config.go
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package confapi
import (
"apigame/configs/confbase"
"apigame/service-common/svconst"
"fmt"
)
// ApiGameConfig api游戏配置
type ApiGameConfig struct {
Raw *Raw
}
func (c *ApiGameConfig) GetUid() string {
return c.Raw.GameId
}
func (c *ApiGameConfig) CheckCurrent() bool {
return true
}
func (c *ApiGameConfig) ConfInfo(suffix string) *confbase.ConfInfo {
tableName := "s_game_config"
cacheKey := fmt.Sprintf("%s:%s:%s", svconst.REDIS_CACHEP_REFIX, tableName, suffix)
return &confbase.ConfInfo{
DbMysql: svconst.DbApi,
TableName: tableName,
KeyName: "gameid",
CacheKey: cacheKey,
CacheCurrent: cacheKey + ":current",
CacheTime: 300,
}
}
// Raw 配置原始数据
type Raw struct {
AppId string `gorm:"column:appid"`
GameId string `gorm:"column:gameid"`
Secret string `gorm:"column:secret"`
AppKey string `gorm:"column:appkey"`
Name string `gorm:"column:name"`
}
// Decode 解析配置原始数据
func (c *ApiGameConfig) Decode(gameId string, rawData any) {
raw := rawData.(*Raw)
c.Raw = raw
}