player.go
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package roomrank
import (
"apigame/configs"
"apigame/models"
"apigame/service-common/svmysql"
"apigame/util/util-lx/lxalilog"
"apigame/util/util-lx/lxtime"
)
// SavePlayer 存储数据
func SavePlayer(gameId string, d *DataRoomRankPlayer) {
d.UpdateTime = lxtime.NowUninx()
err := svmysql.Save(d, gameId)
if err != nil {
lxalilog.Errors(err, "roomrank.SavePlayer error", gameId, d.Uid, d.ActivityId)
return
}
}
func _LoadPlayer(gameId string, uid int64) (d *DataRoomRankPlayer) {
d = NewDataRoomRankPlayer(uid)
has, err := svmysql.First(d, gameId)
if has {
} else {
d.Init(uid)
err = svmysql.Create(d, gameId)
if err != nil {
lxalilog.Errors(err, "roomrank._LoadPlayer Create error", gameId, d.Uid, d.ActivityId)
return
}
}
return
}
// LoadPlayer 获取数据 外部接口
func LoadPlayer(gameId string, uid int64, config *configs.RoomRankConfig) (d *DataRoomRankPlayer) {
configId := config.Id
d = _LoadPlayer(gameId, uid)
// 如果当前有上线活动(活动ID不为0),且活动ID和玩家数据不同,说明活动已切换 需更新
if configId != 0 &&
configId != d.ActivityId {
d.ActivityId = configId
SavePlayer(gameId, d)
}
return
}
// GetInfo 活动信息
func GetInfo(player *DataRoomRankPlayer, conf *configs.RoomRankConfig) models.RoomRankInfo {
info := models.RoomRankInfo{}
return info
}