handle.go
8.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
package cardholder
import (
"apigame/configs-db/confcardholder"
"apigame/models"
"apigame/service-common/svmysql"
"apigame/service/code-msg"
"apigame/util/util-lx/lxalilog"
"apigame/util/util-lx/lxtime"
"apigame/util/zslice"
"fmt"
)
// HandleGetConfig 活动配置
func HandleGetConfig(req *models.ReqCardHolderGetConfig) (code string, rsp models.RspCardHolderGetConfig) {
rsp = models.RspCardHolderGetConfig{}
code = code_msg.RECODE_OK
gameId := req.GameID
// 尝试更新配置
config, hasConfig := confcardholder.GetCurrent(gameId)
if hasConfig {
rsp.ActivityId = config.Id
rsp.PrepareTime = config.PreviewTime
rsp.StartTime = config.StartTime
rsp.EndTime = config.EndTime
rsp.OpenLevel = config.OpenLevel
rsp.Config = config.Client
}
return
}
// HandleInfo 卡包信息
func HandleInfo(req *models.ReqCardHolderInfo) (code string, rsp models.RspCardHolderInfo) {
rsp = models.RspCardHolderInfo{}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confcardholder.GetCurrent(gameId)
if !hasConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 判断预告时间
sec := lxtime.NowUninx()
if sec < config.StartTime {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, config)
rsp.CardHolderInfo = GetInfo(player, config)
return
}
// HandleOpen 打开卡包
func HandleOpen(req *models.ReqCardHolderOpen) (code string, rsp models.RspCardHolderOpen) {
rsp = models.RspCardHolderOpen{
NewCards: make([][]int, 0),
AwardAlbum: make(map[int]string),
}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confcardholder.GetCurrent(gameId)
if !hasConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(config)
if code != code_msg.RECODE_OK {
return
}
// 检查卡包ID
for _, idCardholder := range req.Ids {
_, okCardholder := config.CardholderConfig[idCardholder]
if !okCardholder {
code = code_msg.RECODE_MERGE_CARDHOLDER_CARDHOLDERID_ERROR
return
}
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, config)
// 检查游戏数据 轮次等
code = CheckGameData(player, config)
if code != code_msg.RECODE_OK {
return
}
// 开始处理抽卡
openMode := 0
sequenceId := player.Details.SequenceId
cohort := GetCohort(player.Uid)
allNewCards := make([]int, 0)
for _, idCardholder := range req.Ids {
confCardholder, _ := config.CardholderConfig[idCardholder]
newCards := DoOpen(gameId,
player, config,
confCardholder,
sequenceId, cohort,
openMode)
// 打乱顺序
zslice.Shuffle(newCards)
for _, i3 := range newCards {
allNewCards = append(allNewCards, i3)
}
rsp.NewCards = append(rsp.NewCards, newCards)
}
awardAlbum, awardRound := DoOpenCheckAward(gameId,
player, config,
sequenceId, cohort,
allNewCards,
openMode)
rsp.AwardAlbum = awardAlbum
rsp.AwardRound = awardRound
// 计算星星点数
CalculateStarCount(player, config)
// 存档
SavePlayer(gameId, player)
// 返回信息
rsp.CardHolderInfo = GetInfo(player, config)
return
}
// HandleCardAdd 获取新卡
func HandleCardAdd(req *models.ReqCardAdd) (code string, rsp models.RspCardAdd) {
rsp = models.RspCardAdd{
CardId: req.CardId,
AwardAlbum: make(map[int]string),
}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confcardholder.GetCurrent(gameId)
if !hasConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(config)
if code != code_msg.RECODE_OK {
return
}
// 检查牌ID
_, okCard := config.CardConfig[req.CardId]
if !okCard {
code = code_msg.RECODE_MERGE_CARDHOLDER_CARDID_ERROR
return
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, config)
// 检查游戏数据 轮次等
code = CheckGameData(player, config)
if code != code_msg.RECODE_OK {
return
}
// 增加卡牌
player.Details.Cards[req.CardId] += 1
// 剩余检查处理
openMode := 0
sequenceId := player.Details.SequenceId
cohort := GetCohort(player.Uid)
allNewCards := []int{req.CardId}
// 记录日志
{
recordBase := NewRecordBase(player.Uid, sequenceId, cohort, config.Id, player.Details.Round)
_ = svmysql.Create(NewRecordCardAdd(recordBase,
req.CardId),
gameId)
}
awardAlbum, awardRound := DoOpenCheckAward(gameId,
player, config,
sequenceId, cohort,
allNewCards,
openMode)
rsp.AwardAlbum = awardAlbum
rsp.AwardRound = awardRound
// 计算星星点数
CalculateStarCount(player, config)
// 存档
SavePlayer(gameId, player)
// 返回信息
rsp.CardHolderInfo = GetInfo(player, config)
return
}
// HandleShopExchange 星星商店兑换
func HandleShopExchange(req *models.ReqStarShopExchange) (code string, rsp models.RspStarShopExchange) {
rsp = models.RspStarShopExchange{
NewHolders: make([]int, 0),
NewCards: make([][]int, 0),
AwardAlbum: make(map[int]string),
}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confcardholder.GetCurrent(gameId)
if !hasConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(config)
if code != code_msg.RECODE_OK {
return
}
// 检查星星商店ID
confStarShop, okStarShopConfig := config.StarShopConfig[req.Id]
if !okStarShopConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_STARSHOPID_ERROR
return
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, config)
// 检查游戏数据 轮次等
code = CheckGameData(player, config)
if code != code_msg.RECODE_OK {
return
}
// 判断星星数是否足够
if player.Details.StarCount < confStarShop.NeedStarNumber {
code = code_msg.RECODE_MERGE_CARDHOLDER_STAR_NOTENOUGH_ERROR
return
}
// 按照规则扣除星星
enough, cardList := GetStarCardList(player, config, confStarShop.NeedStarNumber)
if !enough {
code = code_msg.RECODE_MERGE_CARDHOLDER_STAR_NOTENOUGH_ERROR
return
}
for i, i2 := range cardList {
player.Details.Cards[i] -= i2
}
// 从配置里拿到卡包ID和数量列表
rsp.NewHolders = GetCardholder(confStarShop)
// 开始处理抽卡
openMode := 1
sequenceId := player.Details.SequenceId
cohort := GetCohort(player.Uid)
allNewCards := make([]int, 0)
for _, cardholderId := range rsp.NewHolders {
confCardholder, okCardholder := config.CardholderConfig[cardholderId]
if !okCardholder {
lxalilog.Errors("StarShopConfig.CardBagIds error", confStarShop.Id)
continue
}
newCards := DoOpen(gameId,
player, config,
confCardholder,
sequenceId, cohort,
openMode)
// 打乱顺序
zslice.Shuffle(newCards)
for _, i3 := range newCards {
allNewCards = append(allNewCards, i3)
}
rsp.NewCards = append(rsp.NewCards, newCards)
}
awardAlbum, awardRound := DoOpenCheckAward(gameId,
player, config,
sequenceId, cohort,
allNewCards,
openMode)
rsp.AwardAlbum = awardAlbum
rsp.AwardRound = awardRound
// 计算星星点数
CalculateStarCount(player, config)
// 存档
SavePlayer(gameId, player)
zslice.Shuffle(rsp.NewCards)
// 返回信息
rsp.CardHolderInfo = GetInfo(player, config)
return
}
// HandleAutoExchangeInfo 上期剩余星星自动兑换信息
func HandleAutoExchangeInfo(req *models.ReqAutoExchangeInfo) (code string, rsp models.RspAutoExchangeInfo) {
rsp = models.RspAutoExchangeInfo{
NewCards: make([][]int, 0),
AwardAlbum: make(map[int]string),
AutoExchangeHolder: make([]int, 0),
}
code = code_msg.RECODE_OK
gameId := req.GameID
playerUid := req.UID
// 尝试更新配置
config, hasConfig := confcardholder.GetCurrent(gameId)
if !hasConfig {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOTOPEN_ERROR
return
}
// 检查活动状态
code = CheckStatus(config)
if code != code_msg.RECODE_OK {
return
}
// 读取游戏数据
player := LoadPlayer(gameId, playerUid, config)
// 检查游戏数据 轮次等
code = CheckGameData(player, config)
if code != code_msg.RECODE_OK {
return
}
if player.Details.LastStarCount <= 0 {
code = code_msg.RECODE_MERGE_CARDHOLDER_NOAUTOEXCHANGEINFO_ERROR
return
}
rsp.LastStarCount = player.Details.LastStarCount
rsp.AutoExchangeHolder = player.Details.AutoExchangeHolderIds
rsp.NewCards = player.Details.AutoExchangeNewCards
fmt.Println("HandleAutoExchangeInfo rsp.LastStarCount", rsp.LastStarCount)
fmt.Println("HandleAutoExchangeInfo rsp.LastStarCount", rsp.AutoExchangeHolder)
fmt.Println("HandleAutoExchangeInfo rsp.LastStarCount", rsp.NewCards)
player.Details.LastStarCount = 0
player.Details.AutoExchangeHolderIds = make([]int, 0)
player.Details.AutoExchangeNewCards = make([][]int, 0)
// 存档
SavePlayer(gameId, player)
zslice.Shuffle(rsp.NewCards)
// 返回信息
rsp.CardHolderInfo = GetInfo(player, config)
return
}