room.go
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package roomrank
import (
"apigame/service-common/svmysql"
"apigame/util/util-lx/lxalilog"
"apigame/util/util-lx/lxtime"
)
func tryInitTable(gameId string, d *DataRoomRankRoom) {
svmysql.InitTable(d, gameId, false)
}
// SaveRoom 存储数据
func SaveRoom(gameId string, d *DataRoomRankRoom) {
tryInitTable(gameId, d)
d.UpdateTime = lxtime.NowUninx()
err := svmysql.Save(d, gameId)
if err != nil {
lxalilog.Errors(err, "roomrank.SaveRoom error", gameId, d.Uid, d.ActivityId)
return
}
}
// LoadRoom 获取数据 外部接口
func LoadRoom(gameId string, id int64, activityId int64) (d *DataRoomRankRoom, has bool) {
d = &DataRoomRankRoom{Id: id, ActivityId: activityId}
tryInitTable(gameId, d)
var err error
has, err = svmysql.First(d, gameId)
if err != nil {
lxalilog.Errors(err, "roomrank.LoadRoom error", gameId, id, activityId)
return
}
return
}