logic.go
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package logic
import (
"HttpServer/jsonconf"
"HttpServer/redishandler"
"common/logger"
"common/redis"
"encoding/json"
"fmt"
"net/http"
"strconv"
"strings"
"sync"
)
var llock sync.Mutex
func HandlerQueryguaninfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QueryguaninfoResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.HandlePassDay(uuid, rdata.Channel)
//获取存钱罐等级配置
mcfg := jsonconf.GetMoneyBoxCfg(uinfo.Lv)
if mcfg == nil {
logger.Error("GetMoneyBoxCfg failed uinfo.Lv=%v", uinfo.Lv)
logger.Error("GetMoneyBoxCfg failed cfg=%v", jsonconf.GetJsonConf().MoneyBoxConfig)
resp.Message = "存钱罐金币不足"
resp.Code = ERROR_GETCONFIG_FAILED
break
}
resp.Data.Guangold = uinfo.GuanGold
resp.Data.Loginday = uinfo.ContinueLoginDay
resp.Data.Totalcnt = uinfo.CalcTotalCnt()
resp.Data.Leftcnt = resp.Data.Totalcnt - uinfo.GetFromGuanCnt
resp.Data.Maxget = mcfg.Max
resp.Data.Minget = mcfg.Min
resp.Data.Totalfetchcnt = uinfo.Achieve.SumGetGuan
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerWatchads(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp WatchadsResp
resp.Code = 0
/*for {
uinfo, err := GetUserInfo(uuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if uinfo.WatchAddsTime == 0 {
logger.Error("WatchAddsTime zero")
resp.Message = "看视频次数已经耗尽"
resp.Code = ERROR_WATCHADS_ZEOR
break
}
uinfo.WatchAddsTime--
err = SaveUserInfo(uinfo)
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))*/
}
func HandlerGetcash(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetcashResp
resp.Code = 0
var rdata GetcashReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//临时处理一下
/*if rdata.Ver == "" {
rdata.Ver = "2.0.0"
}*/
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
drawnum := int(rdata.Money * 100)
//需要判断一下金币是否足够
if drawnum*100 > uinfo.RealGold {
logger.Error("gold nor enough failed err=%v", err)
resp.Message = "提现金币不足"
resp.Code = ERROR_GETCASH_GOLDNOTENOUGH_FAILED
break
}
//需要处理一下提现级别
index := 0
var info *WithDrawDesc
if rdata.Ctype == 1 {
index, info = uinfo.GetWithDrawData(rdata.Money)
} else {
index, info = uinfo.GetSpecialWithDrawData(rdata.Money)
}
if index == -1 || info == nil {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "网络错误"
resp.Code = ERROR_SRV_ERROR
break
}
if uinfo.Lv < info.Limitlv {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "完成日常任务可以提升人物等级哦~"
resp.Code = ERROR_WITHDRAWLVLIMIT
break
}
if info.Isnew == 0 {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "新人专享只能提取一次"
resp.Code = ERROR_WITHDRAWONLYONE
break
}
if info.Preisfind == 0 {
logger.Error("HandlerGetcash Preisfind err=%v", err)
resp.Message = "请先完成前一档提现"
resp.Code = ERROR_PRENOTFINISH
break
}
//普通提现需要判断前置条件
if rdata.Ctype == 1 {
//判断一下前置条件的下一档
if index == len(uinfo.WithDraw.Cashdata)-1 {
//最后一档了不用处理
} else {
if index < len(uinfo.WithDraw.Cashdata)-1 {
uinfo.WithDraw.Cashdata[index+1].Preisfind = 1
}
}
}
//如果是2.2.7版本开启提现次数限制
if rdata.Ver == "2.2.7" && uinfo.GetCashCnt > 0 {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "当天已经提现过了,请明天再来"
resp.Code = ERROR_PRENOTFINISH
break
}
if uinfo.SumLoginDay < info.Day {
logger.Error("HandlerGetcash GetCashCnt err=%v", err)
resp.Message = "累计登陆天数不足"
resp.Code = ERROR_PRENOTFINISH
break
}
//2.2.5版本开启自动审核
checkcoin := 2
if rdata.Ver == "2.2.5" || rdata.Ver == "2.2.6" || rdata.Ver == "2.2.7" {
logger.Info("HandlerGetcash autocheckcoin")
if drawnum <= 150 {
//1.5挡位以下不需要审核
checkcoin = 1 //临时关闭u
}
}
gold, err := GetCashFromSDK(uuid, drawnum, rdata.Gameid, rdata.Channel, rdata.Openid, rdata.Nickname, rdata.Headurl, rdata.Ver, checkcoin)
if err != nil {
logger.Error("GetCashFromSDK failed err=%v", err)
resp.Message = "从后台提现失败了"
resp.Code = ERROR_GETCASH_FAILED
break
}
//需要保存一下提现记录
/* sdata := new(WithDrawRecord)
sdata.Coin = int(rdata.Money * 100)
sdata.Create_time = int(time.Now().Unix())
err = AddWithDrawList(uuid, sdata)
if err != nil {
logger.Error("AddWithDrawList failed err=%v", err)
resp.Message = "网络错误"
resp.Code = ERROR_SRV_ERROR
break
}*/
uinfo.GetCashCnt++
//如果是前六挡
if info.Cid <= 6 && rdata.Ctype == 1 {
uinfo.WithDraw.Cashdata[index].Isnew = 0
}
if rdata.Ctype == 2 {
uinfo.WithDraw.SpecialCashdata[index].Isnew = 0
}
uinfo.RealGold = gold
//uinfo.RealGold -= drawnum * 100
resp.Data.Walletgold = uinfo.RealGold
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerFetchreadgold(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp FetchreadgoldResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerFetchreadgold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//加金币到后台
addgold := uinfo.ReadNum * READGOLDMULTI
if addgold == 0 {
logger.Error("HandlerFetchreadgold err=%v", err)
resp.Message = "没有金币可以领取"
resp.Code = ERROR_SRV_ERROR
break
}
realgiold, readaddgold, err := AddCoinToSdk(uuid, addgold, rdata.Gameid, rdata.Channel, SDKOPGOLD_TYPEWE)
if err != nil {
logger.Error("HandlerFetchreadgold failed err=%v", err)
resp.Message = "后台加金币失败"
resp.Code = ERROR_SRV_ERROR
}
uinfo.RealGold = realgiold
uinfo.ReadNum = 0
err = SaveUserInfo(uinfo, uniqueuuid)
if err != nil {
logger.Error("HandlerFetchreadgold failed err=%v", err)
}
resp.Data.Curgoldnum = uinfo.RealGold
resp.Data.Getgoldnum = readaddgold
//resp.Data.Goldnum = uinfo.ReadNum * READGOLDMULTI
resp.Code = ERROR_OK
break
}
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQueryReadGold(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QueryReadGoldResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQueryReadGold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Data.Goldnum = uinfo.ReadNum * READGOLDMULTI
resp.Code = ERROR_OK
break
}
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerysigndata(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerysigndataResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//此处要处理一下跨天逻辑
uinfo.HandlePassDay(uuid, rdata.Channel)
resp.Data.Continuessign = uinfo.SignSum
resp.Data.IssignToday = uinfo.IsSignToday
resp.Data.Signround = uinfo.SignRound
logger.Info("HandlerQuerysigndata resp=%v", resp)
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetnewlevelreward(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetnewlevelrewardResp
resp.Code = 0
var rdata GetnewlevelrewardReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetnewlevelreward data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//判断是否可以领取
if uinfo.LvRewardGet != 1 {
logger.Error("LvRewardGet failed err=%v", err)
resp.Message = "当前等级奖励已经领取过了"
resp.Code = ERROR_LVREWARDALREADYGET
break
}
cfg := GetUserLvConfig(uinfo.Lv)
if cfg == nil {
logger.Error("GetUserLvConfig failed err=%v", err)
resp.Message = "网络错误"
resp.Code = ERROR_SRV_ERROR
break
}
goldnum, _, err := AddCoinToSdk(uuid, cfg.Cash, rdata.Gameid, rdata.Channel, 101)
if err != nil {
logger.Error("AddCoinToSdk failed err=%v", err)
resp.Message = "网络错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.RealGold = goldnum
//uinfo.RealGold += cfg.Cash
if rdata.Rewardtype == 2 {
goldnum, _, err = AddCoinToSdk(uuid, cfg.Extracash, rdata.Gameid, rdata.Channel, 104)
if err != nil {
logger.Error("AddCoinToSdk failed err=%v", err)
resp.Message = "网络错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.RealGold = goldnum
//uinfo.RealGold += cfg.Extracash
}
uinfo.LvRewardGet = 1 + rdata.Rewardtype
resp.Data.Goldnum = uinfo.RealGold
logger.Info("HandlerGetnewlevelreward gold=%v", uinfo.RealGold)
//保存数据
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerReadNumUpload(w http.ResponseWriter, data string) {
SetHeader(w)
var resp ReadNumUploadResp
resp.Code = 1
resp.Message = "success"
var rdata ReadNumUploadReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerReadNumUpload data failed:%v,for:%v", err, data)
resp.Message = "json 解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//先解析uuid
params := strings.Split(rdata.Uid, "-")
if len(params) != 3 {
logger.Info("json decode HandlerReadNumUpload data failed:%v,for:%v", err, data)
resp.Message = "参数不正确 请检查"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := params[2] + params[1]
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("HandlerReadNumUpload redis failed err=%v", err)
resp.Message = "uid错误,无法查询到玩家信息"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.ReadNum += rdata.Readnum
err = SaveUserInfo(uinfo, uniqueuuid)
if err != nil {
logger.Info("HandlerReadNumUpload failed err=%v", err)
}
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUploadscore(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UploadhigestscoreResp
resp.Code = 0
resp.Message = "success"
var rdata UploadhigestscoreReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUploadscore data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if uinfo.Hfen >= rdata.Score {
//resp.Message = "服务器错误"
resp.Code = 0
break
}
uinfo.Hfen = rdata.Score
uinfo.AddToRank(uniqueuuid)
//加入排行榜
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQueryrankinfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QueryrankinfoResp
resp.Code = 0
resp.Message = "success"
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQueryrankinfo data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
selfrank := -1
selfscore := int64(0)
vv, err := redishandler.GetRedisClient().ZRevRangewithIndex(redis.USER_SCORE_RANK, 0, 99)
if err == nil {
rank := 0
for _, v := range vv {
rank++
rinfobyte, _ := v.([]byte)
logger.Info("HandlerQueryPlayerRank ,v=%v", string(rinfobyte))
//ruid, _ := strconv.Atoi(string(rinfobyte))
rindo, err := GetUserInfo(string(rinfobyte))
if err == nil && rindo != nil {
var tmp Queryrankinfolist
tmp.UniqueId = string(rinfobyte)
tmp.Socre = rindo.Hfen
tmp.Nickname = rindo.Nickname
tmp.Headurl = rindo.HeadUrl
tmp.Rank = rank
resp.Data.Ranklist = append(resp.Data.Ranklist, tmp)
}
if string(rinfobyte) == uniqueuuid {
selfrank = rank
selfscore = rindo.Hfen
}
}
} else {
logger.Error("HandlerUpdateUserInfo redisfailed ")
resp.Code = 1
resp.Message = "redisfailed"
break
}
if selfrank == -1 {
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil {
logger.Info("GetUserInfo HandlerQueryrankinfo data failed:%v,for:%v", err, data)
resp.Message = "GetUserInfo failed"
resp.Code = 1
break
}
resp.Data.Selfsocre = uinfo.Hfen
resp.Data.Selfrank = 101 //表示100+
} else {
resp.Data.Selfrank = selfrank
resp.Data.Selfsocre = selfscore
}
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerSavadata(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp SavadataResp
resp.Code = 0
var rdata SavadataReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerSavadata data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := redis.USER_SELFDATA_KEY + "_" + strconv.Itoa(uuid) + "_" + rdata.Channel
err := redishandler.GetRedisClient().HSet( uniqueuuid,rdata.Key,rdata.Value)
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetdata(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetdataResp
resp.Code = 0
var rdata GetdataReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetdata data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := redis.USER_SELFDATA_KEY + "_" + strconv.Itoa(uuid) + "_" + rdata.Channel
str,err := redishandler.GetRedisClient().HGet( uniqueuuid,rdata.Key)
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "success"
resp.Code = 0
break
}
resp.Data.Value = str
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerFetchredbag(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
llock.Lock()
defer llock.Unlock()
var resp FetchredbagResp
resp.Code = 0
var rdata FetchredbagReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerFetchredbag data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
readaddgold := uinfo.FetchRedPacket(rdata.Gameid, rdata.Channel, uuid)
resp.Data.Walletgold = uinfo.RealGold
resp.Data.Getgoldnum = readaddgold
uinfo.IsNew = 0
uinfo.FetchRdBagNum++
//保存数据
err = SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUsersign(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UsersignResp
resp.Code = 0
var rdata UsersignReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerUsersign data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if uinfo.IsSignToday == 1 {
logger.Error("IsSignToday failed err=%v", err)
resp.Message = "今日已经签过到啦"
resp.Code = ERROR_SINGALREADYTODAY
break
}
uinfo.SignSum++
if uinfo.SignSum > 7 {
uinfo.SignSum = 7
logger.Error("uinfo.SignSum failed")
resp.Message = "签到数据异常"
resp.Code = ERROR_SINGDATAFAILED
break
}
//获取配置
cfg := jsonconf.GetSignConfig(uinfo.SignRound, uinfo.SignSum)
if cfg == nil {
uinfo.SignSum--
logger.Error("GetSignConfig failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//uinfo.RealGold =
goldnum, _, err := AddCoinToSdk(uuid, cfg.Num, rdata.Gameid, rdata.Channel, 107)
if err != nil {
uinfo.SignSum--
logger.Error("AddCoinToSdk failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.IsSignToday = 1
uinfo.RealGold = goldnum
//uinfo.RealGold += cfg.Num
resp.Data.Goldnum = uinfo.RealGold
//保存数据
err = SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGettaskreward(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GettaskrewardResp
resp.Code = 0
var rdata GettaskrewardReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGettaskreward data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//需要先计算出任务或者成就
var tasklist *TaskList
//先查询一下当前的任务数据
tasklist, err = GetTaskInfo(uuid, rdata.Tasktype, rdata.Channel)
if err != nil || tasklist == nil {
logger.Error("GetTaskInfo failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
err = uinfo.HandleGetTaskReward(&rdata, &resp, tasklist, uuid)
logger.Info("HandlerGettaskreward tasklist=%v", tasklist)
logger.Info("HandlerGettaskreward uinfo=%v", uinfo)
if err != nil {
logger.Error("HandleGetTaskReward failed err=%v", err)
resp.Message = "奖励已经领取"
resp.Code = ERROR_TASKCANNOTGET
break
}
//保存数据
err = SaveUserInfo(uinfo, uniqueuuid)
err = SaveTaskInfo(uniqueuuid, rdata.Tasktype, tasklist)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerytaskinfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerytaskinfoResp
resp.Code = 0
var rdata QuerytaskinfoReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQuerytaskinfo data failed:%v,for:%v", err, data)
resp.Message = "网络错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.HandlePassDay(uuid, rdata.Channel)
//需要先计算出任务或者成就
var tasklist *TaskList
//先查询一下当前的任务数据
tasklist, err = GetTaskInfo(uuid, rdata.Tasktype, rdata.Channel)
if err != nil || tasklist == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if rdata.Tasktype == 1 {
tasklist = uinfo.CalcTaskList(tasklist, uniqueuuid)
} else if rdata.Tasktype == 2 {
tasklist = uinfo.CalcAchieveList(tasklist, uniqueuuid)
} else {
tasklist = uinfo.CalcTaskList(tasklist, uniqueuuid)
}
if tasklist == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Data.Taskdata = append(resp.Data.Taskdata, tasklist.Taskdata...)
resp.Data.Fetchrdnum = uinfo.FetchRdBagNum
resp.Code = ERROR_OK
break
}
//回包
logger.Info("HandlerQuerytaskinfo,uuid=%v resp=%v", uuid, resp)
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerUpdatetaskandachieve(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
llock.Lock()
defer llock.Unlock()
var resp UpdatetaskResp
resp.Code = 0
var rdata UpdatetaskReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
switch rdata.Tasktype {
case TASKTYPE_PASSLEVEL:
uinfo.Task.PassLevel += rdata.Value
case TASKTYPE_GETREDBAG:
uinfo.Task.GetRedbagCnt += rdata.Value
if uinfo.LeftFreeRB > 0 {
uinfo.LeftFreeRB--
}
if uinfo.WatchAddsTime > 0 {
uinfo.WatchAddsTime--
}
case TASKTYPE_WATCHADS:
uinfo.Achieve.WatchAdsCnt += rdata.Value
/*case TASKTYPE_GETREDBAG:
uinfo.Task.GetRedbagCnt += rdata.Value
case TASKTYPE_WATCHADS:
uinfo.Achieve.WatchAdsCnt += rdata.Value
if uinfo.LeftFreeRB > 0 {
uinfo.LeftFreeRB--
}
if uinfo.WatchAddsTime > 0 {
uinfo.WatchAddsTime--
}*/
case TASKTYPE_KILLSTAR:
uinfo.Achieve.KillStar += rdata.Value
case TASKTYPE_USEITEM:
uinfo.Task.UseItemCnt += rdata.Value
uinfo.Achieve.SumUseItemCnt += rdata.Value
case TASKTYPE_PLAYSMALLGAMES:
uinfo.Task.PlaySmall += 1
case TASKTYPE_SHAKETIME:
uinfo.ShakeTime -= rdata.Value
if uinfo.ShakeTime < 0 {
uinfo.ShakeTime = 0
}
}
logger.Info("HandlerUpdatetaskandachieve uinfo=%v rdata=%v", uinfo, rdata)
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerOnlinentf(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp OnlinentfResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerOnlinentf data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
uinfo.Task.OnlineMin++
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetcashrecord(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetcashrecordResp
resp.Code = 0
var rdata GetcashrecordReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetcashrecord data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
// list, err := GetWithDrawList(uuid)
/*if err != nil || list == nil {
/*logger.Error("HandlerGetcashrecord failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}*/
list, err := GetCashList(uuid, rdata.Gameid, rdata.Channel, 0, 100)
if err != nil {
logger.Error("HandlerGetcashrecord failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if list != nil {
resp.Data.Withdata = append(resp.Data.Withdata, *list...)
}
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerQuerdrawinfo(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp QuerdrawinfoResp
resp.Code = 0
var rdata CommReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerQuerdrawinfo data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//返回
resp.Data.Cashdata = append(resp.Data.Cashdata, uinfo.WithDraw.Cashdata...)
resp.Data.SpecialCashdata = append(resp.Data.SpecialCashdata, uinfo.WithDraw.SpecialCashdata...)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerDrawguangold(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp DrawguangoldResp
resp.Code = 0
var rdata DrawguangoldReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerDrawguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
//首先判断一下存钱罐的金币是否足够
if rdata.Goldnum > uinfo.GuanGold {
logger.Error("guangold not enough rdata.Goldnum=%v uinfo.GuanGold=%v", rdata.Goldnum, uinfo.GuanGold)
resp.Message = "存钱罐金币不足"
resp.Code = ERROR_GUANGOLD_NOTENOUGH
break
}
//判断一下是否满足提取条件
totalcnt := uinfo.CalcTotalCnt()
if totalcnt <= uinfo.GetFromGuanCnt {
logger.Error("guancnt not enough ")
resp.Message = "存钱罐次数不足"
resp.Code = ERROR_GUANCNTNOTENOUGH
break
}
//
mcfg := jsonconf.GetMoneyBoxCfg(uinfo.Lv)
if mcfg == nil {
logger.Error("GetMoneyBoxCfg failed err=%v", err)
resp.Message = "获取配置失败"
resp.Code = ERROR_GETCONFIG_FAILED
break
}
if rdata.Goldnum < mcfg.Min || rdata.Goldnum > mcfg.Max {
logger.Error("GetMoneyBoxCfg failed err=%v", err)
resp.Message = "从存钱罐提取金币不满足限制"
resp.Code = ERROR_DRAWGUAN_FAILED
break
}
//todo 此处需要调佣SDK接口通知金币变化
goldnum, realgold, err := AddCoinToSdk(uuid, rdata.Goldnum, rdata.Gameid, rdata.Channel, 105)
if err != nil {
logger.Error("Drawgold failed err=%v", err)
resp.Message = "从存钱罐提取金币失败了"
resp.Code = ERROR_DRAWGOLD_FAILED
break
}
uinfo.GetFromGuanCnt++
uinfo.Achieve.SumGetGuan++
uinfo.GuanGold = uinfo.GuanGold - rdata.Goldnum
uinfo.RealGold = goldnum
//uinfo.RealGold += rdata.Goldnum
resp.Data.Guangold = uinfo.GuanGold
resp.Data.Wallgold = uinfo.RealGold
resp.Data.Totalfetchcnt = uinfo.Achieve.SumGetGuan
resp.Data.Getgoldnum = realgold
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetguangold(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetguangoldResp
resp.Code = 0
var rdata GetguangoldReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetguangold data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
uinfo, err := GetUserInfo(uniqueuuid)
if err != nil || uinfo == nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
mcfg := jsonconf.GetMoneyBoxCfg(uinfo.Lv)
if mcfg == nil {
logger.Error("GetMoneyBoxCfg failed err=%v", err)
resp.Message = "获取配置失败"
resp.Code = ERROR_GETCONFIG_FAILED
break
}
uinfo.GuanGold += rdata.Goldnum
if uinfo.GuanGold >= mcfg.Max {
uinfo.GuanGold = mcfg.Max
}
resp.Data.Guangold = uinfo.GuanGold
//uinfo.Task.GetGuanGold += rdata.Goldnum
uinfo.Task.GetGuanGold++
SaveUserInfo(uinfo, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
}
func HandlerGetuserdata(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp GetuserdataResp
resp.Code = 0
var rdata GetuserdataReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerGetuserdata data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
data, err := GetUserInfo(uniqueuuid)
if err != nil || data == nil {
resp.Code = ERROR_SRV_ERROR
resp.Message = "ERROR_SRV_ERROR"
break
}
//此处处理一下从sdk拉取钱包金币数量
gold, err := GetCoinFromSdk(uuid, rdata.Gameid, rdata.Channel)
if err == nil {
data.RealGold = gold
} else {
logger.Error("GetCoinFromSdk failed err=%v", err)
}
resp.Data.Walletgold = data.RealGold
resp.Data.Guangold = data.GuanGold
resp.Data.Leftredbagcnt = data.WatchAddsTime
resp.Data.Userexp = data.Exp
resp.Data.Userlv = data.Lv
resp.Data.Leftfreeredbag = data.LeftFreeRB
resp.Data.Sumloginday = data.SumLoginDay
resp.Data.Shakeleftcnt = data.ShakeTime
//SaveUserInfo(data, uniqueuuid)
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
logger.Info("###HandlerLogin###rdata:%v", string(respstr))
}
func HandlerLogin(w http.ResponseWriter, data string, uuid int) {
SetHeader(w)
var resp UserLoginResp
resp.Code = 0
var rdata UserLoginReq
err := json.Unmarshal([]byte(data), &rdata)
for {
if err != nil {
logger.Info("json decode HandlerLogin data failed:%v,for:%v", err, data)
resp.Message = "json解析错误"
resp.Code = ERROR_JSONUNMASH_ERROR
break
}
//需要加上渠道才是唯一的玩家id,不同渠道视为不同数据
uniqueuuid := strconv.Itoa(uuid) + rdata.Channel
//此处需要做一下数据兼容 先判断uuid+channel的key是否存在
//先判断一下是否是新用户
isexist, err := redishandler.GetRedisClient().HExists(redis.USER_DATA_KEY, uniqueuuid)
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
if !isexist {
//不存在
//属于新登录的玩家数据
//需要判断是否存在老的版本的数据
err = InitUserInfo(&rdata, &resp, uuid, uniqueuuid)
/*isexist, err = redishandler.GetRedisClient().HExists(redis.USER_DATA_KEY, strconv.Itoa(uuid))
if err == nil && isexist {
logger.Info("HandlerLogin111111111111")
//如果存在老的数据 做数据迁移
oldstr, err := redishandler.GetRedisClient().HGet(redis.USER_DATA_KEY, strconv.Itoa(uuid))
if err != nil {
logger.Error("HandlerLogin redis failed err=%v,uuid=%v", err, uuid)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
err = redishandler.GetRedisClient().HSet(redis.USER_DATA_KEY, uniqueuuid, oldstr)
if err != nil {
logger.Error("HandlerLogin redis failed err=%v,uuid=%v", err, uuid)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
logger.Info("HandlerLogin uuid=%v do set oldstr=%v", uuid, oldstr)
err = GetUserData(uuid, uniqueuuid, &rdata, &resp)
if err == nil {
//删除老的数据
redishandler.GetRedisClient().HDel(redis.USER_DATA_KEY, strconv.Itoa(uuid))
logger.Info("HandlerLogin uuid=%v do set", uuid)
}
} else {
logger.Info("HandlerLogin22222222222222222")
//不存在老的数据 之间走新号流程
err = InitUserInfo(&rdata, &resp, uuid, uniqueuuid)
}*/
} else {
//已经迁移过的数据之间返回
//已经登陆过了 需要获取玩家数据
err = GetUserData(uuid, uniqueuuid, &rdata, &resp)
}
if err != nil {
logger.Error("redis failed err=%v", err)
resp.Message = "服务器错误"
resp.Code = ERROR_SRV_ERROR
break
}
resp.Code = ERROR_OK
break
}
//回包
respstr, _ := json.Marshal(&resp)
fmt.Fprint(w, string(respstr))
logger.Info("###HandlerLogin###rdata:%v", string(respstr))
}