player.go
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package cardholder
import (
"apigame/configs/confcardholder"
"apigame/service-common/svmysql"
"apigame/util/util-lx/lxalilog"
"apigame/util/util-lx/lxtime"
)
// SavePlayer 存储数据
func SavePlayer(gameId string, d *DataCardHolder) {
d.UpdateTime = lxtime.NowUninx()
d.Encode()
err := svmysql.Save(d, gameId)
if err != nil {
lxalilog.Errors(err, "cardholder.SavePlayer error", gameId, d.Uid, d.ActivityId)
}
}
func _LoadPlayer(gameId string, playerUid int64) (d *DataCardHolder) {
d = NewDataCardHolder(playerUid)
has, err := svmysql.First(d, gameId)
if has {
d.Decode()
} else {
d.Init(playerUid)
err = svmysql.Create(d, gameId)
if err != nil {
lxalilog.Errors(err, "cardholder._LoadPlayer Create error", gameId, d.Uid, d.ActivityId)
return
}
}
return
}
// LoadPlayer 获取数据 外部接口
func LoadPlayer(gameId string, playerUid int64, config *confcardholder.ActivityConfig) (d *DataCardHolder) {
configId := config.Id
d = _LoadPlayer(gameId, playerUid)
// 如果当前有上线活动(活动ID不为0),且活动ID和玩家数据不同,说明活动已切换 需更新
if configId != 0 &&
configId != d.ActivityId {
// 剩余的星星数
starCount := d.Details.StarCount
d.ActivityId = configId
d.Details = NewDataCardHolderDetails()
// 使用剩余的星星数来自动兑换卡包
d.Details.LastStarCount = starCount
NextActivityAutoExchange(gameId, d, config)
SavePlayer(gameId, d)
}
return
}