init.go 558 Bytes
package configs

import (
	"apigame/configs/confapi"
	"apigame/configs/confcardholder"
	"apigame/configs/confglobal"
	"apigame/service-common/svconst"
)

func Init() bool {

	for _, gameId := range svconst.GameList {
		_, _ = confapi.GetConfig(gameId)
	}

	for _, gameId := range svconst.GameList {
		_, _ = confglobal.GetConfig(gameId)
	}

	for _, gameId := range svconst.GameListCardHolder {
		_, _ = confcardholder.GetCurrent(gameId)
	}

	//for _, gameId := range svconst.GameListRoomRank {
	//	_, _ = confroomrank.GetCurrent(gameId)
	//}

	return true
}