jsonconf.go
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package jsonconf
import (
"common/logger"
"encoding/json"
"io/ioutil"
"os"
)
var (
g_jsonconf = new(GameConfig)
)
type WithDrawDesc struct {
Id int `json:"id"`
Money float32 `json:"money"`
Coin int `json:"coin"`
Task int `json:"task"`
Level int `json:"level"`
Isnew int `json:"new"`
Day int `json:"day"`
}
type ActiveWithdrawConfigDesc struct {
Id int `json:"id"`
Money float32 `json:"money"`
Coin int `json:"coin"`
Task int `json:"task"`
Level int `json:"level"`
Isnew int `json:"new"`
Day int `json:"day"`
}
type GameConfig struct {
WithDrawConfig []WithDrawDesc
ActiveWithdrawConfig []ActiveWithdrawConfigDesc
}
func GetJsonConf() *GameConfig {
return g_jsonconf
}
func file_get_contents(path string) ([]byte, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
return ioutil.ReadAll(f)
}
func LoadJsonConf() error {
//pconf := &GameConfig{}
//加载第一个配置
path := "../jsonconf/ActiveWithdrawConfig.json"
content, err := file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.ActiveWithdrawConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
path = "../jsonconf/WithdrawConfig.json"
content, err = file_get_contents(path)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
err = json.Unmarshal([]byte(content), &g_jsonconf.WithDrawConfig)
if err != nil {
logger.Info("loadJsonConf failed1,err=%v", err)
return err
}
logger.Info("loadJsonConf success pconf=%v,err=%v", *g_jsonconf, err)
return nil
}