player.go 1.1 KB
package roomrank

import (
	"apigame/configs/confroomrank"
	"apigame/models"
	"apigame/service-common/svmysql"
	"apigame/util/util-lx/lxalilog"
	"apigame/util/util-lx/lxtime"
)

// SavePlayer 存储数据
func SavePlayer(gameId string, player *Player) {
	player.UpdateTime = lxtime.NowUninx()

	err := svmysql.Save(player, gameId)
	if err != nil {
		lxalilog.Errors(err, "roomrank.SavePlayer error", gameId, player.Uid, player.ActivityId)
		return
	}
}

// LoadPlayer 获取数据 外部接口
func LoadPlayer(gameId string, playerUid int64) (player *Player) {
	player = NewPlayer(playerUid)
	has, err := svmysql.First(player, gameId)
	if has {
	} else {
		player.Init(playerUid)
		err = svmysql.Create(player, gameId)
		if err != nil {
			lxalilog.Errors(err, "roomrank._LoadPlayer Create error", gameId, player.Uid, player.ActivityId)
			return
		}
	}
	return
}

// GetInfo 活动信息
func GetInfo(player *Player, conf *confroomrank.ActivityConfig) models.RoomRankInfo {
	info := models.RoomRankInfo{}
	if player.SettleHas {
		info.SettleHas = player.SettleHas
		info.SettleAward = player.SettleAward
	}
	return info
}