logic.go
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package logic
import (
"HttpServer/redishandler"
"common/logger"
"common/redis"
"encoding/json"
"fmt"
"net/http"
"strconv"
"time"
)
func HandlerQuerdrawinfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerdrawinfoResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQuerdrawinfo data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
//返回
resp.Data.Logindaysum = uinfo.SumLoginDay
resp.Data.Logindaycontinue = uinfo.ContinueLoginDay
resp.Data.Cashdata = append(resp.Data.Cashdata, uinfo.WithDraw.Cashdata...)
resp.Data.SpecialCashdata = append(resp.Data.SpecialCashdata, uinfo.WithDraw.SpecialCashdata...)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcash(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetcashResp
resp.Code = 0
var rdata GetcashReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
drawnum := int(rdata.Money * 100)
//需要判断一下金币是否足够
if drawnum*100 > uinfo.RealGold {
logger.Error("gold nor enough failed err=%v", err)
resp.Message = "提现金币不足"
resp.Code = 2
break
}
//需要处理一下提现级别
index := 0
var info *WithDrawDesc
if rdata.Ctype == 1 {
index, info = uinfo.GetWithDrawData(rdata.Money)
} else {
index, info = uinfo.GetSpecialWithDrawData(rdata.Money)
}
if index == -1 || info == nil {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "网络错误"
resp.Code = 1
break
}
if uinfo.PassLevel < info.Limitlv {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "当前通关等级不足"
resp.Code = 3
break
}
if info.Isnew == 0 {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "新人专享只能提取一次"
resp.Code = 4
break
}
if info.Preisfind == 0 {
logger.Error("HandlerGetcash Preisfind err=%v", err)
resp.Message = "请先完成前一档提现"
resp.Code = 5
break
}
//普通提现需要判断前置条件
if rdata.Ctype == 1 {
//判断一下前置条件的下一档
if index == len(uinfo.WithDraw.Cashdata)-1 {
//最后一档了不用处理
} else {
if index < len(uinfo.WithDraw.Cashdata)-1 {
uinfo.WithDraw.Cashdata[index+1].Preisfind = 1
}
}
}
//如果是2.2.7版本开启提现次数限制
if rdata.Ver == "2.2.7" && uinfo.GetCashCnt > 0 {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "当天已经提现过了,请明天再来"
resp.Code = 6
break
}
if info.Cid == 6 {
if uinfo.ContinueLoginDay < info.Logindaylimit {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "连续登陆天数不足"
resp.Code = 7
break
}
}else {
if uinfo.SumLoginDay < info.Logindaylimit {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "累计登陆天数不足"
resp.Code = 7
break
}
}
//2.2.5版本开启自动审核
checkcoin := 2
if rdata.Ver == "2.2.5" || rdata.Ver == "2.2.6" || rdata.Ver == "2.2.7" {
logger.Info("HandlerGetcash autocheckcoin")
if drawnum <= 150 {
//1.5挡位以下不需要审核
checkcoin = 1 //临时关闭u
}
}
gold, err := GetCashFromSDK(uuid, drawnum, rdata.Gameid, rdata.Channel, rdata.Openid, rdata.Nickname, rdata.Headurl, rdata.Ver, checkcoin)
if err != nil {
logger.Error("GetCashFromSDK failed err=%v", err)
resp.Message = "从后台提现失败了"
resp.Code = 8
break
}
uinfo.GetCashCnt++
//如果是前六挡
if info.Cid <= 6 && rdata.Ctype == 1 {
uinfo.WithDraw.Cashdata[index].Isnew = 0
}
if rdata.Ctype == 2 {
uinfo.WithDraw.SpecialCashdata[index].Isnew = 0
}
uinfo.RealGold = gold
//uinfo.RealGold -= drawnum * 100
resp.Data.Walletgold = uinfo.RealGold
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploadlevel(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UploadlevelResp
resp.Code = 0
var rdata UploadlevelReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploadlevel data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if rdata.Level > uinfo.PassLevel {
uinfo.PassLevel = rdata.Level
}
SaveUserInfo(uinfo,uniqueuuid)
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcashrecord(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetcashrecordResp
resp.Code = 0
var rdata GetcashrecordReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetcashrecord data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
list, err := GetCashList(uuid, rdata.Gameid, rdata.Channel, 0, 100)
if err != nil {
logger.Error("HandlerGetcashrecord failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 2
break
}
if list != nil {
resp.Data.Withdata = append(resp.Data.Withdata, *list...)
}
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerLogin(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UserLoginResp
resp.Code = 0
var rdata UserLoginReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerLogin data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = 1
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
//此处需要做一下数据兼容 先判断uuid+channel的key是否存在
//先判断一下是否是新用户
isexist, err := redishandler.GetRedisClient().HExists(redis.USER_DATA_KEY, uniqueuuid)
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
if !isexist {
//不存在
//不存在老的数据 之间走新号流程
err = InitUserInfo(&rdata, &resp, uuid, uniqueuuid)
} else {
//已经迁移过的数据之间返回
//已经登陆过了 需要获取玩家数据
err = GetUserData(uuid, uniqueuuid, &rdata, &resp)
}
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = 1
break
}
resp.Code = 0
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
logger.Info("###HandlerLogin###rdata:%v", string(respstr))
}
func (u *UserData) HandlePassDay(uuid int, channel string) {
isdiffday := false
nowtime := time.Now()
lasttime := time.Unix(int64(u.LastLoginTime), 0)
nowdaynum := time.Now().Day()
lastdaynum := time.Unix(int64(u.LastLoginTime), 0).Day()
nowtimestamp := time.Date(nowtime.Year(), nowtime.Month(), nowtime.Day(), 0, 0, 0, 0, nowtime.Location())
lasttimestamp := time.Date(lasttime.Year(), lasttime.Month(), lasttime.Day(), 0, 0, 0, 0, lasttime.Location())
logger.Info("HandlePassDay lasttime=%v,lasttimestamp=%v", lasttime, lasttimestamp)
if nowdaynum == lastdaynum {
//同一天
if int64(u.LastLoginTime)-time.Now().Unix() > 86400 {
//已经过了很多天了
//u.LastLoginTime = int(time.Now().Unix())
u.ContinueLoginDay = 1
isdiffday = true
} else {
//t同一天 不做处理
}
} else {
//不是同一天了
isdiffday = true
if nowtimestamp.Unix() != lasttimestamp.Unix()+86400 {
//超过一天了
u.ContinueLoginDay = 1
} else {
u.ContinueLoginDay++
}
logger.Info("HandlePassDay now=%v,last=%v", nowtimestamp.Unix(), lasttimestamp.Unix())
}
if isdiffday {
//跨天了
u.SumLoginDay++
u.WatchAddsTime = WATCH_ADD_DAY_LIMIT
//todo 重置任务相关的数据
u.GetFromGuanCnt = 0
u.GetCashCnt = 0
//签到数据处理
u.IsSignToday = 0
if u.SignSum >= 7 {
//进入新的一轮
u.SignSum = 0
u.SignRound++
}
}
u.LastLoginTime = int(nowtime.Unix())
uniqueid := strconv.Itoa(uuid) + channel
SaveUserInfo(u, uniqueid)
}
func GetUserData(uuid int, uniqueuid string, req *UserLoginReq, resp *UserLoginResp) error {
data, err := GetUserInfo(uniqueuid)
if err != nil || data == nil {
resp.Code = 1
resp.Message = "ERROR_SRV_ERROR"
return err
}
//此处要处理一下跨天逻辑
data.HandlePassDay(uuid, req.Channel)
//需要处理下提现表信息 等待提现表
err = data.ReInitWithDraw(uniqueuid)
if err != nil {
logger.Error("GetUserData ReInitWithDraw err=%v", err)
}
//此处处理一下从sdk拉取钱包金币数量
gold, err := GetCoinFromSdk(uuid, req.Gameid, req.Channel)
if err == nil {
data.RealGold = gold
} else {
logger.Error("GetCoinFromSdk err=%v", err)
}
SaveUserInfo(data, uniqueuid)
resp.Data.Walletgold = data.RealGold
//resp.Data.Leftredbagcnt = data.WatchAddsTime
return nil
}