handle.go
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package cardholder
import (
"apigame/configs/confcardholder"
"apigame/models"
"apigame/service/code-msg"
"apigame/util/util-lx/lxalilog"
"apigame/util/util-lx/lxtime"
"apigame/util/utslice"
"apigame/util/utstring"
)
// HandleGetConfig 活动配置
func HandleGetConfig(req *models.ReqCardHolderGetConfig) (code string, rsp models.RspCardHolderGetConfig) {
rsp = models.RspCardHolderGetConfig{}
code = code_msg.RECODE_OK
gameId := req.GameID
// 尝试更新配置
config, _ := confcardholder.GetCurrent(gameId)
rsp.ActivityId = config.Id
rsp.PrepareTime = config.PreviewTime
rsp.StartTime = config.StartTime
rsp.EndTime = config.EndTime
rsp.OpenLevel = config.OpenLevel
rsp.Config = config.Client
return
}
// HandleInfo 卡包信息
func HandleInfo(req *models.ReqCardHolderInfo) (code string, rsp models.RspCardHolderInfo) {
rsp = models.RspCardHolderInfo{}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confcardholder.GetCurrent(gameId)
if !hasConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 判断预告时间
sec := lxtime.NowUninx()
if sec < config.StartTime {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, config)
rsp.CardHolderInfo = GetInfo(player, config)
return
}
// HandleOpen 打开卡包
func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardHolderOpen) {
rsp = models.RspCardHolderOpen{
NewCards: make([][]int, 0),
AwardAlbum: make(map[int]string),
}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confcardholder.GetCurrent(gameId)
if !hasConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(config)
if code != code_msg.RECODE_OK {
return
}
// 检查卡包ID
for _, idCardholder := range req.Ids {
_, okCardholder := config.CardholderConfig[idCardholder]
if !okCardholder {
code = code_msg.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR
return
}
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, config)
// 检查游戏数据 轮次等
code = CheckGameData(player, config)
if code != code_msg.RECODE_OK {
return
}
// 开始处理抽卡
openMode := 0
sequenceId, cohort := GetUserSequenceIdAndCohort(player.Uid)
allNewCards := make([]int, 0)
for _, idCardholder := range req.Ids {
confCardholder, _ := config.CardholderConfig[idCardholder]
newCards := DoOpen(gameId,
player, config,
confCardholder,
sequenceId, cohort,
openMode)
// 打乱顺序
utslice.Shuffle(newCards)
for _, i3 := range newCards {
allNewCards = append(allNewCards, i3)
}
rsp.NewCards = append(rsp.NewCards, newCards)
}
awardAlbum, awardRound := DoOpenCheckAward(gameId,
player, config,
sequenceId, cohort,
allNewCards,
openMode)
rsp.AwardAlbum = awardAlbum
rsp.AwardRound = awardRound
// 计算星星点数
CalculateStarCount(player, config)
// 存档
SavePlayer(gameId, player)
// 返回信息
rsp.CardHolderInfo = GetInfo(player, config)
return
}
// HandleShopExchange 星星商店兑换
func HandleShopExchange(req *models.ReqStarShopExchange) (code string, rsp models.RspStarShopExchange) {
rsp = models.RspStarShopExchange{
NewHolders: make([]int, 0),
NewCards: make([][]int, 0),
AwardAlbum: make(map[int]string),
}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confcardholder.GetCurrent(gameId)
if !hasConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(config)
if code != code_msg.RECODE_OK {
return
}
// 检查星星商店ID
confStarShop, okStarShopConfig := config.StarShopConfig[req.Id]
if !okStarShopConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_STARSHOPID_ERROR
return
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, config)
// 检查游戏数据 轮次等
code = CheckGameData(player, config)
if code != code_msg.RECODE_OK {
return
}
// 判断星星数是否足够
if player.Details.StarCount < confStarShop.NeedStarNumber {
code = code_msg.RECODE_MERGE_CARDHOLDER_STAR_NOTENOUGH_ERROR
return
}
// 按照规则扣除星星
enough, cardList := GetStarCardList(player, config, confStarShop.NeedStarNumber)
if !enough {
code = code_msg.RECODE_MERGE_CARDHOLDER_STAR_NOTENOUGH_ERROR
return
}
for i, i2 := range cardList {
player.Details.Cards[i] -= i2
}
// 从配置里拿到卡包ID和数量列表
cardholderIdCount := make(map[int]int)
cardholderIdCountList := utstring.StringToListListInt(confStarShop.CardBagIds, "|", ",")
for _, i2 := range cardholderIdCountList {
if len(i2) >= 3 {
cardholderIdCount[i2[1]] = i2[2]
}
}
// 开始处理抽卡
openMode := 1
sequenceId, cohort := GetUserSequenceIdAndCohort(player.Uid)
allNewCards := make([]int, 0)
for cardholderId, cardholderCount := range cardholderIdCount {
confCardholder, okCardholder := config.CardholderConfig[cardholderId]
if !okCardholder {
lxalilog.Errors("StarShopConfig.CardBagIds error", confStarShop.Id)
continue
}
rsp.NewHolders = append(rsp.NewHolders, cardholderId)
for i := 0; i < cardholderCount; i++ {
newCards := DoOpen(gameId,
player, config,
confCardholder,
sequenceId, cohort,
openMode)
// 打乱顺序
utslice.Shuffle(newCards)
for _, i3 := range newCards {
allNewCards = append(allNewCards, i3)
}
rsp.NewCards = append(rsp.NewCards, newCards)
}
}
awardAlbum, awardRound := DoOpenCheckAward(gameId,
player, config,
sequenceId, cohort,
allNewCards,
openMode)
rsp.AwardAlbum = awardAlbum
rsp.AwardRound = awardRound
// 计算星星点数
CalculateStarCount(player, config)
// 存档
SavePlayer(gameId, player)
utslice.Shuffle(rsp.NewCards)
// 返回信息
rsp.CardHolderInfo = GetInfo(player, config)
return
}
// HandleAutoExchangeInfo 上期剩余星星自动兑换信息
func HandleAutoExchangeInfo(req *models.ReqAutoExchangeInfo) (code string, rsp models.RspAutoExchangeInfo) {
rsp = models.RspAutoExchangeInfo{
NewCards: make([]int, 0),
AwardAlbum: make(map[int]string),
AutoExchangeHolder: 0,
}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confcardholder.GetCurrent(gameId)
if !hasConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(config)
if code != code_msg.RECODE_OK {
return
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, config)
// 检查游戏数据 轮次等
code = CheckGameData(player, config)
if code != code_msg.RECODE_OK {
return
}
if player.Details.LastStarCount <= 0 {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOAUTOEXCHANGEINFO_ERROR
return
}
rsp.LastStarCount = player.Details.LastStarCount
rsp.AutoExchangeHolder = player.Details.AutoExchangeHolder
// 把当前的卡包内数据放在新卡数据里给客户端
for i1, i2 := range player.Details.Cards {
for i := 0; i < i2; i++ {
rsp.NewCards = append(rsp.NewCards, i1)
}
}
player.Details.LastStarCount = 0
player.Details.AutoExchangeHolder = 0
// 存档
SavePlayer(gameId, player)
utslice.Shuffle(rsp.NewCards)
// 返回信息
rsp.CardHolderInfo = GetInfo(player, config)
return
}