handle.go
5.62 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
package cardholder
import (
"apigame/models"
"apigame/service/constd"
"apigame/util/util-lx/lxalilog"
"apigame/util/util-lx/lxtime"
"apigame/util/uttype"
"strconv"
)
// HandleGetConfig 活动配置
func HandleGetConfig(req *models.ReqCardHolderGetConfig) (code string, rsp models.RspCardHolderGetConfig) {
rsp = models.RspCardHolderGetConfig{}
code = constd.RECODE_OK
// 尝试更新配置
config, _ := TryUpdateConfig(req.GameID)
rsp.ActivityId = config.Id
rsp.PrepareTime = config.Raw.PreviewTime
rsp.StartTime = config.Raw.StartTime
rsp.EndTime = config.Raw.EndTime
rsp.OpenLevel = config.Raw.OpenLevel
rsp.Config = config.Client
return
}
// HandleInfo 卡包信息
func HandleInfo(req *models.ReqCardHolderInfo) (code string, rsp models.RspCardHolderInfo) {
rsp = models.RspCardHolderInfo{}
code = constd.RECODE_OK
// 尝试更新配置
config, hasConfig := TryUpdateConfig(req.GameID)
if !hasConfig {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 判断预告时间
sec := lxtime.NowUninx()
if sec < config.Raw.StartTime {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 读取游戏数据
gameData := LoadData(req.GameID, req.UID, config.Id)
rsp.CardHolderInfo = GetInfo(gameData, config)
return
}
// HandleOpen 打开卡包
func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardHolderOpen) {
rsp = models.RspCardHolderOpen{
NewCards: make([][]int, 0),
AwardAlbum: make(map[int]string),
}
code = constd.RECODE_OK
// 尝试更新配置
config, hasConfig := TryUpdateConfig(req.GameID)
if !hasConfig {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(config)
if code != constd.RECODE_OK {
return
}
// 检查卡包ID
for _, idCardholder := range req.Ids {
_, okCardholder := config.CardholderConfig[strconv.Itoa(idCardholder)]
if !okCardholder {
code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR
return
}
}
// 读取游戏数据
gameData := LoadData(req.GameID, req.UID, config.Id)
// 检查游戏数据 轮次等
code = CheckGameData(gameData, config)
if code != constd.RECODE_OK {
return
}
// 开始处理抽卡
openMode := 0
sequenceId, cohort := GetUserSequenceIdAndCohort(req.UID)
allNewCards := make([]int, 0)
for _, idCardholder := range req.Ids {
confCardholder, _ := config.CardholderConfig[strconv.Itoa(idCardholder)]
newCards := DoOpen(req.GameID,
gameData, config,
confCardholder,
sequenceId, cohort,
openMode)
// 打乱顺序
uttype.Shuffle(newCards)
for _, i3 := range newCards {
allNewCards = append(allNewCards, i3)
}
rsp.NewCards = append(rsp.NewCards, newCards)
}
awardAlbum, awardRound := DoOpenCheckAward(req.GameID,
gameData, config,
sequenceId, cohort,
allNewCards,
openMode)
rsp.AwardAlbum = awardAlbum
rsp.AwardRound = awardRound
// 计算星星点数
CalculateStarCount(gameData, config)
// 存档
SaveData(req.GameID, gameData)
// 返回信息
rsp.CardHolderInfo = GetInfo(gameData, config)
return
}
// HandleShopExchange 星星商店兑换
func HandleShopExchange(req *models.ReqStarShopExchange) (code string, rsp models.RspStarShopExchange) {
rsp = models.RspStarShopExchange{
NewCards: make([]int, 0),
AwardAlbum: make(map[int]string),
}
code = constd.RECODE_OK
// 尝试更新配置
config, hasConfig := TryUpdateConfig(req.GameID)
if !hasConfig {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(config)
if code != constd.RECODE_OK {
return
}
// 检查星星商店ID
confStarShop, okStarShopConfig := config.StarShopConfig[req.Id]
if !okStarShopConfig {
code = constd.RECODE_MERGE_CARDHOLDER_STARSHOPID_ERROR
return
}
// 读取游戏数据
gameData := LoadData(req.GameID, req.UID, config.Id)
// 检查游戏数据 轮次等
code = CheckGameData(gameData, config)
if code != constd.RECODE_OK {
return
}
// 判断星星数是否足够
if gameData.Details.StarCount < confStarShop.NeedStarNumber {
code = constd.RECODE_MERGE_CARDHOLDER_STAR_NOTENOUGH_ERROR
return
}
// 判断配置
if len(confStarShop.CardBagIds) < 3 {
lxalilog.Errors("StarShopConfig.CardBagIds error", confStarShop.Id)
code = constd.RECODE_MERGE_CONFIG_ERROR
return
}
cardholderId := confStarShop.CardBagIds[1]
cardholderCount := confStarShop.CardBagIds[2]
if cardholderCount < 1 {
lxalilog.Errors("StarShopConfig.CardBagIds error", confStarShop.Id)
code = constd.RECODE_MERGE_CONFIG_ERROR
return
}
confCardholder, okCardholder := config.CardholderConfig[strconv.Itoa(cardholderId)]
if !okCardholder {
code = constd.RECODE_MERGE_CONFIG_ERROR
return
}
// 按照规则扣除星星
enough, cardList := GetStarCardList(gameData, config, confStarShop.NeedStarNumber)
if !enough {
code = constd.RECODE_MERGE_CARDHOLDER_STAR_NOTENOUGH_ERROR
return
}
for i, i2 := range cardList {
gameData.Details.Cards[i] -= i2
}
// 开始处理抽卡
openMode := 1
sequenceId, cohort := GetUserSequenceIdAndCohort(req.UID)
for i := 0; i < cardholderCount; i++ {
newCards := DoOpen(req.GameID,
gameData, config,
confCardholder,
sequenceId, cohort,
openMode)
for _, i3 := range newCards {
rsp.NewCards = append(rsp.NewCards, i3)
}
}
awardAlbum, awardRound := DoOpenCheckAward(req.GameID,
gameData, config,
sequenceId, cohort,
rsp.NewCards,
openMode)
rsp.AwardAlbum = awardAlbum
rsp.AwardRound = awardRound
// 计算星星点数
CalculateStarCount(gameData, config)
// 存档
SaveData(req.GameID, gameData)
uttype.Shuffle(rsp.NewCards)
// 返回信息
rsp.CardHolderInfo = GetInfo(gameData, config)
return
}