Commit efcb024017cabb35d13885e4e02dd545d4e6b2c6
1 parent
a2588efe
Exists in
master
style💄:代码精简
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2 changed files
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3 additions
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3 deletions
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service/roomrank/handle.go
| @@ -87,7 +87,7 @@ func HandleInfo(req *models.ReqRoomRankInfo) (code string, rsp models.RspRoomRan | @@ -87,7 +87,7 @@ func HandleInfo(req *models.ReqRoomRankInfo) (code string, rsp models.RspRoomRan | ||
| 87 | } | 87 | } |
| 88 | 88 | ||
| 89 | // 找到原房间 | 89 | // 找到原房间 |
| 90 | - roomOld, hasOldRoom := TryGetRoom(gameId, req.TopType, player, config, playerLevel, activityTime) | 90 | + roomOld, hasOldRoom := TryGetRoom(gameId, req.TopType, player, config) |
| 91 | if hasOldRoom { | 91 | if hasOldRoom { |
| 92 | rsp.RoomRankInfo = GetInfoFromRoom(gameId, player, roomOld, config) | 92 | rsp.RoomRankInfo = GetInfoFromRoom(gameId, player, roomOld, config) |
| 93 | return | 93 | return |
| @@ -258,7 +258,7 @@ func HandleAddScore(req *models.ReqRoomRankAddScore) (code string, rsp models.Rs | @@ -258,7 +258,7 @@ func HandleAddScore(req *models.ReqRoomRankAddScore) (code string, rsp models.Rs | ||
| 258 | SaveRecordAddScore(gameId, NewRecordAddScore(recordBase, req.AddScore, oldScore, newScore)) | 258 | SaveRecordAddScore(gameId, NewRecordAddScore(recordBase, req.AddScore, oldScore, newScore)) |
| 259 | 259 | ||
| 260 | // 找到原房间 | 260 | // 找到原房间 |
| 261 | - roomOld, hasOldRoom := TryGetRoom(gameId, req.TopType, player, config, playerLevel, activityTime) | 261 | + roomOld, hasOldRoom := TryGetRoom(gameId, req.TopType, player, config) |
| 262 | if hasOldRoom { | 262 | if hasOldRoom { |
| 263 | // 房间排行增加积分 | 263 | // 房间排行增加积分 |
| 264 | UpdatePlayerScore(roomOld, player) | 264 | UpdatePlayerScore(roomOld, player) |
service/roomrank/room.go
| @@ -88,7 +88,7 @@ func FindRoom(gameId string, topType int, activityId int64, roomConfigId int, ac | @@ -88,7 +88,7 @@ func FindRoom(gameId string, topType int, activityId int64, roomConfigId int, ac | ||
| 88 | } | 88 | } |
| 89 | 89 | ||
| 90 | // TryGetRoom 尝试获取房间 | 90 | // TryGetRoom 尝试获取房间 |
| 91 | -func TryGetRoom(gameId string, topType int, player *Player, config *confroomrank.ActivityConfig, playerLevel int, activityTime int64) (room *Room, hasRoom bool) { | 91 | +func TryGetRoom(gameId string, topType int, player *Player, config *confroomrank.ActivityConfig) (room *Room, hasRoom bool) { |
| 92 | hasRoom = false | 92 | hasRoom = false |
| 93 | // 查找玩家所在的房间 | 93 | // 查找玩家所在的房间 |
| 94 | room, hasRoom = LoadRoom(gameId, topType, config.Id, player.RoomUid) | 94 | room, hasRoom = LoadRoom(gameId, topType, config.Id, player.RoomUid) |