Commit b46ab67a709dc7974372bb251c7ea0a978ba6306
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8e469995
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feat✨:房间排行活动逻辑
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157 additions
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156 deletions
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configs/conf-roomrank-decode.go
| @@ -1,55 +0,0 @@ | @@ -1,55 +0,0 @@ | ||
| 1 | -package configs | ||
| 2 | - | ||
| 3 | -import ( | ||
| 4 | - "apigame/util/util-lx/lxalilog" | ||
| 5 | - "encoding/json" | ||
| 6 | -) | ||
| 7 | - | ||
| 8 | -// Decode 解析配置原始数据 | ||
| 9 | -func (c *RoomRankConfig) Decode(gameId string, configRaw *RoomRankConfigRaw) { | ||
| 10 | - c.GameId = gameId | ||
| 11 | - c.Raw = configRaw | ||
| 12 | - | ||
| 13 | - c.Id = configRaw.Id | ||
| 14 | - c.OpenLevel = configRaw.OpenLevel | ||
| 15 | - c.PreviewTime = configRaw.PreviewTime | ||
| 16 | - c.StartTime = configRaw.StartTime | ||
| 17 | - c.EndTime = configRaw.EndTime | ||
| 18 | - | ||
| 19 | - c.Robot = make(map[int]RoomRankRobotConfig) | ||
| 20 | - c.Room = make(map[int]RoomRankRoomConfig) | ||
| 21 | - | ||
| 22 | - // 解析 机器人 | ||
| 23 | - { | ||
| 24 | - configs := make([]RoomRankRobotConfig, 0) | ||
| 25 | - err := json.Unmarshal([]byte(configRaw.Robot), &configs) | ||
| 26 | - if err != nil { | ||
| 27 | - lxalilog.Errors(err, configRaw.Robot, gameId, configRaw.Id) | ||
| 28 | - return | ||
| 29 | - } | ||
| 30 | - for _, i2 := range configs { | ||
| 31 | - c.Robot[i2.Id] = i2 | ||
| 32 | - } | ||
| 33 | - } | ||
| 34 | - // 解析 房间 | ||
| 35 | - { | ||
| 36 | - configs := make([]RoomRankRoomConfig, 0) | ||
| 37 | - err := json.Unmarshal([]byte(configRaw.Room), &configs) | ||
| 38 | - if err != nil { | ||
| 39 | - lxalilog.Errors(err, configRaw.Room, gameId, configRaw.Id) | ||
| 40 | - return | ||
| 41 | - } | ||
| 42 | - for _, i2 := range configs { | ||
| 43 | - c.Room[i2.Id] = i2 | ||
| 44 | - } | ||
| 45 | - } | ||
| 46 | - c.GenerateConfigClient() | ||
| 47 | -} | ||
| 48 | - | ||
| 49 | -// GenerateConfigClient 生成给客户端的配置 | ||
| 50 | -func (c *RoomRankConfig) GenerateConfigClient() { | ||
| 51 | - configClient := &RoomRankConfigClient{ | ||
| 52 | - Id: c.Id, | ||
| 53 | - } | ||
| 54 | - c.Client = configClient | ||
| 55 | -} |
configs/conf-roomrank.go
| @@ -1,85 +0,0 @@ | @@ -1,85 +0,0 @@ | ||
| 1 | -package configs | ||
| 2 | - | ||
| 3 | -import ( | ||
| 4 | - "apigame/service-common/svconst" | ||
| 5 | - "apigame/service-common/svmysql" | ||
| 6 | - "apigame/service-common/svredis" | ||
| 7 | - "fmt" | ||
| 8 | -) | ||
| 9 | - | ||
| 10 | -// RoomRankConfig 房间排行活动配置 分析后数据 | ||
| 11 | -type RoomRankConfig struct { | ||
| 12 | - Raw *RoomRankConfigRaw `json:"-"` | ||
| 13 | - | ||
| 14 | - Id int64 // ID | ||
| 15 | - OpenLevel int // 开启等级 | ||
| 16 | - PreviewTime int64 // 预告时间 | ||
| 17 | - StartTime int64 // 开始时间 | ||
| 18 | - EndTime int64 // 结束时间 | ||
| 19 | - | ||
| 20 | - Robot map[int]RoomRankRobotConfig // 机器人配置 | ||
| 21 | - Room map[int]RoomRankRoomConfig // 房间配置 | ||
| 22 | - | ||
| 23 | - Client *RoomRankConfigClient | ||
| 24 | - GameId string // 所属游戏ID | ||
| 25 | -} | ||
| 26 | - | ||
| 27 | -func (c *RoomRankConfig) RedisInfo(suffix string) *svredis.RedisInfo { | ||
| 28 | - tableName := svconst.MYSQL_TABLE_S_ROOMRANK_CONFIG | ||
| 29 | - return &svredis.RedisInfo{ | ||
| 30 | - CacheKey: fmt.Sprintf("%s:%s:%s", svconst.REDIS_CACHEP_REFIX, tableName, suffix), | ||
| 31 | - CacheTime: 300, | ||
| 32 | - } | ||
| 33 | -} | ||
| 34 | - | ||
| 35 | -// RoomRankConfigRaw 房间排行活动配置 原始数据 | ||
| 36 | -type RoomRankConfigRaw struct { | ||
| 37 | - Id int64 `gorm:"column:id;primaryKey"` // ID | ||
| 38 | - OpenLevel int // 开启等级 | ||
| 39 | - PreviewTime int64 // 预告时间 | ||
| 40 | - StartTime int64 // 开始时间 | ||
| 41 | - EndTime int64 // 结束时间 | ||
| 42 | - | ||
| 43 | - Robot string // 机器人配置 | ||
| 44 | - Room string // 房间配置 | ||
| 45 | - | ||
| 46 | - Ver string // 版本号 | ||
| 47 | - Status int // 状态 0=关闭 1=开启 | ||
| 48 | - UpdateTime int64 // 修改时间戳 | ||
| 49 | -} | ||
| 50 | - | ||
| 51 | -func (c *RoomRankConfigRaw) MysqlInfo(suffix string) *svmysql.MysqlInfo { | ||
| 52 | - tableName := svconst.MYSQL_TABLE_S_ROOMRANK_CONFIG | ||
| 53 | - return &svmysql.MysqlInfo{ | ||
| 54 | - DbMysql: svconst.DbConfig.Where("status = ?", 1), | ||
| 55 | - TableName: tableName + suffix, | ||
| 56 | - } | ||
| 57 | -} | ||
| 58 | - | ||
| 59 | -// RoomRankConfigClient 房间排行活动配置 给客户端数据 | ||
| 60 | -type RoomRankConfigClient struct { | ||
| 61 | - Id int64 `form:"id" json:"id"` // ID | ||
| 62 | -} | ||
| 63 | - | ||
| 64 | -// RoomRankRobotConfig 机器人配置 | ||
| 65 | -type RoomRankRobotConfig struct { | ||
| 66 | - Id int `json:"id"` // id | ||
| 67 | - MinScore int `json:"min_score"` // 最低分数 | ||
| 68 | - TotalScore int `json:"total_score"` // 总分数 | ||
| 69 | - TotalRate int `json:"total_rate"` // 总分浮动范围(%) | ||
| 70 | -} | ||
| 71 | - | ||
| 72 | -// RoomRankRoomConfig 房间配置 | ||
| 73 | -type RoomRankRoomConfig struct { | ||
| 74 | - Id int `json:"id"` // id | ||
| 75 | - Levels []int `json:"levels"` // 等级范围 | ||
| 76 | - UserClass int `json:"user_class"` // 评级 | ||
| 77 | - UserScore []int `json:"user_score"` // 分数范围 | ||
| 78 | - TotalPlayer int `json:"total_player"` // 房间总人数 | ||
| 79 | - PlayerTypeCount [][]int `json:"player_type_count"` // 玩家类型数量 | ||
| 80 | - AutoRobot []int `json:"auto_robot"` // 自动填充机器人 | ||
| 81 | - InitRobot [][]int `json:"init_robot"` // 配置机器人 | ||
| 82 | - Awards []string `json:"awards"` // 奖励 | ||
| 83 | - SettleScores []int `json:"settle_scores"` // 结算分数调整 | ||
| 84 | - SettleUserType []int `json:"settle_user_type"` // 结算用户类型 | ||
| 85 | -} |
configs/confcardholder/config.go
| @@ -30,7 +30,7 @@ type ActivityConfig struct { | @@ -30,7 +30,7 @@ type ActivityConfig struct { | ||
| 30 | CardSequenceConfig map[string]CardSequenceConfig // k=ID_用户序列_用户分组 卡片星级对应卡牌配置 | 30 | CardSequenceConfig map[string]CardSequenceConfig // k=ID_用户序列_用户分组 卡片星级对应卡牌配置 |
| 31 | StarShopConfig map[int]StarShopConfig // 星星商店配置 | 31 | StarShopConfig map[int]StarShopConfig // 星星商店配置 |
| 32 | 32 | ||
| 33 | - Client *CardActivityConfigClient | 33 | + Client *ActivityConfigClient |
| 34 | GameId string // 所属游戏ID | 34 | GameId string // 所属游戏ID |
| 35 | } | 35 | } |
| 36 | 36 | ||
| @@ -98,8 +98,8 @@ func (c *ActivityConfigRaw) MysqlInfo(suffix string) *svmysql.MysqlInfo { | @@ -98,8 +98,8 @@ func (c *ActivityConfigRaw) MysqlInfo(suffix string) *svmysql.MysqlInfo { | ||
| 98 | } | 98 | } |
| 99 | } | 99 | } |
| 100 | 100 | ||
| 101 | -// CardActivityConfigClient 卡牌活动配置 给客户端数据 | ||
| 102 | -type CardActivityConfigClient struct { | 101 | +// ActivityConfigClient 卡牌活动配置 给客户端数据 |
| 102 | +type ActivityConfigClient struct { | ||
| 103 | Id int64 `form:"id" json:"id"` // ID | 103 | Id int64 `form:"id" json:"id"` // ID |
| 104 | IconPath string `form:"icon_path" json:"icon_path"` // icon资源路径 | 104 | IconPath string `form:"icon_path" json:"icon_path"` // icon资源路径 |
| 105 | RoundAwards map[string]string `form:"round_awards" json:"round_awards"` // 轮次奖励配置 | 105 | RoundAwards map[string]string `form:"round_awards" json:"round_awards"` // 轮次奖励配置 |
configs/confcardholder/decode.go
| @@ -119,7 +119,7 @@ func (c *ActivityConfig) Decode(gameId string, rawData any) { | @@ -119,7 +119,7 @@ func (c *ActivityConfig) Decode(gameId string, rawData any) { | ||
| 119 | 119 | ||
| 120 | // GenerateConfigClient 生成给客户端的配置 | 120 | // GenerateConfigClient 生成给客户端的配置 |
| 121 | func (c *ActivityConfig) GenerateConfigClient() { | 121 | func (c *ActivityConfig) GenerateConfigClient() { |
| 122 | - configClient := &CardActivityConfigClient{ | 122 | + configClient := &ActivityConfigClient{ |
| 123 | Id: c.Id, | 123 | Id: c.Id, |
| 124 | IconPath: c.IconPath, | 124 | IconPath: c.IconPath, |
| 125 | RoundAwards: c.Awards, | 125 | RoundAwards: c.Awards, |
| @@ -0,0 +1,85 @@ | @@ -0,0 +1,85 @@ | ||
| 1 | +package confroomrank | ||
| 2 | + | ||
| 3 | +import ( | ||
| 4 | + "apigame/service-common/svconst" | ||
| 5 | + "apigame/service-common/svmysql" | ||
| 6 | + "apigame/service-common/svredis" | ||
| 7 | + "fmt" | ||
| 8 | +) | ||
| 9 | + | ||
| 10 | +// ActivityConfig 房间排行活动配置 分析后数据 | ||
| 11 | +type ActivityConfig struct { | ||
| 12 | + Raw *ActivityConfigRaw `json:"-"` | ||
| 13 | + | ||
| 14 | + Id int64 // ID | ||
| 15 | + OpenLevel int // 开启等级 | ||
| 16 | + PreviewTime int64 // 预告时间 | ||
| 17 | + StartTime int64 // 开始时间 | ||
| 18 | + EndTime int64 // 结束时间 | ||
| 19 | + | ||
| 20 | + Robot map[int]RobotConfig // 机器人配置 | ||
| 21 | + Room map[int]RoomConfig // 房间配置 | ||
| 22 | + | ||
| 23 | + Client *ActivityConfigClient | ||
| 24 | + GameId string // 所属游戏ID | ||
| 25 | +} | ||
| 26 | + | ||
| 27 | +func (c *ActivityConfig) RedisInfo(suffix string) *svredis.RedisInfo { | ||
| 28 | + tableName := svconst.MYSQL_TABLE_S_ROOMRANK_CONFIG | ||
| 29 | + return &svredis.RedisInfo{ | ||
| 30 | + CacheKey: fmt.Sprintf("%s:%s:%s", svconst.REDIS_CACHEP_REFIX, tableName, suffix), | ||
| 31 | + CacheTime: 300, | ||
| 32 | + } | ||
| 33 | +} | ||
| 34 | + | ||
| 35 | +// ActivityConfigRaw 房间排行活动配置 原始数据 | ||
| 36 | +type ActivityConfigRaw struct { | ||
| 37 | + Id int64 `gorm:"column:id;primaryKey"` // ID | ||
| 38 | + OpenLevel int // 开启等级 | ||
| 39 | + PreviewTime int64 // 预告时间 | ||
| 40 | + StartTime int64 // 开始时间 | ||
| 41 | + EndTime int64 // 结束时间 | ||
| 42 | + | ||
| 43 | + Robot string // 机器人配置 | ||
| 44 | + Room string // 房间配置 | ||
| 45 | + | ||
| 46 | + Ver string // 版本号 | ||
| 47 | + Status int // 状态 0=关闭 1=开启 | ||
| 48 | + UpdateTime int64 // 修改时间戳 | ||
| 49 | +} | ||
| 50 | + | ||
| 51 | +func (c *ActivityConfigRaw) MysqlInfo(suffix string) *svmysql.MysqlInfo { | ||
| 52 | + tableName := svconst.MYSQL_TABLE_S_ROOMRANK_CONFIG | ||
| 53 | + return &svmysql.MysqlInfo{ | ||
| 54 | + DbMysql: svconst.DbConfig.Where("status = ?", 1), | ||
| 55 | + TableName: tableName + suffix, | ||
| 56 | + } | ||
| 57 | +} | ||
| 58 | + | ||
| 59 | +// ActivityConfigClient 房间排行活动配置 给客户端数据 | ||
| 60 | +type ActivityConfigClient struct { | ||
| 61 | + Id int64 `form:"id" json:"id"` // ID | ||
| 62 | +} | ||
| 63 | + | ||
| 64 | +// RobotConfig 机器人配置 | ||
| 65 | +type RobotConfig struct { | ||
| 66 | + Id int `json:"id"` // id | ||
| 67 | + MinScore int `json:"min_score"` // 最低分数 | ||
| 68 | + TotalScore int `json:"total_score"` // 总分数 | ||
| 69 | + TotalRate int `json:"total_rate"` // 总分浮动范围(%) | ||
| 70 | +} | ||
| 71 | + | ||
| 72 | +// RoomConfig 房间配置 | ||
| 73 | +type RoomConfig struct { | ||
| 74 | + Id int `json:"id"` // id | ||
| 75 | + Levels []int `json:"levels"` // 等级范围 | ||
| 76 | + UserClass int `json:"user_class"` // 评级 | ||
| 77 | + UserScore []int `json:"user_score"` // 分数范围 | ||
| 78 | + TotalPlayer int `json:"total_player"` // 房间总人数 | ||
| 79 | + PlayerTypeCount [][]int `json:"player_type_count"` // 玩家类型数量 | ||
| 80 | + AutoRobot []int `json:"auto_robot"` // 自动填充机器人 | ||
| 81 | + InitRobot [][]int `json:"init_robot"` // 配置机器人 | ||
| 82 | + Awards []string `json:"awards"` // 奖励 | ||
| 83 | + SettleScores []int `json:"settle_scores"` // 结算分数调整 | ||
| 84 | + SettleUserType []int `json:"settle_user_type"` // 结算用户类型 | ||
| 85 | +} |
| @@ -0,0 +1,55 @@ | @@ -0,0 +1,55 @@ | ||
| 1 | +package confroomrank | ||
| 2 | + | ||
| 3 | +import ( | ||
| 4 | + "apigame/util/util-lx/lxalilog" | ||
| 5 | + "encoding/json" | ||
| 6 | +) | ||
| 7 | + | ||
| 8 | +// Decode 解析配置原始数据 | ||
| 9 | +func (c *ActivityConfig) Decode(gameId string, configRaw *ActivityConfigRaw) { | ||
| 10 | + c.GameId = gameId | ||
| 11 | + c.Raw = configRaw | ||
| 12 | + | ||
| 13 | + c.Id = configRaw.Id | ||
| 14 | + c.OpenLevel = configRaw.OpenLevel | ||
| 15 | + c.PreviewTime = configRaw.PreviewTime | ||
| 16 | + c.StartTime = configRaw.StartTime | ||
| 17 | + c.EndTime = configRaw.EndTime | ||
| 18 | + | ||
| 19 | + c.Robot = make(map[int]RobotConfig) | ||
| 20 | + c.Room = make(map[int]RoomConfig) | ||
| 21 | + | ||
| 22 | + // 解析 机器人 | ||
| 23 | + { | ||
| 24 | + configs := make([]RobotConfig, 0) | ||
| 25 | + err := json.Unmarshal([]byte(configRaw.Robot), &configs) | ||
| 26 | + if err != nil { | ||
| 27 | + lxalilog.Errors(err, configRaw.Robot, gameId, configRaw.Id) | ||
| 28 | + return | ||
| 29 | + } | ||
| 30 | + for _, i2 := range configs { | ||
| 31 | + c.Robot[i2.Id] = i2 | ||
| 32 | + } | ||
| 33 | + } | ||
| 34 | + // 解析 房间 | ||
| 35 | + { | ||
| 36 | + configs := make([]RoomConfig, 0) | ||
| 37 | + err := json.Unmarshal([]byte(configRaw.Room), &configs) | ||
| 38 | + if err != nil { | ||
| 39 | + lxalilog.Errors(err, configRaw.Room, gameId, configRaw.Id) | ||
| 40 | + return | ||
| 41 | + } | ||
| 42 | + for _, i2 := range configs { | ||
| 43 | + c.Room[i2.Id] = i2 | ||
| 44 | + } | ||
| 45 | + } | ||
| 46 | + c.GenerateConfigClient() | ||
| 47 | +} | ||
| 48 | + | ||
| 49 | +// GenerateConfigClient 生成给客户端的配置 | ||
| 50 | +func (c *ActivityConfig) GenerateConfigClient() { | ||
| 51 | + configClient := &ActivityConfigClient{ | ||
| 52 | + Id: c.Id, | ||
| 53 | + } | ||
| 54 | + c.Client = configClient | ||
| 55 | +} |
configs/registry.go
| 1 | package configs | 1 | package configs |
| 2 | 2 | ||
| 3 | import ( | 3 | import ( |
| 4 | + "apigame/configs/confroomrank" | ||
| 4 | "apigame/service-common/svmysql" | 5 | "apigame/service-common/svmysql" |
| 5 | "apigame/service-common/svredis" | 6 | "apigame/service-common/svredis" |
| 6 | "apigame/util/util-lx/lxalilog" | 7 | "apigame/util/util-lx/lxalilog" |
| @@ -8,15 +9,15 @@ import ( | @@ -8,15 +9,15 @@ import ( | ||
| 8 | ) | 9 | ) |
| 9 | 10 | ||
| 10 | // GetRoomRankConfig 获取 房间排行活动配置 | 11 | // GetRoomRankConfig 获取 房间排行活动配置 |
| 11 | -func GetRoomRankConfig(gameId string) (conf *RoomRankConfig, has bool) { | 12 | +func GetRoomRankConfig(gameId string) (conf *confroomrank.ActivityConfig, has bool) { |
| 12 | var err error | 13 | var err error |
| 13 | - conf = new(RoomRankConfig) | 14 | + conf = new(confroomrank.ActivityConfig) |
| 14 | has = svredis.LoadData(gameId, conf) | 15 | has = svredis.LoadData(gameId, conf) |
| 15 | if has { | 16 | if has { |
| 16 | fmt.Println("dwjw GetRoomRankConfig use cache") | 17 | fmt.Println("dwjw GetRoomRankConfig use cache") |
| 17 | return | 18 | return |
| 18 | } | 19 | } |
| 19 | - confRaw := new(RoomRankConfigRaw) | 20 | + confRaw := new(confroomrank.ActivityConfigRaw) |
| 20 | has, err = svmysql.First(confRaw, gameId) | 21 | has, err = svmysql.First(confRaw, gameId) |
| 21 | if err != nil { | 22 | if err != nil { |
| 22 | lxalilog.Errors(err, "configs.GetRoomRankConfig error", gameId) | 23 | lxalilog.Errors(err, "configs.GetRoomRankConfig error", gameId) |
controllers/demo.go
| 1 | package controllers | 1 | package controllers |
| 2 | 2 | ||
| 3 | import ( | 3 | import ( |
| 4 | - "apigame/configs" | 4 | + "apigame/configs/confroomrank" |
| 5 | "apigame/models" | 5 | "apigame/models" |
| 6 | "apigame/service/code-msg" | 6 | "apigame/service/code-msg" |
| 7 | "apigame/util/util-lx/lxalilog" | 7 | "apigame/util/util-lx/lxalilog" |
| @@ -27,20 +27,20 @@ func (c *DemoController) Demo() { | @@ -27,20 +27,20 @@ func (c *DemoController) Demo() { | ||
| 27 | lxalilog.Errors("DemoController.demo") | 27 | lxalilog.Errors("DemoController.demo") |
| 28 | 28 | ||
| 29 | { | 29 | { |
| 30 | - list := make([]configs.RoomRankRobotConfig, 0) | ||
| 31 | - list = append(list, configs.RoomRankRobotConfig{ | 30 | + list := make([]confroomrank.RobotConfig, 0) |
| 31 | + list = append(list, confroomrank.RobotConfig{ | ||
| 32 | Id: 1, | 32 | Id: 1, |
| 33 | MinScore: 10, | 33 | MinScore: 10, |
| 34 | TotalScore: 30, | 34 | TotalScore: 30, |
| 35 | TotalRate: 10, | 35 | TotalRate: 10, |
| 36 | }) | 36 | }) |
| 37 | - list = append(list, configs.RoomRankRobotConfig{ | 37 | + list = append(list, confroomrank.RobotConfig{ |
| 38 | Id: 2, | 38 | Id: 2, |
| 39 | MinScore: 20, | 39 | MinScore: 20, |
| 40 | TotalScore: 50, | 40 | TotalScore: 50, |
| 41 | TotalRate: 6, | 41 | TotalRate: 6, |
| 42 | }) | 42 | }) |
| 43 | - list = append(list, configs.RoomRankRobotConfig{ | 43 | + list = append(list, confroomrank.RobotConfig{ |
| 44 | Id: 3, | 44 | Id: 3, |
| 45 | MinScore: 50, | 45 | MinScore: 50, |
| 46 | TotalScore: 200, | 46 | TotalScore: 200, |
| @@ -49,9 +49,9 @@ func (c *DemoController) Demo() { | @@ -49,9 +49,9 @@ func (c *DemoController) Demo() { | ||
| 49 | fmt.Println(zjson.Str(list)) | 49 | fmt.Println(zjson.Str(list)) |
| 50 | } | 50 | } |
| 51 | { | 51 | { |
| 52 | - list := make([]configs.RoomRankRoomConfig, 0) | 52 | + list := make([]confroomrank.RoomConfig, 0) |
| 53 | { | 53 | { |
| 54 | - room := configs.RoomRankRoomConfig{} | 54 | + room := confroomrank.RoomConfig{} |
| 55 | room.Id = 1 | 55 | room.Id = 1 |
| 56 | room.Levels = []int{1, 9999} | 56 | room.Levels = []int{1, 9999} |
| 57 | room.UserClass = 0 | 57 | room.UserClass = 0 |
service/roomrank/player.go
| 1 | package roomrank | 1 | package roomrank |
| 2 | 2 | ||
| 3 | import ( | 3 | import ( |
| 4 | - "apigame/configs" | 4 | + "apigame/configs/confroomrank" |
| 5 | "apigame/models" | 5 | "apigame/models" |
| 6 | "apigame/service-common/svmysql" | 6 | "apigame/service-common/svmysql" |
| 7 | "apigame/util/util-lx/lxalilog" | 7 | "apigame/util/util-lx/lxalilog" |
| @@ -36,7 +36,7 @@ func LoadPlayer(gameId string, playerUid int64) (d *DataRoomRankPlayer) { | @@ -36,7 +36,7 @@ func LoadPlayer(gameId string, playerUid int64) (d *DataRoomRankPlayer) { | ||
| 36 | } | 36 | } |
| 37 | 37 | ||
| 38 | // GetInfo 活动信息 | 38 | // GetInfo 活动信息 |
| 39 | -func GetInfo(player *DataRoomRankPlayer, conf *configs.RoomRankConfig) models.RoomRankInfo { | 39 | +func GetInfo(player *DataRoomRankPlayer, conf *confroomrank.ActivityConfig) models.RoomRankInfo { |
| 40 | info := models.RoomRankInfo{} | 40 | info := models.RoomRankInfo{} |
| 41 | return info | 41 | return info |
| 42 | } | 42 | } |