dto-room.go 2.58 KB
package roomrank

import (
	"apigame/service-common/svconst"
	"apigame/service-common/svmysql"
	"apigame/util/util-lx/lxalilog"
	"apigame/util/util-lx/lxtime"
	"encoding/json"
	"fmt"
	"github.com/samber/lo"
)

// Room 房间排行持久数据
type Room struct {
	Id         int64 `gorm:"column:id;primaryKey;comment:房间唯一ID"`
	ActivityId int64 `gorm:"comment:活动ID"`
	ConfigId   int   `gorm:"comment:房间配置ID"`

	Details     *RoomDetails `gorm:"-"` // 详情
	DetailsText string       `gorm:"comment:详情封装"`

	Closed bool `gorm:"comment:房间已关闭"`

	CreateTime int64 `gorm:"comment:创建时间戳"`
	UpdateTime int64 `gorm:"comment:修改时间戳"`
}

func (d *Room) MysqlInfo(suffix string) *svmysql.MysqlInfo {
	tableName := svconst.MYSQL_TABLE_S_ROOMRANK_ROOM
	return &svmysql.MysqlInfo{
		DbMysql:   svconst.DbCommon,
		TableName: fmt.Sprintf("%s_%s_%d", tableName, suffix, d.ActivityId),
	}
}

// RoomPlayer 房间玩家
type RoomPlayer struct {
	Uid           int64 // 玩家唯一ID
	Score         int64 // 玩家排行分数
	JoinTime      int64 // 加入时间
	UserType      int   // 用户类型
	RobotConfigId int   // 0=玩家
}

func NewRoomRobot(robotConfigId int, userType int) *RoomPlayer {
	d := &RoomPlayer{
		Uid:           0,
		Score:         0,
		JoinTime:      lxtime.NowUninx(),
		UserType:      userType,
		RobotConfigId: robotConfigId,
	}
	return d
}

func NewRoomPlayer(player *Player) *RoomPlayer {
	d := &RoomPlayer{
		Uid:           player.Uid,
		Score:         0,
		JoinTime:      lxtime.NowUninx(),
		UserType:      player.UserType,
		RobotConfigId: 0,
	}
	return d
}

// RoomDetails 详情
type RoomDetails struct {
	Players []*RoomPlayer // 房间玩家列表
}

// Encode 打包数据
func (d *Room) Encode() {
	details, err := json.Marshal(d.Details)
	if err != nil {
		lxalilog.Errors(err, "Player Encode Error", d.Id, d.ActivityId)
		return
	}
	d.DetailsText = string(details)
}

// Decode 分包数据
func (d *Room) Decode() {
	d.Details = &RoomDetails{
		Players: make([]*RoomPlayer, 0),
	}
	err := json.Unmarshal([]byte(d.DetailsText), d.Details)
	if err != nil {
		lxalilog.Errors(err, "Player Decode Error", d.Id, d.ActivityId)
		return
	}
}

// FindPlayer 找到玩家排名 -1=没找到
func (d *Room) FindPlayer(playerUid int64) int {
	count := len(d.Details.Players)
	if count > 0 {
		for i := 0; i < count; i++ {
			p := d.Details.Players[i]
			if p.Uid == playerUid {
				return i
			}
		}
	}

	return -1
}

func (d *Room) GetPlayerTypeCount(userType int) int {
	return lo.CountBy(d.Details.Players, func(p *RoomPlayer) bool {
		return p.UserType == userType
	})
}