handle.go
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package roomrank
import (
"apigame/configs/confroomrank"
"apigame/models"
"apigame/service/code-msg"
)
// HandleGetConfig 活动配置
func HandleGetConfig(req *models.ReqRoomRankGetConfig) (code string, rsp models.RspRoomRankGetConfig) {
rsp = models.RspRoomRankGetConfig{}
code = code_msg.RECODE_OK
gameId := req.GameID
// 尝试更新配置
config, _ := confroomrank.GetCurrent(gameId)
rsp.ActivityId = config.Id
rsp.Config = config.Client
return
}
// HandleInfo 房间排行信息
func HandleInfo(req *models.ReqRoomRankInfo) (code string, rsp models.RspRoomRankInfo) {
rsp = models.RspRoomRankInfo{}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confroomrank.GetCurrent(gameId)
if !hasConfig {
code = code_msg.RECODE_MERGE_ROOMRANK_NOTOPEN_ERROR
return
}
// todo 检查是否在结算中
//// 判断预告时间
//sec := lxtime.NowUninx()
//if sec < config.StartTime {
// code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
// return
//}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid)
// todo 检查是否有领取的结算奖励
//hasRoom := player.RoomUid != 0
//if hasRoom {
// room, has := LoadRoom(gameId, player.RoomUid,)
//}
rsp.RoomRankInfo = GetInfo(player, config)
return
}