1
break
}
resp.Data.Getgold = cfg.Cash
resp.Data.Walletgold = realgold
uinfo.GuanRedNum ++
}else if rdata.Rtype == 2 {
if uinfo.JiRedNum+1 >= uinfo.BigLevel {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "没有可以领取的等级红包"
resp.Code = 1
break
}
cfg := jsonconf.GetGuanConf(uinfo.JiRedNum+1)
if cfg == nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "获取配置失败!"
resp.Code = 1
break
}
realgold, err := AddCoinToSdk(uuid, cfg.Cash, rdata.Gameid, rdata.Channel, 108)
if err !=nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "服务器错误!"
resp.Code = 1
break
}
resp.Data.Getgold = cfg.Cash
resp.Data.Walletgold = realgold
uinfo.JiRedNum ++
}else if rdata.Rtype == 3{
if uinfo.RandNum <= 0 {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "没有可以领取的随机红包次数了!"
resp.Code = 1
break
}
getnum := rand.Intn(200) + 100
realgold, err := AddCoinToSdk(uuid, getnum, rdata.Gameid, rdata.Channel, 108)
if err !=nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "服务器错误!"
resp.Code = 1
break
}
resp.Data.Getgold = getnum
resp.Data.Walletgold = realgold
uinfo.RandNum--
}else {
if uinfo.SpecialLevel <= uinfo.SpecialNum {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "没有可以领取的随机红包次数了!"
resp.Code = 1
break
}
getnum := rand.Intn(300) + 300
realgold, err := AddCoinToSdk(uuid, getnum, rdata.Gameid, rdata.Channel, 108)
if err !=nil {
logger.Error("HandlerFetchredbag failed err=%v", err)
resp.Message = "服务器错误!"
resp.Code = 1
break
}
resp.Data.Getgold = getnum
resp.Data.Walletgold = realgold
uinfo.SpecialNum++
}
SaveUserInfo(uinfo,uniqueuuid)
resp.Data.Randnum = uinfo.RandNum
resp.Data.Guanrednum = uinfo.GuanRedNum
resp.Data.Jirednum = uinfo.JiRedNum
resp.Data.Specialguannum = uinfo.SpecialNum
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploadspeciallevel(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UploadlevelResp
resp.Code = 0
var rdata UploadlevelReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploadspeciallevel data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if rdata.Level > uinfo.SpecialLevel {
uinfo.SpecialLevel = rdata.Level
}
SaveUserInfo(uinfo,uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploadbiglevel(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UploadlevelResp
resp.Code = 0
var rdata UploadlevelReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploadbiglevel data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if rdata.Level > uinfo.BigLevel {
uinfo.BigLevel = rdata.Level
}
SaveUserInfo(uinfo,uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploadlevel(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UploadlevelResp
resp.Code = 0
var rdata UploadlevelReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploadlevel data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
logger.Info("HandlerUploadlevel uinfo=%v rdata=%v",uinfo.PassLevel,rdata.Level)
if rdata.Level > uinfo.PassLevel {
uinfo.PassLevel = rdata.Level
}
SaveUserInfo(uinfo,uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcashrecord(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetcashrecordResp
resp.Code = 0
var rdata GetcashrecordReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetcashrecord data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
list, err := GetCashList(uuid, rdata.Gameid, rdata.Channel, 0, 100)
if err != nil {
logger.Error("HandlerGetcashrecord failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 2
break
}
if list != nil {
resp.Data.Withdata = append(resp.Data.Withdata, *list...)
}
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerLogin(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UserLoginResp
resp.Code = 0
var rdata UserLoginReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerLogin data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
//此处需要做一下数据兼容 先判断uuid+channel的key是否存在
//先判断一下是否是新用户
isexist, err := redishandler.GetRedisClient().HExists(redis.USER_DATA_KEY, uniqueuuid)
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if !isexist {
//不存在
//不存在老的数据 之间走新号流程
err = InitUserInfo(&rdata, &resp, uuid, uniqueuuid)
} else {
//已经迁移过的数据之间返回
//已经登陆过了 需要获取玩家数据
err = GetUserData(uuid, uniqueuuid, &rdata, &resp)
}
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
logger.Info("###HandlerLogin###rdata:%v", string(respstr))
}
func (u *UserData) HandlePassDay(uuid int, channel string) {
isdiffday := false
nowtime := time.Now()
lasttime := time.Unix(int64(u.LastLoginTime), 0)
nowdaynum := time.Now().Day()
lastdaynum := time.Unix(int64(u.LastLoginTime), 0).Day()
nowtimestamp := time.Date(nowtime.Year(), nowtime.Month(), nowtime.Day(), 0, 0, 0, 0, nowtime.Location())
lasttimestamp := time.Date(lasttime.Year(), lasttime.Month(), lasttime.Day(), 0, 0, 0, 0, lasttime.Location())
logger.Info("HandlePassDay lasttime=%v,lasttimestamp=%v", lasttime, lasttimestamp)
if nowdaynum == lastdaynum {
//同一天
if int64(u.LastLoginTime)-time.Now().Unix() > 86400 {
//已经过了很多天了
//u.LastLoginTime = int(time.Now().Unix())
u.ContinueLoginDay = 1
isdiffday = true
} else {
//t同一天 不做处理
}
} else {
//不是同一天了
isdiffday = true
if nowtimestamp.Unix() != lasttimestamp.Unix()+86400 {
//超过一天了
u.ContinueLoginDay = 1
} else {
u.ContinueLoginDay++
}
logger.Info("HandlePassDay now=%v,last=%v", nowtimestamp.Unix(), lasttimestamp.Unix())
}
if isdiffday {
//跨天了
u.SumLoginDay++
u.WatchAddsTime = WATCH_ADD_DAY_LIMIT
//todo 重置任务相关的数据
u.GetFromGuanCnt = 0
u.GetCashCnt = 0
u.RandNum = RANDNUMLIMIT
//签到数据处理
u.IsSignToday = 0
if u.SignSum >= 7 {
//进入新的一轮
u.SignSum = 0
u.SignRound++
}
}
u.LastLoginTime = int(nowtime.Unix())
uniqueid := strconv.Itoa(uuid) + channel
SaveUserInfo(u, uniqueid)
}
func GetUserData(uuid int, uniqueuid string, req *UserLoginReq, resp *UserLoginResp) error {
data, err := GetUserInfo(uniqueuid)
if err != nil || data == nil {
resp.Code = 1
resp.Message = "ERROR_SRV_ERROR"
return err
}
//此处要处理一下跨天逻辑
data.HandlePassDay(uuid, req.Channel)
//需要处理下提现表信息 等待提现表
err = data.ReInitWithDraw(uniqueuid)
if err != nil {
logger.Error("GetUserData ReInitWithDraw err=%v", err)
}
//此处处理一下从sdk拉取钱包金币数量
gold, err := GetCoinFromSdk(uuid, req.Gameid, req.Channel)
if err == nil {
data.RealGold = gold
} else {
logger.Error("GetCoinFromSdk err=%v", err)
}
SaveUserInfo(data, uniqueuid)
resp.Data.Walletgold = data.RealGold
resp.Data.Curji = data.BigLevel
resp.Data.Curlevel = data.PassLevel
resp.Data.Guanrednum = data.GuanRedNum
resp.Data.Jirednum = data.JiRedNum
resp.Data.Randnum = data.RandNum
resp.Data.Speciallevel = data.SpecialLevel
resp.Data.Specialguannum = data.SpecialNum
return nil
}