Commit 0fc53fc003ec141725fe7bb57cfda5ac5e1167ee

Authored by 王家文
1 parent 3dd95caa
Exists in master and in 1 other branch dev-wjw

feat✨:房间排行榜改为支持多个排行榜

configs/confroomrank/config.go
@@ -108,15 +108,15 @@ type RobotConfig struct { @@ -108,15 +108,15 @@ type RobotConfig struct {
108 108
109 // RoomConfig 房间配置 109 // RoomConfig 房间配置
110 type RoomConfig struct { 110 type RoomConfig struct {
111 - Id int `json:"id"` // id  
112 - Levels []int `json:"level_range"` // 等级范围  
113 - UserClass int `json:"rating"` // 评级  
114 - UserScore []int `json:"score_range"` // 分数范围  
115 - TotalPlayer int `json:"room_user_number"` // 房间总人数  
116 - PlayerTypeCount [][]int `json:"user_type_number"` // 玩家类型数量  
117 - AutoRobot []int `json:"auto_room"` // 自动填充机器人  
118 - InitRobot [][]int `json:"disposition_robots"` // 配置机器人  
119 - Awards map[string]string `json:"rewards"` // 奖励  
120 - SettleScores []int `json:"score_adjest"` // 结算分数调整  
121 - SettleUserType []int `json:"user_type"` // 结算用户类型 111 + Id int `json:"id"` // id
  112 + Levels []int `json:"level_range"` // 等级范围
  113 + UserClass int `json:"rating"` // 评级
  114 + UserScore []int `json:"score_range"` // 分数范围
  115 + TotalPlayer int `json:"room_user_number"` // 房间总人数
  116 + PlayerTypeCount [][]int `json:"user_type_number"` // 玩家类型数量
  117 + AutoRobot []int `json:"auto_room"` // 自动填充机器人
  118 + InitRobot [][]int `json:"disposition_robots"` // 配置机器人
  119 + Awards []string `json:"rewards"` // 奖励
  120 + SettleScores []int `json:"score_adjest"` // 结算分数调整
  121 + SettleUserType []int `json:"user_type"` // 结算用户类型
122 } 122 }
service/roomrank/logic.go
@@ -3,7 +3,6 @@ package roomrank @@ -3,7 +3,6 @@ package roomrank
3 import ( 3 import (
4 "apigame/configs/confroomrank" 4 "apigame/configs/confroomrank"
5 "apigame/service-common/svconst" 5 "apigame/service-common/svconst"
6 - "apigame/util/utstring"  
7 "apigame/util/zjson" 6 "apigame/util/zjson"
8 "fmt" 7 "fmt"
9 ) 8 )
@@ -51,8 +50,8 @@ func TrySettle(gameId string, topType int, player *Player, config *confroomrank. @@ -51,8 +50,8 @@ func TrySettle(gameId string, topType int, player *Player, config *confroomrank.
51 if !hasConfRoom { 50 if !hasConfRoom {
52 return 51 return
53 } 52 }
54 - if confAward, hasConfAward := confRoom.Awards[utstring.IntToString(player.SettleRank)]; hasConfAward {  
55 - player.SettleAward = confAward 53 + if len(confRoom.Awards) > rankIndex {
  54 + player.SettleAward = confRoom.Awards[rankIndex]
56 } 55 }
57 if len(confRoom.SettleScores) > rankIndex { 56 if len(confRoom.SettleScores) > rankIndex {
58 player.AddUserScore(confRoom.SettleScores[rankIndex]) 57 player.AddUserScore(confRoom.SettleScores[rankIndex])
service/roomrank/player.go
@@ -7,7 +7,6 @@ import ( @@ -7,7 +7,6 @@ import (
7 "apigame/service-common/svmysql" 7 "apigame/service-common/svmysql"
8 "apigame/util/util-lx/lxalilog" 8 "apigame/util/util-lx/lxalilog"
9 "apigame/util/util-lx/lxtime" 9 "apigame/util/util-lx/lxtime"
10 - "apigame/util/utstring"  
11 "math/rand" 10 "math/rand"
12 ) 11 )
13 12
@@ -101,8 +100,8 @@ func GetInfoFromRoom(player *Player, room *Room, config *confroomrank.ActivityCo @@ -101,8 +100,8 @@ func GetInfoFromRoom(player *Player, room *Room, config *confroomrank.ActivityCo
101 Icon: p.Icon, 100 Icon: p.Icon,
102 } 101 }
103 if confRoom, hasConfRoom := config.Room[room.ConfigId]; hasConfRoom { 102 if confRoom, hasConfRoom := config.Room[room.ConfigId]; hasConfRoom {
104 - if confAward, hasConfAward := confRoom.Awards[utstring.IntToString(rank)]; hasConfAward {  
105 - node.Award = confAward 103 + if len(confRoom.Awards) > i {
  104 + node.Award = confRoom.Awards[i]
106 } 105 }
107 } 106 }
108 if player.Uid == p.Uid { 107 if player.Uid == p.Uid {