player.go
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package roomrank
import (
"apigame/configs/confroomrank"
"apigame/models"
"apigame/service-common/svmysql"
"apigame/util/util-lx/lxalilog"
"apigame/util/util-lx/lxtime"
)
// SavePlayer 存储数据
func SavePlayer(gameId string, player *Player) {
player.UpdateTime = lxtime.NowUninx()
err := svmysql.Save(player, gameId)
if err != nil {
lxalilog.Errors(err, "roomrank.SavePlayer error", gameId, player.Uid, player.ActivityId)
return
}
}
// LoadPlayer 获取数据 外部接口
func LoadPlayer(gameId string, playerUid int64) (player *Player) {
player = NewPlayer(playerUid)
has, err := svmysql.First(player, gameId)
if has {
} else {
player.Init(playerUid)
err = svmysql.Create(player, gameId)
if err != nil {
lxalilog.Errors(err, "roomrank._LoadPlayer Create error", gameId, player.Uid, player.ActivityId)
return
}
}
return
}
// GetInfo 活动信息
func GetInfo(player *Player, conf *confroomrank.ActivityConfig) models.RoomRankInfo {
info := models.RoomRankInfo{}
if player.SettleHas {
info.SettleHas = player.SettleHas
info.SettleAward = player.SettleAward
}
return info
}