index.go
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package svredis
import (
"apigame/service-common/svconst"
"apigame/util/util-lx/lxredis"
"apigame/util/utstring"
"apigame/util/zjson"
"apigame/util/zredis"
"apigame/util/zredislock"
"fmt"
"github.com/astaxie/beego"
"github.com/mitchellh/mapstructure"
)
func Init() bool {
confText, _ := beego.AppConfig.GetSection("redis")
var confRedis lxredis.MapRedisConfig
err := mapstructure.Decode(confText, &confRedis)
if err != nil {
fmt.Println(" mapstructure.Decode redis Error::" + err.Error())
return false
}
{
// 初始化Redis
err = lxredis.InitRedis(confRedis)
if err != nil {
fmt.Println(" lxredis.InitRedis Error::" + err.Error())
return false
}
fmt.Println(svconst.AppName + " lxredis init success")
}
// 初始化Redis
{
zredis.Init(confRedis.Host+":"+confRedis.Port, confRedis.Pwd, utstring.StringToInt(confRedis.Db))
if !zredis.Check() {
return false
}
fmt.Println(svconst.AppName + " zredis init success")
}
// 初始化redis锁
{
zredislock.Init(confRedis.Host+":"+confRedis.Port, confRedis.Pwd, utstring.StringToInt(confRedis.Db))
fmt.Println(svconst.AppName + " zredislock init success")
}
return true
}
func SaveData(gameId string, obj IRedisData) {
info := obj.RedisInfo(gameId)
_ = zredis.SetEx(info.CacheKey, zjson.Str(obj), info.CacheTime)
}
func LoadData[T IRedisData](gameId string, obj T) (has bool) {
has = true
info := obj.RedisInfo(gameId)
text, err := zredis.Get(info.CacheKey)
if err != nil {
has = false
return
}
err = zjson.Obj(text, &obj)
if err != nil {
fmt.Println(err)
has = false
return
}
return
}