handle.go
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package roomrank
import (
"apigame/configs/confroomrank"
"apigame/models"
"apigame/service/code-msg"
"apigame/util/util-lx/lxtime"
"apigame/util/zredislock"
)
// HandleGetConfig 活动配置
func HandleGetConfig(req *models.ReqRoomRankGetConfig) (code string, rsp models.RspRoomRankGetConfig) {
rsp = models.RspRoomRankGetConfig{Config: make([]any, 0)}
code = code_msg.RECODE_OK
gameId := req.GameID
// 尝试更新配置
configs := confroomrank.GetCurrentConfigs(gameId)
for _, config := range configs {
rsp.Config = append(rsp.Config, config.GenerateConfigClient())
}
return
}
// HandleInfo 房间排行信息
func HandleInfo(req *models.ReqRoomRankInfo) (code string, rsp models.RspRoomRankInfo) {
rsp = models.RspRoomRankInfo{}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
playerLevel := req.PlayerLevel
// 尝试更新配置
config, hasConfig := confroomrank.GetCurrent(gameId, req.TopType)
if !hasConfig {
config = new(confroomrank.ActivityConfig)
code = code_msg.RECODE_MERGE_ROOMRANK_NOTOPEN_ERROR
return
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, req.TopType)
player.Name = req.PlayerName
player.Icon = req.PlayerIcon
// 采用分布式锁
lockKey := getLockKey(gameId, req.TopType, config.Id)
opt := zredislock.GetOptionLimitRetry(RoomLockLinearBackoff, RoomLockMaxCount)
lock := zredislock.Obtain(lockKey, RoomLockMillisecond, opt)
if lock.Err != nil {
code = code_msg.RECODE_CAOZUOPINFAN_ERROR
return
}
defer lock.Release()
activityTime := GetActivityTime(config)
// 尝试判断结算
hasSettleChange := TrySettle(gameId, req.TopType, player, config, activityTime)
if hasSettleChange {
SavePlayer(gameId, player)
}
if player.SettleHas() {
rsp.RoomRankInfo = GetInfoFromSettle(player, config)
return
}
// 判断玩家等级
if req.PlayerLevel < config.OpenLevel {
code = code_msg.RECODE_MERGE_ROOMRANK_LEVEL_ERROR
return
}
// 于此同时,如果活动倒计时 < 关门时间 * 2,则不再允许报名
secNow := lxtime.NowUninx()
dtEnd := GetTimeEnd(activityTime, config.ReleaseTime).Unix()
if secNow > dtEnd-RoomCloseSecond*2 {
code = code_msg.RECODE_MERGE_ROOMRANK_CANTSIGN_ERROR
return
}
needSavePlayer := false
defer func() {
if needSavePlayer {
SavePlayer(gameId, player)
}
}()
if player.ActivityId != config.Id && player.ActivityTime != activityTime {
player.ActivityId = config.Id
player.ActivityTime = activityTime
player.RoomUid = 0
player.Score = 0
needSavePlayer = true
}
// 判断玩家积分
if player.Score < config.OpenScore {
rsp.RoomRankInfo = GetInfoFromPlayer(gameId, player, config)
return
}
// 尝试加入房间
room, hasRoom, firstJoin := TryGetRoom(gameId, req.TopType, player, config, playerLevel, activityTime)
if !hasRoom {
code = code_msg.RECODE_MERGE_CONFIG_ERROR
return
}
needSavePlayer = true
TryReSort(room, config)
SavePlayer(gameId, player)
SaveRoom(gameId, room)
rsp.RoomRankInfo = GetInfoFromRoom(gameId, player, room, config)
rsp.RoomRankInfo.FirstJoin = firstJoin
return
}
// HandleGetSettleAward 领取上期结算奖励
func HandleGetSettleAward(req *models.ReqRoomRankGetSettleAward) (code string, rsp models.RspRoomRankGetSettleAward) {
rsp = models.RspRoomRankGetSettleAward{}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confroomrank.GetCurrent(gameId, req.TopType)
if !hasConfig {
config = new(confroomrank.ActivityConfig)
code = code_msg.RECODE_MERGE_ROOMRANK_NOTOPEN_ERROR
return
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, req.TopType)
player.Name = req.PlayerName
player.Icon = req.PlayerIcon
// 采用分布式锁
lockKey := getLockKey(gameId, req.TopType, config.Id)
opt := zredislock.GetOptionLimitRetry(RoomLockLinearBackoff, RoomLockMaxCount)
lock := zredislock.Obtain(lockKey, RoomLockMillisecond, opt)
if lock.Err != nil {
code = code_msg.RECODE_CAOZUOPINFAN_ERROR
return
}
defer lock.Release()
activityTime := GetActivityTime(config)
// 尝试判断结算
_ = TrySettle(gameId, req.TopType, player, config, activityTime)
if !player.SettleHas() {
code = code_msg.RECODE_MERGE_ROOMRANK_NOTHASSETTLE_ERROR
return
}
oldActivityId := player.ActivityId
// 领取奖励
rsp.SettleRank = player.SettleRank
rsp.SettleScore = player.SettleScore
rsp.UserClass = player.SettleUserClass
rsp.AwardText = player.SettleAward
player.SettleAward = ""
player.ActivityId = config.Id
player.ActivityTime = 0
player.RoomUid = 0
player.Score = 0
SavePlayer(gameId, player)
// 记录日志
recordBase := NewRecordBase(player.Uid, req.TopType, oldActivityId)
SaveRecordGetSettleAward(gameId, NewRecordGetSettleAward(recordBase, rsp.AwardText))
return
}
// HandleAddScore 房间排行增加积分
func HandleAddScore(req *models.ReqRoomRankAddScore) (code string, rsp models.RspRoomRankAddScore) {
rsp = models.RspRoomRankAddScore{}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
playerLevel := req.PlayerLevel
// 尝试更新配置
config, hasConfig := confroomrank.GetCurrent(gameId, req.TopType)
if !hasConfig {
config = new(confroomrank.ActivityConfig)
code = code_msg.RECODE_MERGE_ROOMRANK_NOTOPEN_ERROR
return
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, req.TopType)
player.Name = req.PlayerName
player.Icon = req.PlayerIcon
// 采用分布式锁
lockKey := getLockKey(gameId, req.TopType, config.Id)
opt := zredislock.GetOptionLimitRetry(RoomLockLinearBackoff, RoomLockMaxCount)
lock := zredislock.Obtain(lockKey, RoomLockMillisecond, opt)
if lock.Err != nil {
code = code_msg.RECODE_CAOZUOPINFAN_ERROR
return
}
defer lock.Release()
activityTime := GetActivityTime(config)
// 尝试判断结算
hasSettleChange := TrySettle(gameId, req.TopType, player, config, activityTime)
if hasSettleChange {
SavePlayer(gameId, player)
}
if player.SettleHas() {
rsp.RoomRankInfo = GetInfoFromSettle(player, config)
code = code_msg.RECODE_MERGE_ROOMRANK_HASSETTLE_ERROR
return
}
// 判断玩家等级
if req.PlayerLevel < config.OpenLevel {
code = code_msg.RECODE_MERGE_ROOMRANK_LEVEL_ERROR
return
}
// 于此同时,如果活动倒计时 < 关门时间 * 2,则不再允许报名
secNow := lxtime.NowUninx()
dtEnd := GetTimeEnd(activityTime, config.ReleaseTime).Unix()
if secNow > dtEnd-RoomCloseSecond*2 {
code = code_msg.RECODE_MERGE_ROOMRANK_CANTSIGN_ERROR
return
}
needSavePlayer := false
defer func() {
if needSavePlayer {
SavePlayer(gameId, player)
}
}()
if player.ActivityId != config.Id && player.ActivityTime != activityTime {
player.ActivityId = config.Id
player.ActivityTime = activityTime
player.RoomUid = 0
player.Score = 0
needSavePlayer = true
}
oldScore := player.Score
player.Score += req.AddScore
newScore := player.Score
needSavePlayer = true
// 记录日志
recordBase := NewRecordBase(player.Uid, req.TopType, config.Id)
SaveRecordAddScore(gameId, NewRecordAddScore(recordBase, req.AddScore, oldScore, newScore))
// 判断玩家积分
if player.Score < config.OpenScore {
rsp.RoomRankInfo = GetInfoFromPlayer(gameId, player, config)
return
}
// 尝试加入房间
room, hasRoom, firstJoin := TryGetRoom(gameId, req.TopType, player, config, playerLevel, activityTime)
if !hasRoom {
code = code_msg.RECODE_MERGE_CONFIG_ERROR
return
}
// 房间排行增加积分
UpdatePlayerScore(room, player)
TryReSort(room, config)
SaveRoom(gameId, room)
rsp.RoomRankInfo = GetInfoFromRoom(gameId, player, room, config)
rsp.RoomRankInfo.FirstJoin = firstJoin
return
}