handle.go
8.55 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
package cardholder
import (
"apigame/dto"
"apigame/models"
"apigame/service/constd"
"apigame/util/utjson"
"apigame/util/uttype"
"strconv"
)
// HandleInfo 卡包信息
func HandleInfo(req *models.ReqCardHolderInfo) (code string, rsp models.RspCardHolderInfo) {
rsp = models.RspCardHolderInfo{}
code = constd.RECODE_OK
// 尝试更新配置
Config, hasConfig := TryUpdateConfig(req.GameID)
if !hasConfig {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 读取游戏数据
gameData := LoadData(req.GameID, req.UID, Config.Id)
rsp.CardHolderInfo = gameData.GetInfo()
return
}
// HandleGetNew 获取卡包
func HandleGetNew(req *models.ReqCardHolderGetNew) (code string, rsp models.RspCardHolderGetNew) {
rsp = models.RspCardHolderGetNew{}
code = constd.RECODE_OK
// 尝试更新配置
Config, hasConfig := TryUpdateConfig(req.GameID)
if !hasConfig {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(Config)
if code != constd.RECODE_OK {
return
}
// 检查卡包ID
_, okCardholderConfig := Config.CardholderConfig[strconv.Itoa(req.Id)]
if !okCardholderConfig {
code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR
return
}
// 检查卡包数量
if req.Count < 1 {
code = constd.RECODE_MERGE_CARDHOLDER_COUNTILLEGAL_ERROR
return
}
// 读取游戏数据
gameData := LoadData(req.GameID, req.UID, Config.Id)
// 检查游戏数据 轮次等
code = CheckGameData(gameData, Config)
if code != constd.RECODE_OK {
return
}
gameData.Details.Cardholder[req.Id] += req.Count
SaveData(req.GameID, gameData)
// 返回信息
rsp.CardHolderInfo = gameData.GetInfo()
// 记录日志
dto.SaveRecord(req.GameID, dto.NewCardHolderRecordGetNew(gameData.Uid, Config.Id, gameData.Details.Round,
req.Id, req.Count))
return
}
// HandleOpen 打开卡包
func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardHolderOpen) {
rsp = models.RspCardHolderOpen{}
code = constd.RECODE_OK
// 尝试更新配置
Config, hasConfig := TryUpdateConfig(req.GameID)
if !hasConfig {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(Config)
if code != constd.RECODE_OK {
return
}
// 检查卡包ID
confCardholder, okCardholderConfig := Config.CardholderConfig[strconv.Itoa(req.Id)]
if !okCardholderConfig {
code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR
return
}
// 读取游戏数据
gameData := LoadData(req.GameID, req.UID, Config.Id)
// 检查游戏数据 轮次等
code = CheckGameData(gameData, Config)
if code != constd.RECODE_OK {
return
}
// 判断卡包数目
countOld, _ := gameData.Details.Cardholder[req.Id]
if countOld < 1 {
code = constd.RECODE_MERGE_CARDHOLDER_CARDHOLDER_NOTENOUGH_ERROR
return
}
// 开始处理抽卡
sequenceId, cohort := GetUserSequenceIdAndCohort(req.UID)
//logs.Debug("wjwdbg 用户序列组IDsequenceId", sequenceId)
//logs.Debug("wjwdbg 用户分组IDcohort:", cohort)
if confCardholder.IsNew != 0 {
// 如果是新卡包 按顺序查找数目最少的一张卡抽取
cardId := GetNewCard(gameData, Config)
//logs.Debug("wjwdbg 抽取新卡ID:", cardId)
// 增加卡牌
gameData.Details.Cards[cardId] += 1
rsp.NewCards = append(rsp.NewCards, cardId)
} else {
getCardFunc := func(cardConfigId string) {
confCardSequence, hasCardSequence := Config.FindCardSequenceConfig(cardConfigId, sequenceId, cohort)
if hasCardSequence {
combineId := CombineIdSequenceIdCohort(cardConfigId, sequenceId, cohort)
scale := gameData.Details.CardSequenceScales[combineId]
cardId := GetOneFromArray(confCardSequence.CardIdLists, scale)
cardIdInt := uttype.StringToInt(cardId)
// 增加刻度
gameData.Details.CardSequenceScales[combineId] = scale + 1
// 增加卡牌
gameData.Details.Cards[cardIdInt] += 1
//logs.Debug("wjwdbg😊 抽取卡牌ID:", cardIdInt)
rsp.NewCards = append(rsp.NewCards, cardIdInt)
}
}
// 正常抽卡
// 先抽保底卡
if confCardholder.GuaranteedStarCardId != "0" {
getCardFunc(confCardholder.GuaranteedStarCardId)
//logs.Debug("wjwdbg 保底卡牌配置ID:", confCardholder.GuaranteedStarCardId)
}
// 非保底卡
if confCardholder.NormalCardNumber > 0 {
count := confCardholder.NormalCardNumber
confNormalCardStar, hasNormalCardStar := Config.FindNormalCardStarConfig(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort)
if hasNormalCardStar {
combineIdStar := CombineIdSequenceIdCohort(confCardholder.MinimumGuaranteeCardId, sequenceId, cohort)
scaleStar := gameData.Details.StarSequenceScales[combineIdStar]
starIds := GetListFromArray(confNormalCardStar.NormalCardSequenceIds, scaleStar, count)
// 增加星级刻度
gameData.Details.StarSequenceScales[combineIdStar] = scaleStar + count
//logs.Debug("wjwdbg 非保底卡星级ID:", confCardholder.MinimumGuaranteeCardId)
//logs.Debug("wjwdbg 非保底卡星级抽取序列:", starIds)
// 遍历星级刻度抽取n张卡牌
for _, id := range starIds {
getCardFunc(id)
}
}
}
}
// 删除一个卡包
gameData.Details.Cardholder[req.Id] = countOld - 1
// 存档
SaveData(req.GameID, gameData)
// 记录日志
dto.SaveRecord(req.GameID, dto.NewCardHolderRecordOpen(gameData.Uid, Config.Id, gameData.Details.Round,
req.Id, utjson.JsonString(rsp.NewCards)))
//logs.Debug("wjwdbg 获取卡牌列表:", rsp.NewCards)
uttype.Shuffle(rsp.NewCards)
//logs.Debug("wjwdbg 获取卡牌列表打乱:", rsp.NewCards)
// 返回信息
rsp.CardHolderInfo = gameData.GetInfo()
return
}
// HandleGetRewardAlbum 领取卡组奖励
func HandleGetRewardAlbum(req *models.ReqCardHolderGetRewardAlbum) (code string, rsp models.RspCardHolderGetRewardAlbum) {
rsp = models.RspCardHolderGetRewardAlbum{}
code = constd.RECODE_OK
// 尝试更新配置
Config, hasConfig := TryUpdateConfig(req.GameID)
if !hasConfig {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(Config)
if code != constd.RECODE_OK {
return
}
// 检查卡组ID
albumId := strconv.Itoa(req.Id)
confAlbum, okAlbum := Config.AlbumConfig[albumId]
if !okAlbum {
code = constd.RECODE_MERGE_CARDHOLDER_ALBUMID_ERROR
return
}
// 读取游戏数据
gameData := LoadData(req.GameID, req.UID, Config.Id)
// 检查游戏数据 轮次等
code = CheckGameData(gameData, Config)
if code != constd.RECODE_OK {
return
}
// 是否已领过
countGot := gameData.Details.Album[albumId]
if countGot > 0 {
code = constd.RECODE_MERGE_CARDHOLDER_ALBUM_HASGOT_ERROR
return
}
// 检查卡组内卡是否集齐
for _, config := range Config.CardConfig {
if config.SetId == albumId {
count := gameData.Details.Cards[config.Id]
if count < 1 {
code = constd.RECODE_MERGE_CARDHOLDER_ALBUM_NOTFINISH_ERROR
return
}
}
}
gameData.Details.Album[albumId] += 1
SaveData(req.GameID, gameData)
// 当前轮次
round := gameData.Details.Round
// 返回奖励
rsp.Award = confAlbum.Rewards[uttype.IntToString(round)]
// 返回信息
rsp.CardHolderInfo = gameData.GetInfo()
// 记录日志
dto.SaveRecord(req.GameID, dto.NewCardHolderRecordRewardAlbum(gameData.Uid, Config.Id, gameData.Details.Round,
req.Id, rsp.Award))
return
}
// HandleGetRewardRound 领取轮次奖励
func HandleGetRewardRound(req *models.ReqCardHolderGetRewardRound) (code string, rsp models.RspCardHolderGetRewardRound) {
rsp = models.RspCardHolderGetRewardRound{}
code = constd.RECODE_OK
// 尝试更新配置
Config, hasConfig := TryUpdateConfig(req.GameID)
if !hasConfig {
code = constd.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(Config)
if code != constd.RECODE_OK {
return
}
// 读取游戏数据
gameData := LoadData(req.GameID, req.UID, Config.Id)
// 检查游戏数据 轮次等
code = CheckGameData(gameData, Config)
if code != constd.RECODE_OK {
return
}
// 判断所有卡组是否已经集齐
// 检查卡组内卡是否集齐
for _, config := range Config.AlbumConfig {
count := gameData.Details.Album[config.SetId]
if count < 1 {
code = constd.RECODE_MERGE_CARDHOLDER_ROUND_NOTFINISH_ERROR
return
}
}
// 当前轮次
round := gameData.Details.Round
// 返回奖励
rsp.Award = Config.Awards[uttype.IntToString(round)]
// 记录日志
dto.SaveRecord(req.GameID, dto.NewCardHolderRecordRewardRound(gameData.Uid, Config.Id, gameData.Details.Round,
rsp.Award))
// 处理轮次完成
HandleNextRound(gameData)
SaveData(req.GameID, gameData)
// 返回信息
rsp.CardHolderInfo = gameData.GetInfo()
return
}