Commit c2bc0824abc2e385943b0d262da70e5783101689

Authored by 王家文
1 parent 23f685c4
Exists in master and in 1 other branch dev-wjw

feat✨:游戏功能配置

configs/conf-cardholder-decode.go
... ... @@ -1,169 +0,0 @@
1   -package configs
2   -
3   -import (
4   - "apigame/util/util-lx/lxalilog"
5   - "encoding/json"
6   - "errors"
7   - "fmt"
8   - "strings"
9   -)
10   -
11   -// Decode 解析配置原始数据
12   -func (c *CardActivityConfig) Decode(gameId string, configRaw *CardActivityConfigRaw) {
13   - c.GameId = gameId
14   - c.Raw = configRaw
15   -
16   - c.Id = configRaw.Id
17   - c.OpenLevel = configRaw.OpenLevel
18   - c.PreviewTime = configRaw.PreviewTime
19   - c.StartTime = configRaw.StartTime
20   - c.EndTime = configRaw.EndTime
21   - c.Round = configRaw.Round
22   -
23   - c.Awards = make(map[string]string)
24   - c.AlbumConfig = make(map[int]AlbumConfig)
25   - c.CardConfig = make(map[int]CardConfig)
26   - c.CardholderConfig = make(map[string]OpenCardholderConfig)
27   - c.NormalCardStarConfig = make(map[string]NormalCardStarConfig)
28   - c.CardSequenceConfig = make(map[string]CardSequenceConfig)
29   - c.StarShopConfig = make(map[int]StarShopConfig)
30   - // 解析奖励
31   - {
32   - err := json.Unmarshal([]byte(configRaw.Awards), &c.Awards)
33   - if err != nil {
34   - lxalilog.Errors(err, configRaw.Awards, gameId, configRaw.Id)
35   - return
36   - }
37   - }
38   - // 卡组配置
39   - {
40   - configs := make([]AlbumConfig, 0)
41   - err := json.Unmarshal([]byte(configRaw.AlbumConfig), &configs)
42   - if err != nil {
43   - lxalilog.Errors(err, configRaw.AlbumConfig, gameId, configRaw.Id)
44   - return
45   - }
46   - for _, i2 := range configs {
47   - c.AlbumConfig[i2.SetId] = i2
48   - }
49   - }
50   - // 卡牌配置
51   - {
52   - configs := make([]CardConfig, 0)
53   - err := json.Unmarshal([]byte(configRaw.CardConfig), &configs)
54   - if err != nil {
55   - lxalilog.Errors(err, configRaw.CardConfig, gameId, configRaw.Id)
56   - return
57   - }
58   - for _, i2 := range configs {
59   - c.CardConfig[i2.Id] = i2
60   - }
61   - }
62   - // 卡包开卡规则
63   - {
64   - configs := make([]OpenCardholderConfig, 0)
65   - err := json.Unmarshal([]byte(configRaw.CardHolderConfig), &configs)
66   - if err != nil {
67   - lxalilog.Errors(err, configRaw.CardHolderConfig, gameId, configRaw.Id)
68   - return
69   - }
70   - for _, i2 := range configs {
71   - c.CardholderConfig[i2.Id] = i2
72   - }
73   - }
74   - // 卡片星级配置
75   - {
76   - configs := make([]NormalCardStarConfig, 0)
77   - err := json.Unmarshal([]byte(configRaw.NormalCardStarSequence), &configs)
78   - if err != nil {
79   - lxalilog.Errors(err, configRaw.NormalCardStarSequence, gameId, configRaw.Id)
80   - return
81   - }
82   - for _, i2 := range configs {
83   - i2.NormalCardSequenceIds = strings.Split(i2.NormalCardSequenceId, ",")
84   - combineId := CombineIdSequenceIdCohort(i2.Id, i2.SequenceId, i2.Cohort)
85   - c.NormalCardStarConfig[combineId] = i2
86   - }
87   - }
88   - // 卡片星级对应卡牌配置
89   - {
90   - configs := make([]CardSequenceConfig, 0)
91   - err := json.Unmarshal([]byte(configRaw.CardSequenceConfig), &configs)
92   - if err != nil {
93   - lxalilog.Errors(err, configRaw.CardSequenceConfig, gameId, configRaw.Id)
94   - return
95   - }
96   - for _, i2 := range configs {
97   - i2.CardIdLists = strings.Split(i2.CardIdList, ",")
98   - combineId := CombineIdSequenceIdCohort(i2.Id, i2.SequenceId, i2.Cohort)
99   - c.CardSequenceConfig[combineId] = i2
100   - }
101   - }
102   - // 星星商店配置
103   - {
104   - configs := make([]StarShopConfig, 0)
105   - err := json.Unmarshal([]byte(configRaw.StarShopConfig), &configs)
106   - if err != nil {
107   - lxalilog.Errors(err, configRaw.StarShopConfig, gameId, configRaw.Id)
108   - return
109   - }
110   - for _, i2 := range configs {
111   - c.StarShopConfig[i2.Id] = i2
112   - }
113   - }
114   -
115   - c.GenerateConfigClient()
116   -}
117   -
118   -// GenerateConfigClient 生成给客户端的配置
119   -func (c *CardActivityConfig) GenerateConfigClient() {
120   - configClient := &CardActivityConfigClient{
121   - Id: c.Id,
122   - RoundAwards: c.Awards,
123   - Albums: make([]AlbumConfig, 0),
124   - Cards: make([]CardConfig, 0),
125   - Holders: make([]OpenCardholderConfig, 0),
126   - StarShop: make([]StarShopConfig, 0),
127   - }
128   - for _, i2 := range c.AlbumConfig {
129   - configClient.Albums = append(configClient.Albums, i2)
130   - }
131   - for _, i2 := range c.CardConfig {
132   - configClient.Cards = append(configClient.Cards, i2)
133   - }
134   - for _, i2 := range c.CardholderConfig {
135   - configClient.Holders = append(configClient.Holders, i2)
136   - }
137   - for _, i2 := range c.StarShopConfig {
138   - configClient.StarShop = append(configClient.StarShop, i2)
139   - }
140   - c.Client = configClient
141   -}
142   -
143   -// CombineIdSequenceIdCohort 组合ID k=ID_用户序列_用户分组
144   -func CombineIdSequenceIdCohort(id, sequenceId, cohort string) string {
145   - return fmt.Sprintf("%s_%s_%s", id, sequenceId, cohort)
146   -}
147   -
148   -// FindNormalCardStarConfig 查找配置 非保底卡星级ID
149   -func (c *CardActivityConfig) FindNormalCardStarConfig(id, sequenceId, cohort string) (conf NormalCardStarConfig, has bool) {
150   - combineId := CombineIdSequenceIdCohort(id, sequenceId, cohort)
151   - conf, has = c.NormalCardStarConfig[combineId]
152   - if !has {
153   - lxalilog.Errors(errors.New("ht_cardholder NormalCardStarConfig error"), id, sequenceId, cohort)
154   - }
155   - return
156   -}
157   -
158   -// FindCardSequenceConfig 查找配置 星级ID对应的卡片
159   -func (c *CardActivityConfig) FindCardSequenceConfig(id, sequenceId, cohort string) (conf CardSequenceConfig, has bool) {
160   - combineId := CombineIdSequenceIdCohort(id, sequenceId, cohort)
161   - conf, has = c.CardSequenceConfig[combineId]
162   - if !has {
163   - lxalilog.Errors(errors.New("ht_cardholder CardSequenceConfig error"), id, sequenceId, cohort)
164   - fmt.Println(id)
165   - fmt.Println(sequenceId)
166   - fmt.Println(cohort)
167   - }
168   - return
169   -}
configs/conf-cardholder.go
... ... @@ -1,137 +0,0 @@
1   -package configs
2   -
3   -import (
4   - "apigame/service-common/svconst"
5   - "apigame/service-common/svmysql"
6   - "apigame/service-common/svredis"
7   - "fmt"
8   -)
9   -
10   -// CardActivityConfig 卡牌活动配置 分析后数据
11   -type CardActivityConfig struct {
12   - Raw *CardActivityConfigRaw `json:"-"`
13   -
14   - Id int64 // ID
15   - OpenLevel int // 开启等级
16   - PreviewTime int64 // 预告时间
17   - StartTime int64 // 开始时间
18   - EndTime int64 // 结束时间
19   - Round int // 轮数
20   -
21   - Awards map[string]string // 奖励配置
22   - AlbumConfig map[int]AlbumConfig // 卡组配置
23   - CardConfig map[int]CardConfig // 卡牌配置
24   - CardholderConfig map[string]OpenCardholderConfig // 卡包开卡规则
25   - NormalCardStarConfig map[string]NormalCardStarConfig // k=ID_用户序列_用户分组 卡片星级配置
26   - CardSequenceConfig map[string]CardSequenceConfig // k=ID_用户序列_用户分组 卡片星级对应卡牌配置
27   - StarShopConfig map[int]StarShopConfig // 星星商店配置
28   -
29   - Client *CardActivityConfigClient
30   - GameId string // 所属游戏ID
31   -}
32   -
33   -func (c *CardActivityConfig) RedisInfo(suffix string) *svredis.RedisInfo {
34   - tableName := svconst.MYSQL_TABLE_S_CARDHOLDER_CONFIG
35   - return &svredis.RedisInfo{
36   - CacheKey: fmt.Sprintf("%s:%s:%s", svconst.REDIS_CACHEP_REFIX, tableName, suffix),
37   - CacheTime: 300,
38   - }
39   -}
40   -
41   -// CardActivityConfigRaw 卡牌活动配置 原始数据
42   -type CardActivityConfigRaw struct {
43   - Id int64 // ID
44   - OpenLevel int // 开启等级
45   - PreviewTime int64 // 预告时间
46   - StartTime int64 // 开始时间
47   - EndTime int64 // 结束时间
48   - Round int // 轮数
49   -
50   - Awards string // 奖励配置
51   - AlbumConfig string // 卡组配置
52   - CardConfig string // 卡牌配置
53   - CardHolderConfig string // 卡包开卡规则
54   - NormalCardStarSequence string // 卡片星级配置
55   - CardSequenceConfig string // 卡片星级对应卡牌配置
56   - StarShopConfig string // 星星商店配置
57   -
58   - Ver string // 版本号
59   - Status int // 状态 0=关闭 1=开启
60   - UpdateTime int64 // 修改时间戳
61   -}
62   -
63   -func (c *CardActivityConfigRaw) MysqlInfo(suffix string) *svmysql.MysqlInfo {
64   - tableName := svconst.MYSQL_TABLE_S_CARDHOLDER_CONFIG
65   - return &svmysql.MysqlInfo{
66   - DbMysql: svconst.DbConfig.Where("status = ?", 1),
67   - TableName: fmt.Sprintf("%s_%s", tableName, suffix),
68   - }
69   -}
70   -
71   -// CardActivityConfigClient 卡牌活动配置 给客户端数据
72   -type CardActivityConfigClient struct {
73   - Id int64 `form:"id" json:"id"` // ID
74   - RoundAwards map[string]string `form:"round_awards" json:"round_awards"` // 轮次奖励配置
75   - Albums []AlbumConfig `form:"albums" json:"albums"` // 卡组配置
76   - Cards []CardConfig `form:"cards" json:"cards"` // 卡牌配置
77   - Holders []OpenCardholderConfig `form:"holders" json:"holders"` // 卡包开卡规则
78   - StarShop []StarShopConfig `form:"star_shop" json:"star_shop"` // 星星商店配置
79   -}
80   -
81   -// AlbumConfig 卡组表
82   -type AlbumConfig struct {
83   - SetId int `json:"set_id"` // 卡组名
84   - Name int `json:"name"` // 卡组图片
85   - Icon string `json:"icon"` // 卡组id
86   - Rewards map[string]string `json:"rewards"` // 集齐奖励 k=轮次
87   - StartTime int64 `json:"start_time"` // 开始时间
88   - EndTime int64 `json:"end_time"` // 结束时间
89   -}
90   -
91   -// CardConfig 卡牌表
92   -type CardConfig struct {
93   - Id int `json:"id"` // ID
94   - Name int `json:"name"` // 卡牌名字
95   - Icon int `json:"icon"` // 卡牌图标
96   - Desc int `json:"desc"` // 卡牌描述
97   - SetId int `json:"album_setid"` // 卡组id
98   - Star int `json:"star"` // 星级
99   - IsGold int `json:"is_gold"` // 是否是金卡
100   - IsSend int `json:"is_send"` // 卡片是否可赠送
101   -}
102   -
103   -// OpenCardholderConfig 卡包开卡规则表
104   -type OpenCardholderConfig struct {
105   - Id string `json:"id"` // ID
106   - IsGoldCardholder int `json:"is_gold_card_holder"` // 是否是金卡包
107   - IsNew int `json:"is_new"` // 是否是新卡包
108   - GuaranteedStarCardId string `json:"guaranteed_star_card_id"` // 保底卡星级序列ID
109   - NormalCardNumber int `json:"normal_card_number"` // 非保底卡数量
110   - MinimumGuaranteeCardId string `json:"minimum_guarantee_card_id"` // 非保底卡牌序列ID
111   - ActivityId int `json:"activity_id"` // 对应活动ID
112   -}
113   -
114   -// NormalCardStarConfig 非保底卡星级ID
115   -type NormalCardStarConfig struct {
116   - Id string `json:"id"` // ID
117   - SequenceId string `json:"user_sequence_id"` // 用户序列组ID
118   - Cohort string `json:"cohort"` // 用户分组
119   - NormalCardSequenceId string `json:"normal_card_sequence_id"` // 非保底星级序列
120   - NormalCardSequenceIds []string `json:"normal_card_sequence_ids"` // 非保底星级序列
121   -}
122   -
123   -// CardSequenceConfig 星级ID对应的卡片
124   -type CardSequenceConfig struct {
125   - Id string `json:"id"` // ID
126   - SequenceId string `json:"user_sequence_id"` // 用户序列组ID
127   - Cohort string `json:"cohort"` // 用户分组
128   - CardIdList string `json:"card_id_list"` // 卡牌抽取序列
129   - CardIdLists []string `json:"card_id_lists"` // 卡牌抽取序列
130   -}
131   -
132   -// StarShopConfig 星星商店配置
133   -type StarShopConfig struct {
134   - Id int `json:"id"` // ID
135   - NeedStarNumber int `json:"need_star_number"` // 需求星星数
136   - CardBagIds []int `json:"card_bag_ids"` // 可换取的卡包ID {卡包类型,卡包ID,卡包数量}
137   -}
configs/conf-roomrank.go
... ... @@ -34,7 +34,7 @@ func (c *RoomRankConfig) RedisInfo(suffix string) *svredis.RedisInfo {
34 34  
35 35 // RoomRankConfigRaw 房间排行活动配置 原始数据
36 36 type RoomRankConfigRaw struct {
37   - Id int64 // ID
  37 + Id int64 `gorm:"column:id;primaryKey"` // ID
38 38 OpenLevel int // 开启等级
39 39 PreviewTime int64 // 预告时间
40 40 StartTime int64 // 开始时间
... ...
configs/confcardholder/config.go 0 → 100644
... ... @@ -0,0 +1,137 @@
  1 +package confcardholder
  2 +
  3 +import (
  4 + "apigame/service-common/svconst"
  5 + "apigame/service-common/svmysql"
  6 + "apigame/service-common/svredis"
  7 + "fmt"
  8 +)
  9 +
  10 +// ActivityConfig 卡牌活动配置 分析后数据
  11 +type ActivityConfig struct {
  12 + Raw *ActivityConfigRaw `json:"-"`
  13 +
  14 + Id int64 // ID
  15 + OpenLevel int // 开启等级
  16 + PreviewTime int64 // 预告时间
  17 + StartTime int64 // 开始时间
  18 + EndTime int64 // 结束时间
  19 + Round int // 轮数
  20 +
  21 + Awards map[string]string // 奖励配置
  22 + AlbumConfig map[int]AlbumConfig // 卡组配置
  23 + CardConfig map[int]CardConfig // 卡牌配置
  24 + CardholderConfig map[string]OpenCardholderConfig // 卡包开卡规则
  25 + NormalCardStarConfig map[string]NormalCardStarConfig // k=ID_用户序列_用户分组 卡片星级配置
  26 + CardSequenceConfig map[string]CardSequenceConfig // k=ID_用户序列_用户分组 卡片星级对应卡牌配置
  27 + StarShopConfig map[int]StarShopConfig // 星星商店配置
  28 +
  29 + Client *CardActivityConfigClient
  30 + GameId string // 所属游戏ID
  31 +}
  32 +
  33 +func (c *ActivityConfig) RedisInfo(suffix string) *svredis.RedisInfo {
  34 + tableName := svconst.MYSQL_TABLE_S_CARDHOLDER_CONFIG
  35 + return &svredis.RedisInfo{
  36 + CacheKey: fmt.Sprintf("%s:%s:%s:%d", svconst.REDIS_CACHEP_REFIX, tableName, suffix, c.Id),
  37 + CacheTime: 300,
  38 + }
  39 +}
  40 +
  41 +// ActivityConfigRaw 卡牌活动配置 原始数据
  42 +type ActivityConfigRaw struct {
  43 + Id int64 `gorm:"column:id;primaryKey"` // ID
  44 + OpenLevel int // 开启等级
  45 + PreviewTime int64 // 预告时间
  46 + StartTime int64 // 开始时间
  47 + EndTime int64 // 结束时间
  48 + Round int // 轮数
  49 +
  50 + Awards string // 奖励配置
  51 + AlbumConfig string // 卡组配置
  52 + CardConfig string // 卡牌配置
  53 + CardHolderConfig string // 卡包开卡规则
  54 + NormalCardStarSequence string // 卡片星级配置
  55 + CardSequenceConfig string // 卡片星级对应卡牌配置
  56 + StarShopConfig string // 星星商店配置
  57 +
  58 + Ver string // 版本号
  59 + Status int // 状态 0=关闭 1=开启
  60 + UpdateTime int64 // 修改时间戳
  61 +}
  62 +
  63 +func (c *ActivityConfigRaw) MysqlInfo(suffix string) *svmysql.MysqlInfo {
  64 + tableName := svconst.MYSQL_TABLE_S_CARDHOLDER_CONFIG
  65 + return &svmysql.MysqlInfo{
  66 + DbMysql: svconst.DbConfig,
  67 + TableName: fmt.Sprintf("%s_%s", tableName, suffix),
  68 + }
  69 +}
  70 +
  71 +// CardActivityConfigClient 卡牌活动配置 给客户端数据
  72 +type CardActivityConfigClient struct {
  73 + Id int64 `form:"id" json:"id"` // ID
  74 + RoundAwards map[string]string `form:"round_awards" json:"round_awards"` // 轮次奖励配置
  75 + Albums []AlbumConfig `form:"albums" json:"albums"` // 卡组配置
  76 + Cards []CardConfig `form:"cards" json:"cards"` // 卡牌配置
  77 + Holders []OpenCardholderConfig `form:"holders" json:"holders"` // 卡包开卡规则
  78 + StarShop []StarShopConfig `form:"star_shop" json:"star_shop"` // 星星商店配置
  79 +}
  80 +
  81 +// AlbumConfig 卡组表
  82 +type AlbumConfig struct {
  83 + SetId int `json:"set_id"` // 卡组名
  84 + Name int `json:"name"` // 卡组图片
  85 + Icon string `json:"icon"` // 卡组id
  86 + Rewards map[string]string `json:"rewards"` // 集齐奖励 k=轮次
  87 + StartTime int64 `json:"start_time"` // 开始时间
  88 + EndTime int64 `json:"end_time"` // 结束时间
  89 +}
  90 +
  91 +// CardConfig 卡牌表
  92 +type CardConfig struct {
  93 + Id int `json:"id"` // ID
  94 + Name int `json:"name"` // 卡牌名字
  95 + Icon int `json:"icon"` // 卡牌图标
  96 + Desc int `json:"desc"` // 卡牌描述
  97 + SetId int `json:"album_setid"` // 卡组id
  98 + Star int `json:"star"` // 星级
  99 + IsGold int `json:"is_gold"` // 是否是金卡
  100 + IsSend int `json:"is_send"` // 卡片是否可赠送
  101 +}
  102 +
  103 +// OpenCardholderConfig 卡包开卡规则表
  104 +type OpenCardholderConfig struct {
  105 + Id string `json:"id"` // ID
  106 + IsGoldCardholder int `json:"is_gold_card_holder"` // 是否是金卡包
  107 + IsNew int `json:"is_new"` // 是否是新卡包
  108 + GuaranteedStarCardId string `json:"guaranteed_star_card_id"` // 保底卡星级序列ID
  109 + NormalCardNumber int `json:"normal_card_number"` // 非保底卡数量
  110 + MinimumGuaranteeCardId string `json:"minimum_guarantee_card_id"` // 非保底卡牌序列ID
  111 + ActivityId int `json:"activity_id"` // 对应活动ID
  112 +}
  113 +
  114 +// NormalCardStarConfig 非保底卡星级ID
  115 +type NormalCardStarConfig struct {
  116 + Id string `json:"id"` // ID
  117 + SequenceId string `json:"user_sequence_id"` // 用户序列组ID
  118 + Cohort string `json:"cohort"` // 用户分组
  119 + NormalCardSequenceId string `json:"normal_card_sequence_id"` // 非保底星级序列
  120 + NormalCardSequenceIds []string `json:"normal_card_sequence_ids"` // 非保底星级序列
  121 +}
  122 +
  123 +// CardSequenceConfig 星级ID对应的卡片
  124 +type CardSequenceConfig struct {
  125 + Id string `json:"id"` // ID
  126 + SequenceId string `json:"user_sequence_id"` // 用户序列组ID
  127 + Cohort string `json:"cohort"` // 用户分组
  128 + CardIdList string `json:"card_id_list"` // 卡牌抽取序列
  129 + CardIdLists []string `json:"card_id_lists"` // 卡牌抽取序列
  130 +}
  131 +
  132 +// StarShopConfig 星星商店配置
  133 +type StarShopConfig struct {
  134 + Id int `json:"id"` // ID
  135 + NeedStarNumber int `json:"need_star_number"` // 需求星星数
  136 + CardBagIds []int `json:"card_bag_ids"` // 可换取的卡包ID {卡包类型,卡包ID,卡包数量}
  137 +}
... ...
configs/confcardholder/decode.go 0 → 100644
... ... @@ -0,0 +1,169 @@
  1 +package confcardholder
  2 +
  3 +import (
  4 + "apigame/util/util-lx/lxalilog"
  5 + "encoding/json"
  6 + "errors"
  7 + "fmt"
  8 + "strings"
  9 +)
  10 +
  11 +// Decode 解析配置原始数据
  12 +func (c *ActivityConfig) Decode(gameId string, configRaw *ActivityConfigRaw) {
  13 + c.GameId = gameId
  14 + c.Raw = configRaw
  15 +
  16 + c.Id = configRaw.Id
  17 + c.OpenLevel = configRaw.OpenLevel
  18 + c.PreviewTime = configRaw.PreviewTime
  19 + c.StartTime = configRaw.StartTime
  20 + c.EndTime = configRaw.EndTime
  21 + c.Round = configRaw.Round
  22 +
  23 + c.Awards = make(map[string]string)
  24 + c.AlbumConfig = make(map[int]AlbumConfig)
  25 + c.CardConfig = make(map[int]CardConfig)
  26 + c.CardholderConfig = make(map[string]OpenCardholderConfig)
  27 + c.NormalCardStarConfig = make(map[string]NormalCardStarConfig)
  28 + c.CardSequenceConfig = make(map[string]CardSequenceConfig)
  29 + c.StarShopConfig = make(map[int]StarShopConfig)
  30 + // 解析奖励
  31 + {
  32 + err := json.Unmarshal([]byte(configRaw.Awards), &c.Awards)
  33 + if err != nil {
  34 + lxalilog.Errors(err, configRaw.Awards, gameId, configRaw.Id)
  35 + return
  36 + }
  37 + }
  38 + // 卡组配置
  39 + {
  40 + configs := make([]AlbumConfig, 0)
  41 + err := json.Unmarshal([]byte(configRaw.AlbumConfig), &configs)
  42 + if err != nil {
  43 + lxalilog.Errors(err, configRaw.AlbumConfig, gameId, configRaw.Id)
  44 + return
  45 + }
  46 + for _, i2 := range configs {
  47 + c.AlbumConfig[i2.SetId] = i2
  48 + }
  49 + }
  50 + // 卡牌配置
  51 + {
  52 + configs := make([]CardConfig, 0)
  53 + err := json.Unmarshal([]byte(configRaw.CardConfig), &configs)
  54 + if err != nil {
  55 + lxalilog.Errors(err, configRaw.CardConfig, gameId, configRaw.Id)
  56 + return
  57 + }
  58 + for _, i2 := range configs {
  59 + c.CardConfig[i2.Id] = i2
  60 + }
  61 + }
  62 + // 卡包开卡规则
  63 + {
  64 + configs := make([]OpenCardholderConfig, 0)
  65 + err := json.Unmarshal([]byte(configRaw.CardHolderConfig), &configs)
  66 + if err != nil {
  67 + lxalilog.Errors(err, configRaw.CardHolderConfig, gameId, configRaw.Id)
  68 + return
  69 + }
  70 + for _, i2 := range configs {
  71 + c.CardholderConfig[i2.Id] = i2
  72 + }
  73 + }
  74 + // 卡片星级配置
  75 + {
  76 + configs := make([]NormalCardStarConfig, 0)
  77 + err := json.Unmarshal([]byte(configRaw.NormalCardStarSequence), &configs)
  78 + if err != nil {
  79 + lxalilog.Errors(err, configRaw.NormalCardStarSequence, gameId, configRaw.Id)
  80 + return
  81 + }
  82 + for _, i2 := range configs {
  83 + i2.NormalCardSequenceIds = strings.Split(i2.NormalCardSequenceId, ",")
  84 + combineId := CombineIdSequenceIdCohort(i2.Id, i2.SequenceId, i2.Cohort)
  85 + c.NormalCardStarConfig[combineId] = i2
  86 + }
  87 + }
  88 + // 卡片星级对应卡牌配置
  89 + {
  90 + configs := make([]CardSequenceConfig, 0)
  91 + err := json.Unmarshal([]byte(configRaw.CardSequenceConfig), &configs)
  92 + if err != nil {
  93 + lxalilog.Errors(err, configRaw.CardSequenceConfig, gameId, configRaw.Id)
  94 + return
  95 + }
  96 + for _, i2 := range configs {
  97 + i2.CardIdLists = strings.Split(i2.CardIdList, ",")
  98 + combineId := CombineIdSequenceIdCohort(i2.Id, i2.SequenceId, i2.Cohort)
  99 + c.CardSequenceConfig[combineId] = i2
  100 + }
  101 + }
  102 + // 星星商店配置
  103 + {
  104 + configs := make([]StarShopConfig, 0)
  105 + err := json.Unmarshal([]byte(configRaw.StarShopConfig), &configs)
  106 + if err != nil {
  107 + lxalilog.Errors(err, configRaw.StarShopConfig, gameId, configRaw.Id)
  108 + return
  109 + }
  110 + for _, i2 := range configs {
  111 + c.StarShopConfig[i2.Id] = i2
  112 + }
  113 + }
  114 +
  115 + c.GenerateConfigClient()
  116 +}
  117 +
  118 +// GenerateConfigClient 生成给客户端的配置
  119 +func (c *ActivityConfig) GenerateConfigClient() {
  120 + configClient := &CardActivityConfigClient{
  121 + Id: c.Id,
  122 + RoundAwards: c.Awards,
  123 + Albums: make([]AlbumConfig, 0),
  124 + Cards: make([]CardConfig, 0),
  125 + Holders: make([]OpenCardholderConfig, 0),
  126 + StarShop: make([]StarShopConfig, 0),
  127 + }
  128 + for _, i2 := range c.AlbumConfig {
  129 + configClient.Albums = append(configClient.Albums, i2)
  130 + }
  131 + for _, i2 := range c.CardConfig {
  132 + configClient.Cards = append(configClient.Cards, i2)
  133 + }
  134 + for _, i2 := range c.CardholderConfig {
  135 + configClient.Holders = append(configClient.Holders, i2)
  136 + }
  137 + for _, i2 := range c.StarShopConfig {
  138 + configClient.StarShop = append(configClient.StarShop, i2)
  139 + }
  140 + c.Client = configClient
  141 +}
  142 +
  143 +// CombineIdSequenceIdCohort 组合ID k=ID_用户序列_用户分组
  144 +func CombineIdSequenceIdCohort(id, sequenceId, cohort string) string {
  145 + return fmt.Sprintf("%s_%s_%s", id, sequenceId, cohort)
  146 +}
  147 +
  148 +// FindNormalCardStarConfig 查找配置 非保底卡星级ID
  149 +func (c *ActivityConfig) FindNormalCardStarConfig(id, sequenceId, cohort string) (conf NormalCardStarConfig, has bool) {
  150 + combineId := CombineIdSequenceIdCohort(id, sequenceId, cohort)
  151 + conf, has = c.NormalCardStarConfig[combineId]
  152 + if !has {
  153 + lxalilog.Errors(errors.New("ht_cardholder NormalCardStarConfig error"), id, sequenceId, cohort)
  154 + }
  155 + return
  156 +}
  157 +
  158 +// FindCardSequenceConfig 查找配置 星级ID对应的卡片
  159 +func (c *ActivityConfig) FindCardSequenceConfig(id, sequenceId, cohort string) (conf CardSequenceConfig, has bool) {
  160 + combineId := CombineIdSequenceIdCohort(id, sequenceId, cohort)
  161 + conf, has = c.CardSequenceConfig[combineId]
  162 + if !has {
  163 + lxalilog.Errors(errors.New("ht_cardholder CardSequenceConfig error"), id, sequenceId, cohort)
  164 + fmt.Println(id)
  165 + fmt.Println(sequenceId)
  166 + fmt.Println(cohort)
  167 + }
  168 + return
  169 +}
... ...
configs/confcardholder/get.go 0 → 100644
... ... @@ -0,0 +1,81 @@
  1 +package confcardholder
  2 +
  3 +import (
  4 + "apigame/service-common/svconst"
  5 + "apigame/service-common/svmysql"
  6 + "apigame/service-common/svredis"
  7 + "apigame/util/util-lx/lxalilog"
  8 + "apigame/util/util-lx/lxtime"
  9 + "apigame/util/utstring"
  10 + "apigame/util/zredis"
  11 + "fmt"
  12 +)
  13 +
  14 +// GetCurrent 获取 当前配置
  15 +func GetCurrent(gameId string) (conf *ActivityConfig, has bool) {
  16 + currentKey := fmt.Sprintf("%s:%s:%s:current",
  17 + svconst.REDIS_CACHEP_REFIX,
  18 + svconst.MYSQL_TABLE_S_CARDHOLDER_CONFIG,
  19 + gameId)
  20 + currentId := zredis.GetInt64(zredis.GetConn(), currentKey)
  21 + timeNow := lxtime.NowUninx()
  22 + confRaw := new(ActivityConfigRaw)
  23 + hasFind := false
  24 + if currentId == 0 {
  25 + hasFind = FindCurrent(confRaw, gameId)
  26 + } else {
  27 + conf, has = GetConfig(gameId, currentId)
  28 + if has {
  29 + if timeNow < conf.StartTime || timeNow > conf.EndTime {
  30 + hasFind = FindCurrent(confRaw, gameId)
  31 + }
  32 + } else {
  33 + hasFind = FindCurrent(confRaw, gameId)
  34 + }
  35 + }
  36 + if hasFind {
  37 + conf = new(ActivityConfig)
  38 + conf.Decode(gameId, confRaw)
  39 + svredis.SaveData(gameId, conf)
  40 + has = true
  41 + currentId = conf.Id
  42 + _ = zredis.Set(zredis.GetConn(), currentKey, utstring.Int64ToString(currentId))
  43 + }
  44 + return
  45 +}
  46 +
  47 +func FindCurrent(confRaw *ActivityConfigRaw, gameId string) (has bool) {
  48 + info := confRaw.MysqlInfo(gameId)
  49 + db := info.DbMysql
  50 + timeNow := lxtime.NowUninx()
  51 + result := db.Table(info.TableName).Where("start_time <= ? AND end_time >= ?", timeNow, timeNow).First(confRaw)
  52 + has = result.RowsAffected != 0
  53 + return
  54 +}
  55 +
  56 +// GetConfig 获取 配置根据Id
  57 +func GetConfig(gameId string, confId int64) (conf *ActivityConfig, has bool) {
  58 + var err error
  59 + conf = &ActivityConfig{Id: confId}
  60 + has = svredis.LoadData(gameId, conf)
  61 + if has {
  62 + fmt.Println("dwjw confcardholder.GetConfig use cache")
  63 + return
  64 + }
  65 + confRaw := new(ActivityConfigRaw)
  66 + has, err = svmysql.First(confRaw, gameId)
  67 + if err != nil {
  68 + lxalilog.Errors(err, "confcardholder.GetConfig error", gameId)
  69 + return
  70 + }
  71 + if !has {
  72 + return
  73 + }
  74 +
  75 + conf.Decode(gameId, confRaw)
  76 +
  77 + fmt.Println("dwjw confcardholder.GetConfig save cache")
  78 + svredis.SaveData(gameId, conf)
  79 +
  80 + return
  81 +}
... ...
configs/init.go
... ... @@ -2,6 +2,7 @@ package configs
2 2  
3 3 import (
4 4 "apigame/configs/confapi"
  5 + "apigame/configs/confcardholder"
5 6 "apigame/service-common/svconst"
6 7 )
7 8  
... ... @@ -12,7 +13,7 @@ func Init() bool {
12 13 }
13 14  
14 15 for _, gameId := range svconst.GameListCardHolder {
15   - _, _ = GetCardActivityConfig(gameId)
  16 + _, _ = confcardholder.GetCurrent(gameId)
16 17 }
17 18  
18 19 for _, gameId := range svconst.GameListRoomRank {
... ...
configs/registry.go
... ... @@ -7,33 +7,6 @@ import (
7 7 "fmt"
8 8 )
9 9  
10   -// GetCardActivityConfig 获取 卡牌活动配置
11   -func GetCardActivityConfig(gameId string) (conf *CardActivityConfig, has bool) {
12   - var err error
13   - conf = new(CardActivityConfig)
14   - has = svredis.LoadData(gameId, conf)
15   - if has {
16   - fmt.Println("dwjw GetCardActivityConfig use cache")
17   - return
18   - }
19   - confRaw := new(CardActivityConfigRaw)
20   - has, err = svmysql.First(confRaw, gameId)
21   - if err != nil {
22   - lxalilog.Errors(err, "configs.GetCardActivityConfig error", gameId)
23   - return
24   - }
25   - if !has {
26   - return
27   - }
28   -
29   - conf.Decode(gameId, confRaw)
30   -
31   - fmt.Println("dwjw GetCardActivityConfig save cache")
32   - svredis.SaveData(gameId, conf)
33   -
34   - return
35   -}
36   -
37 10 // GetRoomRankConfig 获取 房间排行活动配置
38 11 func GetRoomRankConfig(gameId string) (conf *RoomRankConfig, has bool) {
39 12 var err error
... ...
service/cardholder/handle.go
1 1 package cardholder
2 2  
3 3 import (
4   - "apigame/configs"
  4 + "apigame/configs/confcardholder"
5 5 "apigame/models"
6 6 "apigame/service/code-msg"
7 7 "apigame/util/util-lx/lxalilog"
... ... @@ -17,7 +17,7 @@ func HandleGetConfig(req *models.ReqCardHolderGetConfig) (code string, rsp model
17 17 gameId := req.GameID
18 18  
19 19 // 尝试更新配置
20   - config, _ := configs.GetCardActivityConfig(gameId)
  20 + config, _ := confcardholder.GetCurrent(gameId)
21 21 rsp.ActivityId = config.Id
22 22 rsp.PrepareTime = config.PreviewTime
23 23 rsp.StartTime = config.StartTime
... ... @@ -37,7 +37,7 @@ func HandleInfo(req *models.ReqCardHolderInfo) (code string, rsp models.RspCardH
37 37 playerUid := req.UID
38 38  
39 39 // 尝试更新配置
40   - config, hasConfig := configs.GetCardActivityConfig(gameId)
  40 + config, hasConfig := confcardholder.GetCurrent(gameId)
41 41 if !hasConfig {
42 42 code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
43 43 return
... ... @@ -69,7 +69,7 @@ func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardH
69 69 playerUid := req.UID
70 70  
71 71 // 尝试更新配置
72   - config, hasConfig := configs.GetCardActivityConfig(gameId)
  72 + config, hasConfig := confcardholder.GetCurrent(gameId)
73 73 if !hasConfig {
74 74 code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
75 75 return
... ... @@ -146,7 +146,7 @@ func HandleShopExchange(req *models.ReqStarShopExchange) (code string, rsp model
146 146 playerUid := req.UID
147 147  
148 148 // 尝试更新配置
149   - config, hasConfig := configs.GetCardActivityConfig(gameId)
  149 + config, hasConfig := confcardholder.GetCurrent(gameId)
150 150 if !hasConfig {
151 151 code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
152 152 return
... ... @@ -254,7 +254,7 @@ func HandleAutoExchangeInfo(req *models.ReqAutoExchangeInfo) (code string, rsp m
254 254 playerUid := req.UID
255 255  
256 256 // 尝试更新配置
257   - config, hasConfig := configs.GetCardActivityConfig(gameId)
  257 + config, hasConfig := confcardholder.GetCurrent(gameId)
258 258 if !hasConfig {
259 259 code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
260 260 return
... ...
service/cardholder/logic.go
1 1 package cardholder
2 2  
3 3 import (
4   - "apigame/configs"
  4 + "apigame/configs/confcardholder"
5 5 "apigame/models"
6 6 "apigame/service-common/svmysql"
7 7 "apigame/service/code-msg"
... ... @@ -16,7 +16,7 @@ import (
16 16 )
17 17  
18 18 // CheckStatus 判断活动是否开启
19   -func CheckStatus(conf *configs.CardActivityConfig) string {
  19 +func CheckStatus(conf *confcardholder.ActivityConfig) string {
20 20 sec := lxtime.NowUninx()
21 21 if conf.Id == 0 {
22 22 return code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN1_ERROR
... ... @@ -31,7 +31,7 @@ func CheckStatus(conf *configs.CardActivityConfig) string {
31 31 }
32 32  
33 33 // CheckGameData 检查游戏数据 轮次等
34   -func CheckGameData(d *DataCardHolder, conf *configs.CardActivityConfig) string {
  34 +func CheckGameData(d *DataCardHolder, conf *confcardholder.ActivityConfig) string {
35 35 if d.Details.Round > conf.Round {
36 36 return code_msg.RECODE_MERGE_CARDHOLDER_ROUNDFINISH_ERROR
37 37 }
... ... @@ -74,7 +74,7 @@ func GetListFromArray(array []string, scale, count int) []string {
74 74 }
75 75  
76 76 // GetNewCard 按顺序查找数目最少的一张卡抽取
77   -func GetNewCard(player *DataCardHolder, conf *configs.CardActivityConfig) int {
  77 +func GetNewCard(player *DataCardHolder, conf *confcardholder.ActivityConfig) int {
78 78 if len(conf.CardConfig) < 1 {
79 79 return 0
80 80 }
... ... @@ -91,7 +91,7 @@ func GetNewCard(player *DataCardHolder, conf *configs.CardActivityConfig) int {
91 91 }
92 92  
93 93 // CheckAlbumFinish 判断卡组是否已集齐
94   -func CheckAlbumFinish(albumId int, player *DataCardHolder, config *configs.CardActivityConfig) bool {
  94 +func CheckAlbumFinish(albumId int, player *DataCardHolder, config *confcardholder.ActivityConfig) bool {
95 95 for _, conf := range config.CardConfig {
96 96 if conf.SetId == albumId {
97 97 count := player.Details.Cards[conf.Id]
... ... @@ -104,7 +104,7 @@ func CheckAlbumFinish(albumId int, player *DataCardHolder, config *configs.CardA
104 104 }
105 105  
106 106 // CheckRoundFinish 判断轮次是否已集齐(所有卡组集齐)
107   -func CheckRoundFinish(player *DataCardHolder, config *configs.CardActivityConfig) bool {
  107 +func CheckRoundFinish(player *DataCardHolder, config *confcardholder.ActivityConfig) bool {
108 108 for _, conf := range config.AlbumConfig {
109 109 count := player.Details.Album[conf.SetId]
110 110 if count < 1 {
... ... @@ -122,7 +122,7 @@ func HandleNextRound(player *DataCardHolder) {
122 122 }
123 123  
124 124 // GetInfo 玩家卡牌活动信息
125   -func GetInfo(player *DataCardHolder, conf *configs.CardActivityConfig) models.CardHolderInfo {
  125 +func GetInfo(player *DataCardHolder, conf *confcardholder.ActivityConfig) models.CardHolderInfo {
126 126 info := models.CardHolderInfo{
127 127 Cards: make(map[int]int),
128 128 Album: make(map[int]int),
... ... @@ -143,8 +143,8 @@ func GetInfo(player *DataCardHolder, conf *configs.CardActivityConfig) models.Ca
143 143 // openMode:开包类型0客户端驱动1星星商店购买2剩余星星兑换
144 144 func DoOpen(gameId string,
145 145 player *DataCardHolder,
146   - config *configs.CardActivityConfig,
147   - confCardholder configs.OpenCardholderConfig,
  146 + config *confcardholder.ActivityConfig,
  147 + confCardholder confcardholder.OpenCardholderConfig,
148 148 sequenceId, cohort string,
149 149 openMode int) (newCards []int) {
150 150  
... ... @@ -160,7 +160,7 @@ func DoOpen(gameId string,
160 160 getCardFunc := func(cardConfigId string) {
161 161 confCardSequence, hasCardSequence := config.FindCardSequenceConfig(cardConfigId, sequenceId, cohort)
162 162 if hasCardSequence {
163   - combineId := configs.CombineIdSequenceIdCohort(cardConfigId, sequenceId, cohort)
  163 + combineId := confcardholder.CombineIdSequenceIdCohort(cardConfigId, sequenceId, cohort)
164 164 scale := player.Details.CardSequenceScales[combineId]
165 165 cardId := GetOneFromArray(confCardSequence.CardIdLists, scale)
166 166 cardIdInt := utstring.StringToInt(cardId)
... ... @@ -181,7 +181,7 @@ func DoOpen(gameId string,
181 181 count := confCardholder.NormalCardNumber
182 182 confNormalCardStar, hasNormalCardStar := config.FindNormalCardStarConfig(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort)
183 183 if hasNormalCardStar {
184   - combineIdStar := configs.CombineIdSequenceIdCohort(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort)
  184 + combineIdStar := confcardholder.CombineIdSequenceIdCohort(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort)
185 185 scaleStar := player.Details.StarSequenceScales[combineIdStar]
186 186 starIds := GetListFromArray(confNormalCardStar.NormalCardSequenceIds, scaleStar, count)
187 187 // 增加星级刻度
... ... @@ -207,7 +207,7 @@ func DoOpen(gameId string,
207 207 // DoOpenCheckAward 封装的新卡判断是否出发卡组和轮次奖励的逻辑
208 208 func DoOpenCheckAward(gameId string,
209 209 player *DataCardHolder,
210   - config *configs.CardActivityConfig,
  210 + config *confcardholder.ActivityConfig,
211 211 sequenceId, cohort string,
212 212 newCards []int,
213 213 openMode int) (awardAlbum map[int]string, awardRound string) {
... ... @@ -270,7 +270,7 @@ func DoOpenCheckAward(gameId string,
270 270 }
271 271  
272 272 // CalculateStarCount 计算星星点数
273   -func CalculateStarCount(player *DataCardHolder, config *configs.CardActivityConfig) {
  273 +func CalculateStarCount(player *DataCardHolder, config *confcardholder.ActivityConfig) {
274 274 starCount := 0
275 275 for cardId, cardCount := range player.Details.Cards {
276 276 if cardCount <= 1 {
... ... @@ -292,7 +292,7 @@ func CalculateStarCount(player *DataCardHolder, config *configs.CardActivityConf
292 292 }
293 293  
294 294 // GetStarCardList 按照规则扣除星星数找到需要扣除的卡牌列表
295   -func GetStarCardList(player *DataCardHolder, config *configs.CardActivityConfig, needStar int) (enough bool, cardList map[int]int) {
  295 +func GetStarCardList(player *DataCardHolder, config *confcardholder.ActivityConfig, needStar int) (enough bool, cardList map[int]int) {
296 296 enough = false
297 297 cardList = make(map[int]int)
298 298 starAmount := 0
... ... @@ -361,10 +361,10 @@ func GetStarCardList(player *DataCardHolder, config *configs.CardActivityConfig,
361 361 }
362 362  
363 363 // NextActivityAutoExchange 活动切换时自动兑换卡包
364   -func NextActivityAutoExchange(gameId string, player *DataCardHolder, config *configs.CardActivityConfig) {
  364 +func NextActivityAutoExchange(gameId string, player *DataCardHolder, config *confcardholder.ActivityConfig) {
365 365 starCount := player.Details.LastStarCount
366 366 // 把星星的配置按照需要的星星数降序排列
367   - list := lo.Values[int, configs.StarShopConfig](config.StarShopConfig)
  367 + list := lo.Values[int, confcardholder.StarShopConfig](config.StarShopConfig)
368 368 sort.Slice(list, func(i, j int) bool {
369 369 return list[i].NeedStarNumber < list[j].NeedStarNumber
370 370 })
... ...
service/cardholder/player.go
1 1 package cardholder
2 2  
3 3 import (
4   - "apigame/configs"
  4 + "apigame/configs/confcardholder"
5 5 "apigame/service-common/svmysql"
6 6 "apigame/util/util-lx/lxalilog"
7 7 "apigame/util/util-lx/lxtime"
... ... @@ -35,7 +35,7 @@ func _LoadPlayer(gameId string, playerUid int64) (d *DataCardHolder) {
35 35 }
36 36  
37 37 // LoadPlayer 获取数据 外部接口
38   -func LoadPlayer(gameId string, playerUid int64, config *configs.CardActivityConfig) (d *DataCardHolder) {
  38 +func LoadPlayer(gameId string, playerUid int64, config *confcardholder.ActivityConfig) (d *DataCardHolder) {
39 39 configId := config.Id
40 40 d = _LoadPlayer(gameId, playerUid)
41 41 // 如果当前有上线活动(活动ID不为0),且活动ID和玩家数据不同,说明活动已切换 需更新
... ...
util/zredis/kv.go
... ... @@ -32,3 +32,11 @@ func SetEx(conn redis.Conn, key, value string, exTime int) (err error) {
32 32 _, err = conn.Do("Set", key, value, "EX", exTime)
33 33 return
34 34 }
  35 +
  36 +func GetInt64(conn redis.Conn, key string) int64 {
  37 + value, err := redis.Int64(conn.Do("Get", key))
  38 + if err == nil {
  39 + return value
  40 + }
  41 + return 0
  42 +}
... ...