handle.go
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package cardholder
import (
"apigame/models"
"apigame/service/constd"
"apigame/util/util-lx/lxtime"
"apigame/util/uttype"
"strconv"
)
// HandleGetConfig 活动配置
func HandleGetConfig(req *models.ReqCardHolderGetConfig) (code string, rsp models.RspCardHolderGetConfig) {
rsp = models.RspCardHolderGetConfig{}
code = constd.RECODE_OK
// 尝试更新配置
config, _ := TryUpdateConfig(req.GameID)
rsp.ActivityId = config.Id
rsp.PrepareTime = config.Raw.PreviewTime
rsp.StartTime = config.Raw.StartTime
rsp.EndTime = config.Raw.EndTime
rsp.OpenLevel = config.Raw.OpenLevel
rsp.Config = config.Client
return
}
// HandleInfo 卡包信息
func HandleInfo(req *models.ReqCardHolderInfo) (code string, rsp models.RspCardHolderInfo) {
rsp = models.RspCardHolderInfo{}
code = constd.RECODE_OK
// 尝试更新配置
config, hasConfig := TryUpdateConfig(req.GameID)
if !hasConfig {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 判断预告时间
sec := lxtime.NowUninx()
if sec < config.Raw.StartTime {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 读取游戏数据
gameData := LoadData(req.GameID, req.UID, config.Id)
rsp.CardHolderInfo = GetInfo(gameData, config)
return
}
// HandleOpen 打开卡包
func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardHolderOpen) {
rsp = models.RspCardHolderOpen{
NewCards: make([]int, 0),
AwardAlbum: make(map[int]string),
}
code = constd.RECODE_OK
// 尝试更新配置
config, hasConfig := TryUpdateConfig(req.GameID)
if !hasConfig {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(config)
if code != constd.RECODE_OK {
return
}
// 检查卡包ID
confCardholder, okCardholderConfig := config.CardholderConfig[strconv.Itoa(req.Id)]
if !okCardholderConfig {
code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR
return
}
// 读取游戏数据
gameData := LoadData(req.GameID, req.UID, config.Id)
// 检查游戏数据 轮次等
code = CheckGameData(gameData, config)
if code != constd.RECODE_OK {
return
}
// 开始处理抽卡
sequenceId, cohort := GetUserSequenceIdAndCohort(req.UID)
newCards, awardAlbum, awardRound := DoOpen(req.GameID,
gameData, config, confCardholder,
sequenceId, cohort,
0)
rsp.NewCards = newCards
rsp.AwardAlbum = awardAlbum
rsp.AwardRound = awardRound
// 存档
SaveData(req.GameID, gameData)
uttype.Shuffle(rsp.NewCards)
// 返回信息
rsp.CardHolderInfo = GetInfo(gameData, config)
return
}