logic.go
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package roomrank
import (
"apigame/configs"
"apigame/models"
"apigame/service-common/svmysql"
"apigame/util/util-lx/lxtime"
)
// SaveData 存储数据
func SaveData(gameId string, d *DataRoomRank) {
d.UpdateTime = lxtime.NowUninx()
_ = svmysql.Save(d, gameId)
}
func _LoadData(gameId string, uid int64) (d *DataRoomRank) {
d = NewDataRoomRank(uid)
has, err := svmysql.First(d, gameId)
if err != nil {
return
}
if has {
} else {
d.Init(uid)
_ = svmysql.Insert(d, gameId)
}
return
}
// LoadData 获取数据 外部接口
func LoadData(gameId string, uid int64, config *configs.RoomRankConfig) (d *DataRoomRank) {
configId := config.Id
d = _LoadData(gameId, uid)
// 如果当前有上线活动(活动ID不为0),且活动ID和玩家数据不同,说明活动已切换 需更新
if configId != 0 &&
configId != d.ActivityId {
d.ActivityId = configId
SaveData(gameId, d)
}
return
}
// GetInfo 活动信息
func GetInfo(gameData *DataRoomRank, conf *configs.RoomRankConfig) models.RoomRankInfo {
info := models.RoomRankInfo{}
return info
}