game_controller.go
102 KB
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package game
import (
"time"
"World/club"
"World/clubmgr"
"World/roommgr"
"World/common"
"World/conf"
"World/db"
pb "World/pb"
pmgr "World/playermgr"
"net"
"encoding/json"
"World/utils"
stat "common/statistic"
"strings"
"World/mail"
"World/resume"
"common/logger"
)
func BuildClubParams(uid uint32, params pb.ClubParams) *club.ClubParams {
pa := new(club.ClubParams)
pa.Creater_id = int(uid)
pa.ClubName = params.ClubName
pa.ClubArea = params.ClubArea
pa.ClubIcon = params.ClubIcon
pa.ClubImage = params.ClubIcon
pa.ClubLevel = common.Enum_Club_Level_five
pa.CurrentMembers = 1
Info, err := db.GetClubLevelInfo(common.Enum_Club_Level_five)
if (err == nil) && (Info != nil) {
pa.MemberMax = Info.MembersMax
pa.AdminsMax = Info.AdminsMax
pa.CreatedAllianceMax = Info.CreatedAllianceMax
pa.JoinedAllianceMax = Info.JoinedAllianceMax
}
return pa
}
func BuildAllianceParams(req *pb.RequestCreateAlliance) *club.AllianceParams {
pa := new(club.AllianceParams)
pa.Name = req.AllianceName
pa.ClubId = int(req.ClubId)
pa.MemberMax = conf.GetAllianceClubNumMax()
return pa
}
func CreateClubHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestCreateClub) {
logger.Info("****CreateClubHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
var er error = nil
for {
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
// full, err := clubmgr.IsClubNumFull(header.PlayerID)
// if err != nil {
// err_num = common.Error_OperateDB_Failed
// logger.Notic("IsClubNumFull uid:%v failed:%v", header.PlayerID, err_num)
// break
// }
// if full {
// err_num = common.Error_Too_Many_Club_To_CreateClub
// logger.Notic("IsClubNumFull uid:%v failed:%v", header.PlayerID, err_num)
// break
// }
name_exist, err := clubmgr.IsClubNameExist(req.Param.ClubName)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsClubNameExist uid:%v failed:%v ClubName:%v", header.PlayerID, err_num, req.Param.ClubName)
break
}
if name_exist {
err_num = common.Error_Club_Name_Already_Exist
logger.Notic("IsClubNameExist uid:%v failed:%v ClubName:%v", header.PlayerID, err_num, req.Param.ClubName)
break
}
//建立俱乐部数据结构
clubInfo := BuildClubParams(header.PlayerID, *req.Param)
clubId, err := clubmgr.AddClub(clubInfo) //插入俱乐部时已设置current_members值
if err != nil {
err_num = common.Error_CreateClub_failure
logger.Notic("AddClub uid:%v failed:%v clubInfo:%+v", header.PlayerID, err_num, clubInfo)
break
}
err = clubmgr.AddClubMember(clubId, header.PlayerID)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("AddClubMember uid:%v failed:%v clubId:%v", header.PlayerID, err_num, clubId)
break
}
err = clubmgr.ModifyClubNum(header.PlayerID, 1)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("ModifyClubNum uid:%v failed:%v", header.PlayerID, err_num)
break
}
err = clubmgr.AddClubAdmin(header.PlayerID, clubId)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("AddClubAdmin uid:%v failed:%v clubId:%v", header.PlayerID, err_num, clubId)
break
}
err = clubmgr.ModifyClubCurrentAdminNum(clubId, 1)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("ModifyClubAdminNum uid:%v failed:%v clubId:%v", header.PlayerID, err_num, clubId)
break
}
err = clubmgr.InsertClubInvitationCode(clubId, common.IdToCode(clubId))
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("InsertClubInvitationCode uid:%v failed:%v clubId:%v", header.PlayerID, err_num, clubId)
}
break
}
logger.Info("handle create club result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseCreateClub
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_CreateClub_Response, &resp)
}
func LeaveClubHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestLeaveClub) {
logger.Info("****LeaveClubHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//普通成员和管理员请求退出可以直接退出
if IsCreater, err := clubmgr.IsTargetCreater(req.Param.ClubDid, req.Param.ClubId); err == nil {
if !IsCreater {
clubmgr.DoNonCreaterLeaveClub(req.Param.ClubId, req.Param.ClubDid)
break
}
} else {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsTargetCreater uid:%v failed:%v", header.PlayerID, err_num)
break
}
//俱乐部是否为空
if !clubmgr.IsClubPlayerEmpty(req.Param.ClubId) {
err_num = common.Error_Club_Member_Not_Empty
logger.Notic("IsClubPlayerEmpty uid:%v failed:%v", header.PlayerID, err_num)
break
}
games := roommgr.GetClubGameInfo(req.Param.ClubId)
var bExist bool = false
if len(games) > 0 {
for _, game := range games {
if game.ClubId == req.Param.ClubId {
bExist = true
break
}
}
if bExist {
err_num = common.Error_DestroyClub_while_BoardIsRunning
logger.Notic("GetClubGameInfo uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.Param.ClubId)
break
}
}
if isCreater := clubmgr.IsAllianceCreater(req.Param.ClubId); isCreater {
err_num = common.Error_IsAlliance_Creater
logger.Notic("IsAllianceCreater uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.Param.ClubId)
break
}
//俱乐部基金为空则退出俱乐部
if err := clubmgr.DoCreaterLeaveClub(req.Param.ClubId, req.Param.ClubDid); err == nil {
clubmgr.ModifyClubNum(req.Param.ClubDid, -1)
} else {
err_num = common.Error_OperateDB_Failed
logger.Info("LeaveClubHandler result uid:%v err_num:%v", header.PlayerID, err_num)
break
}
clubmgr.DoRemoveAlliancesNormalMember(req.Param.ClubId)
break
}
logger.Info("LeaveClubHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseLeaveClub
resp.Error = int32(err_num)
if resp.Error == common.Error_OK {
clubmgr.ModifyClubCurrentMemberNum(req.Param.ClubId, -1)
}
SendMessage(player, conn, header, pb.MSGID_MsgID_LeaveClub_Response, &resp)
}
func FilterIDs(firs []uint32, secs []uint32) []uint32 {
for _, sec := range secs {
if !common.IsIdExist(firs, sec) {
firs = append(firs, sec)
}
}
return firs
}
func ClubSnapshotListHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestClubSnapshotList) {
clublist_begin_ts := time.Now().Unix()
logger.Debug("create_begin_ts header:%+v uid:%v ts:%v", header, header.PlayerID, clublist_begin_ts)
logger.Info("****ClubSnapshotListHandler :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var clubIds []uint32
var publicIds []uint32
var err error = nil
var list []*pb.ClubSnapshotListParams
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("ClubSnapshotListHandler-get player uid: %v failed: %v", header.PlayerID, err_num)
break
}
logger.Debug("GetPlayerFromMap uid:%v ts:%v", header.PlayerID, time.Now().Unix()-clublist_begin_ts)
clubIds, err = clubmgr.GetAttendedClubs(header.PlayerID)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("GetAttendedClubs player uid: %v failed: %v", header.PlayerID, err_num)
break
}
logger.Debug("GetAttendedClubs uid:%v ts:%v", header.PlayerID, time.Now().Unix()-clublist_begin_ts)
clubIds = common.RemoveDuplicates(clubIds)
logger.Info("ClubSnapshotListHandler uid:%v clubIds:%v", header.PlayerID, clubIds)
logger.Debug("RemoveDuplicates uid:%v ts:%v", header.PlayerID, time.Now().Unix()-clublist_begin_ts)
//暂且屏蔽公共俱乐部功能。2018-1-26(胡)
// publicIds, err = clubmgr.GetPlublicClubs(int(header.PlayerID))
// if err != nil {
// err_num = common.Error_OperateDB_Failed
// logger.Notic("GetPlublicClubs player uid: %v failed: %v", header.PlayerID, err_num)
// break
// }
// logger.Debug("GetPlublicClubs uid:%v ts:%v", header.PlayerID, time.Now().Unix()-clublist_begin_ts)
logger.Info("ClubSnapshotListHandler uid:%v publicIds:%v", header.PlayerID, publicIds)
clubIds = FilterIDs(clubIds, publicIds)
logger.Debug("FilterIDs uid:%v ts:%v", header.PlayerID, time.Now().Unix()-clublist_begin_ts)
logger.Info("ClubSnapshotListHandler uid:%v clubIds:%v", header.PlayerID, clubIds)
// 获取俱乐部快照列表
list, err = clubmgr.GetClubSnapshotList(clubIds, header.PlayerID)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("GetClubSnapshotList player uid: %v failed: %v", header.PlayerID, err_num)
break
}
logger.Debug("GetClubSnapshotList uid:%v ts:%v", header.PlayerID, time.Now().Unix()-clublist_begin_ts)
logger.Info("ClubSnapshotListHandler uid:%v list:%v", header.PlayerID, list)
break
}
logger.Info("ClubSnapshotListHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseClubSnapshotList
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_ClubSnapshotList_Response, &resp)
if err_num == common.Error_OK {
var noti pb.NoticeClubSnapshotList
noti.List = append(noti.List, list...)
SendMessage(player, conn, header, pb.MSGID_MsgID_ClubSnapshotList_Notice, ¬i)
logger.Info("ClubSnapshotListHandler uid:%v err_num:%v list:%v", header.PlayerID, err_num, noti.List)
logger.Debug("send MSGID_MsgID_ClubSnapshotList_Notice uid:%v ts:%v", header.PlayerID, time.Now().Unix()-clublist_begin_ts)
}
}
func SearchClubInfoHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestSearchClubInfo) {
logger.Info("****SearchClubInfoHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var err error = nil
var info *pb.ClubSnapshotListParams
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
// 获取俱乐部信息
if info, err = clubmgr.GetClubSnapshotInfo(req.ClubId, 0); err != nil || (info == nil) {
err_num = common.Error_ClubID_Not_Found
logger.Notic("GetClubSnapshotInfo player uid:%v failed:%v", header.PlayerID, err_num)
break
}
break
}
logger.Info("SearchClubInfoHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseSearchClubInfo
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_SearchClubInfo_Response, &resp)
if err_num == common.Error_OK {
var noti pb.NoticeSearchClubInfo
noti.Snapshots = info
SendMessage(player, conn, header, pb.MSGID_MsgID_SearchClubInfo_Notice, ¬i)
logger.Info("SearchClubInfoHandler result uid:%v err_num:%v noti:%+v", header.PlayerID, err_num, noti)
}
}
func ClubCreaterInfoHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestClubCreaterInfo) {
logger.Info("****ClubCreaterInfoHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType
err_num = common.Error_OK
var err error = nil
var info *pb.NoticeClubCreaterInfo
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
if info, err = clubmgr.GetSubCreaterInfo(req.ClubId); err != nil || info == nil {
err_num = common.Error_Club_Other
logger.Notic("GetSubCreaterInfo uid:%v failed:%v", header.PlayerID, err_num)
break
}
break
}
logger.Info("ClubCreaterInfoHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseClubCreaterInfo
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_ClubCreaterInfo_Response, &resp)
if err_num == common.Error_OK {
SendMessage(player, conn, header, pb.MSGID_MsgID_ClubCreaterInfo_Notice, info)
logger.Notic("SendMessage MSGID_MsgID_ClubCreaterInfo_Notice uid:%v", header.PlayerID)
}
}
func ClubCurrentBoardHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestClubCurrentBoard) {
logger.Info("****ClubCurrentBoardHandler header :%+v request:%+v", header, req)
board_begin_ts := time.Now().Unix()
logger.Debug("ClubCurrentBoardHandler begin uid:%v ts:%v", header.PlayerID, board_begin_ts)
var err_num common.ErrorType = common.Error_OK
var clubIds []uint32
var err error = nil
var list []*pb.ClubGameSnapshot
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Info("ClubCurrentBoardHandler player uid: %v failed: %v", header.PlayerID, err_num)
break
}
logger.Debug("GetPlayerFromMap uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
//请求者所有参与的俱乐部
if clubIds, err = clubmgr.GetAttendedClubs(header.PlayerID); err != nil {
err_num = common.Error_Club_Other
logger.Info("ClubCurrentBoardHandler-GetAttendedClubs uid:%v failed: %v", header.PlayerID, err)
break
}
logger.Debug("GetAttendedClubs uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
clubIds = common.RemoveDuplicates(clubIds)
logger.Info("AttendedClubs clubIds:%v uid:%v seq:%v", clubIds, header.PlayerID, player.ConnSeq)
logger.Debug("RemoveDuplicates uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
//1.获取联盟相关的俱乐部id集合
var cIds []uint32
userClubIds, _ := clubmgr.GetUserClubIds(header.PlayerID)
for _, vv := range roommgr.GetAllianceClubIds().Items() {
allianceCids, _ := vv.(*roommgr.AllianceClubIds)
for i := 0; i < len(allianceCids.Ids); i++ {
for j := 0; j < len(userClubIds); j++ {
if allianceCids.Ids[i] == userClubIds[j] {
if !common.IsIdExist(cIds, userClubIds[j]) {
cIds = append(cIds, userClubIds[j])
}
}
}
}
}
logger.Debug("GetUserClubIds uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
logger.Info("3 allianceCids-cIds:%v uid:%v seq:%v", cIds, header.PlayerID, player.ConnSeq)
clubIds = append(clubIds, cIds...)
clubIds = common.RemoveDuplicates(clubIds)
logger.Debug("RemoveDuplicates uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
logger.Info("4 allianceCids-clubIds:%v uid:%v seq:%v", clubIds, header.PlayerID, player.ConnSeq)
//俱乐部相关牌局
list = roommgr.GetClubBoard(clubIds)
logger.Debug("GetClubBoard uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
logger.Info("ClubCurrentBoardHandler-list:%v", list)
//用户参加过的非俱乐部创建的牌
notClubList := roommgr.GetNotClubBoard(int(header.PlayerID))
for _, info := range notClubList {
list = append(list, info)
}
logger.Debug("GetNotClubBoard uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
logger.Info("6 allianceCids-clubIds:%v uid:%v seq:%v", clubIds, header.PlayerID, player.ConnSeq)
break
}
logger.Info("ClubCurrentBoardHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseClubCurrentBoard
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_ClubCurrentBoard_Response, &resp)
if err_num == common.Error_OK {
var noti pb.NoticeClubCurrentBoard
noti.List = append(noti.List, list...)
SendMessage(player, conn, header, pb.MSGID_MsgID_ClubCurrentBoard_Notice, ¬i)
logger.Debug("send MSGID_MsgID_ClubCurrentBoard_Notice uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
logger.Info("7 MSGID_MsgID_ClubCurrentBoard_Notice uid:%v noti.List:%v", player.UID, noti.List)
}
}
func ClubMemberSnapshotListHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestClubMemberSnapshotList) {
logger.Info("****ClubMemberSnapshotListHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var noti pb.NoticeClubMemberSnapshotList
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//请求者不是俱乐部创建者且不在俱乐部中
var isCreater bool = false
if isCreater, er = clubmgr.IsTargetCreater(req.Param.ClubUid, req.Param.ClubId); er != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsTargetCreater uid:%v failed:%v ClubUid:%v ClubId:%v", header.PlayerID, err_num, req.Param.ClubUid, req.Param.ClubId)
break
}
var isInClub bool = false
if isInClub, er = clubmgr.IsUserInClub(req.Param.ClubUid, req.Param.ClubId); er != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsTargetCreater uid:%v failed:%v ClubUid:%v ClubId:%v", header.PlayerID, err_num, req.Param.ClubUid, req.Param.ClubId)
break
}
if !isCreater && !isInClub {
err_num = common.Error_Player_Not_In_Club
logger.Notic("IsTargetCreater uid:%v failed:%v ClubUid:%v ClubId:%v", header.PlayerID, err_num, req.Param.ClubUid, req.Param.ClubId)
break
}
// 获取俱乐部成员快照列表
noti.Snapshots, _ = clubmgr.GetClubMemberSnapshotList(req.Param.ClubId)
break
}
logger.Info("ClubMemberSnapshotListHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseClubMemberSnapshotList
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_ClubMemberSnapshotList_Response, &resp)
if err_num == common.Error_OK {
common.SendNoti(player, header.RoomID, header.PlayerID, pb.MSGID_MsgID_ClubMemberSnapshotList_Notice, ¬i)
logger.Info("ClubMemberSnapshotListHandler result uid:%v noti:%+v", header.PlayerID, noti)
}
}
func ModifyClubMemberHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestModifyClubMember) {
logger.Info("****ModifyClubMemberHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("GetPlayerFromMap get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
if req.Param == nil {
err_num = common.Error_Club_Other
logger.Notic("req.Param is nil player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//被操作者是俱乐部的创建者则退出
if IsCreater, err := clubmgr.IsTargetCreater(req.Param.TargetId, req.Param.ClubId); err == nil {
if IsCreater {
err_num = common.Error_Club_Other
logger.Notic("IsTargetCreater TargetId:%v ClubId:%v err_num:%v uid:%v", req.Param.TargetId, req.Param.ClubId, err_num, header.PlayerID)
break
}
} else {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsTargetCreater TargetId:%v ClubId:%v err_num:%v uid:%v", req.Param.TargetId, req.Param.ClubId, err_num, header.PlayerID)
break
}
//请求者不是管理员也不是创建者则退出
if !clubmgr.HasPrivilege(req.Param.ClubId, req.Param.ClubUid) {
err_num = common.Error_Club_Privilege_Not_Enough
logger.Notic("HasPrivilege ClubId:%v ClubUid:%v err_num:%v uid:%v", req.Param.ClubId, req.Param.ClubUid, err_num, header.PlayerID)
break
}
//被操作者不在俱乐部中则退出 OK
var bInClub bool = false
if bInClub, er = clubmgr.IsUserInClub(req.Param.TargetId, req.Param.ClubId); er != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsUserInClub ClubId:%v TargetId:%v err_num:%v uid:%v", req.Param.ClubId, req.Param.TargetId, err_num, header.PlayerID)
break
} else {
if !bInClub {
err_num = common.Error_Player_Not_In_Club
logger.Notic("IsUserInClub TargetId:%v club:%v bInClub:%v err_num:%v uid:%v", req.Param.TargetId, req.Param.ClubId, bInClub, err_num, header.PlayerID)
break
}
}
if req.Param.ActionType == common.Enum_Up_To_Club_Admin {
//检查管理员数量
full, err := clubmgr.IsAdminNumFull(req.Param.ClubId)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsAdminNumFull uid:%v failed: %v", header.PlayerID, err_num)
break
}
if full {
err_num = common.Error_Club_Admin_Full
logger.Notic("IsAdminNumFull uid:%v failed: %v", header.PlayerID, err_num)
break
}
}
//做修改操作
err_num = clubmgr.DoModifyClubMember(req.Param.TargetId, req.Param.ClubId, req.Param.ActionType)
if err_num != common.Error_OK {
logger.Notic("DoModifyClubMember uid:%v failed: %v TargetId:%v ClubId:%v ActionType:%v", header.PlayerID, err_num, req.Param.TargetId, req.Param.ClubId, req.Param.ActionType)
break
}
break
}
logger.Info("ModifyClubMemberHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseModifyClubMember
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_ModifyClubMember_Response, &resp)
var noti pb.NoticeModifyClubMember
if resp.Error == common.Error_OK {
noti.ClubId = req.Param.ClubId
noti.ActionType = req.Param.ActionType
noti.TargetPlayerId = req.Param.TargetId
//获取俱乐部名称
if clubName, err := clubmgr.GetClubName(noti.ClubId); err == nil {
noti.ClubName = clubName
}
memberIds, _ := clubmgr.GetClubMemberList(req.Param.ClubId)
if len(memberIds) > 0 {
for _, memberId := range memberIds {
player, err := pmgr.GetPlayerFromMap(memberId)
if nil == err && player != nil && player.Conn != nil {
if userInfo, err := clubmgr.GetSubUserInfo(req.Param.TargetId); err == nil {
if userInfo != nil {
noti.TargetPlayerName = userInfo.Name
}
}
common.SendNoti(player, header.RoomID, uint32(memberId), pb.MSGID_MsgID_ModifyClubMember_Notice, ¬i)
logger.Info("SendNoti MSGID_MsgID_ModifyClubMember_Notice uid:%v memberid:%v noti:%+v", player.UID, memberId, noti)
}
}
}
if req.Param.ActionType == common.Enum_Remove_Club_Member { //删除的成员,成员表中不存在,补充发送。
player, err := pmgr.GetPlayerFromMap(req.Param.TargetId)
if nil == err && player != nil && player.Conn != nil {
if userInfo, err := clubmgr.GetSubUserInfo(req.Param.TargetId); err == nil {
if userInfo != nil {
noti.TargetPlayerName = userInfo.Name
}
}
common.SendNoti(player, header.RoomID, uint32(req.Param.TargetId), pb.MSGID_MsgID_ModifyClubMember_Notice, ¬i)
logger.Info("SendNoti MSGID_MsgID_ModifyClubMember_Notice uid:%v TargetId:%v noti:%+v", player.UID, req.Param.TargetId, noti)
}
}
}
}
func ModifyClubInfoHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestModifyClubInfo) {
logger.Info("****ModifyClubInfoHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//请求者不是管理员也不是创建者则退出
if !clubmgr.HasPrivilege(req.Param.ClubId, req.Param.ClubUid) {
err_num = common.Error_Club_Privilege_Not_Enough
logger.Notic("HasPrivilege uid:%v failed:%v ClubId:%v ClubUid:%v", header.PlayerID, err_num, req.Param.ClubId, req.Param.ClubUid)
break
}
//check club name
if bExist, _ := clubmgr.IsClubNameExist(req.Param.ClubName); bExist {
if bMyself, _ := clubmgr.IsMyself(req.Param.ClubId, req.Param.ClubName); !bMyself {
err_num = common.Error_Club_Name_Already_Exist
logger.Notic("IsClubNameExist uid:%v failed:%v ClubId:%v ClubName:%v", header.PlayerID, err_num, req.Param.ClubId, req.Param.ClubName)
break
}
}
//做修改操作
err := clubmgr.DoModifyClubInfo(req.Param)
if err != nil {
err_num = common.Error_Club_Other
logger.Notic("DoModifyClubInfo uid:%v failed:%v req.Param:%+v", header.PlayerID, err_num, req.Param)
break
}
break
}
logger.Info("ModifyClubInfoHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseModifyClubInfo
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_ModifyClubInfo_Response, &resp)
}
func JoinClubHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestJoinClub) {
logger.Info("****JoinClubHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var adminIds []uint32
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//club exist?
if bClubExsit, err := clubmgr.IsClubExsit(req.ClubId); err == nil {
if !bClubExsit {
err_num = common.Error_ClubID_Not_Found
logger.Notic("IsClubExsit uid:%v failed:%v", header.PlayerID, err_num)
break
}
} else {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsClubExsit uid:%v failed:%v", header.PlayerID, err_num)
break
}
if exist, _ := clubmgr.IsPlayerInClub(req.ClubId, header.PlayerID); exist {
err_num = common.Error_Already_In_Club
logger.Notic("IsPlayerInClub uid:%v clubid:%v err_num:%v", header.PlayerID, req.ClubId, err_num)
break
}
if exist, _ := clubmgr.IsPlayerAlreadyApply(req.ClubId, header.PlayerID); exist { //Must modify if we have chance
err_num = common.Error_Already_Apply_Club
logger.Notic("IsPlayerAlreadyApply uid:%v clubid:%v err_num:%v", header.PlayerID, req.ClubId, err_num)
break
}
//公共俱乐部
var Type int
var err error = nil
if Type, err = clubmgr.GetClubType(req.ClubId); err == nil && Type == common.Enum_Club_Public {
clubmgr.AddClubMember(req.ClubId, header.PlayerID)
clubmgr.ModifyClubCurrentMemberNum(req.ClubId, 1)
break
}
if len(req.InvitationCode) != 0 {
club_id := common.CodeToId(req.InvitationCode)
if clubmgr.IsClubTotalPlayerFull(club_id) {
err_num = common.Error_Club_FULL
logger.Notic("IsClubTotalPlayerFull uid:%v clubid:%v err_num:%v", header.PlayerID, req.ClubId, err_num)
} else {
clubmgr.AddClubMember(club_id, header.PlayerID)
clubmgr.ModifyClubCurrentMemberNum(club_id, 1)
}
break
}
if Type != common.Enum_Club_Public {
if clubmgr.IsClubTotalPlayerFull(req.ClubId) {
err_num = common.Error_Club_FULL
logger.Notic("IsClubTotalPlayerFull uid:%v clubid:%v err_num:%v", header.PlayerID, req.ClubId, err_num)
break
}
}
// 给在线俱乐部管理员
var noti pb.NoticeJoinClub
noti.ClubId = req.ClubId
noti.ClubUid = req.ClubUid
noti.ClubMessage = req.ClubMessage
//获取俱乐部名称
if clubName, err := clubmgr.GetClubName(noti.ClubId); err == nil {
noti.ClubName = clubName
}
if subUserInfo, err := clubmgr.GetSubUserInfo(header.PlayerID); err == nil {
if subUserInfo != nil {
noti.ApplicantName = subUserInfo.Name
noti.ApplicantThumb = subUserInfo.Thumb
}
}
adminIds, _ = clubmgr.GetClubAdmins(req.ClubId)
if len(adminIds) != 0 {
for _, adminId := range adminIds {
people, err := pmgr.GetPlayerFromMap(adminId)
if nil == err && people.Conn != nil {
common.SendNoti(people, header.RoomID, uint32(adminId), pb.MSGID_MsgID_JoinClub_Notice, ¬i)
logger.Notic("send MSGID_MsgID_JoinClub_Notice uid:%v noti:%+v", header.PlayerID, noti)
}
}
clubmgr.DealApplyMsg(req.ClubId, req.ClubUid, req.ClubMessage)
}
break
}
logger.Info("JoinClubHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseJoinClubToMember
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_JoinClub_Response_To_Member, &resp)
}
func JoinClubReplyHandler(conn net.Conn, header pb.MessageHeader, req *pb.ReplyJoinClub) {
logger.Info("****JoinClubReplyHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//被操作者在线,则直接把结果发给被操作者;不在线,则把待发送信息存库
var noti pb.NoticeJoinClubToMember
noti.Result = req.Result //todo fix
noti.ClubId = req.ClubId
noti.Uid = req.Uid
noti.Reason = req.Reason
//获取俱乐部名称
if clubName, err := clubmgr.GetClubName(noti.ClubId); err == nil {
noti.ClubName = clubName
}
if clubmgr.IsOtherAdminOperated(noti.ClubId, noti.Uid) {
err_num = common.Error_OtherAdmin_Already_Operated
var resp pb.ResponseJoinClubToAdmin
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_JoinClub_Response_To_Admin, &resp)
logger.Info("IsOtherAdminOperated uid:%v failed:%v", header.PlayerID, err_num)
break
}
if exist, _ := clubmgr.IsPlayerInClub(req.ClubId, noti.Uid); exist {
err_num = common.Error_Already_In_Club
logger.Info("IsPlayerInClub uid:%v failed:%v ClubId:%v ", header.PlayerID, err_num, req.ClubId)
break
}
if req.Result == common.Enum_Apply_Club_Agree {
clubmgr.AddClubMember(noti.ClubId, noti.Uid)
clubmgr.ModifyClubCurrentMemberNum(noti.ClubId, 1)
//clubmgr.DeleteApplyInfo(int(noti.ClubId), int(noti.Uid))
}
clubmgr.ModifyApplyCheckTime(noti.ClubId, noti.Uid)
player, er := pmgr.GetPlayerFromMap(req.Uid)
if er == nil {
common.SendNoti(player, header.RoomID, header.PlayerID, pb.MSGID_MsgID_JoinClub_Notice_To_Member, ¬i)
logger.Info("SendNoti MsgID_JoinClub_Notice_To_Member uid:%v er:%v", header.PlayerID, er)
} else {
clubmgr.AddtPending(noti)
logger.Info("AddtPending uid:%v er:%v", header.PlayerID, er)
}
//删除待审批消息
//clubmgr.DeleteApplyInfo(int(noti.ClubId), int(noti.Uid))
break
}
}
func LoginHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestLogon) {
logger.Info("****login req header:%+v body:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var adminClubIds []uint32
var adminAllianceIds []uint32
var createdClubIds []uint32
var applyInfoList []*pb.JoinClubParams
var applyAllianceList []*pb.RequestJoinAlliance
var pendingInfoList []*pb.NoticeJoinClubToMember
var alliancePendingInfoList []*pb.NoticeJoinAllianceToMember
var notifyClubGrantFundList []*db.NotifyClubGrantFundInfo
//var mailList []*mail.MailInfo
//var UserLastFetchMailTime uint32
//var chatMsgList []*club.NoticeSendMsg
var leaveallianceList []*pb.NoticeLeaveAlliance
var player *common.GamePlayer
logger.Info("LoginHandler 1 uid:%v seq:%v", header.PlayerID, header.Seq)
for {
logger.Info("LoginHandler 2 version check, uid=%v user version:%v lastest version:%v seq:%v", header.PlayerID, req.Version, conf.GetLastestVersion(), header.Seq)
if req.Version != conf.GetLastestVersion() {
err_num = common.Error_Version_Not_Lastest
logger.Notic("version not lastest, uid=%v user version:%v lastest version:%v seq:%v", header.PlayerID, req.Version, conf.GetLastestVersion(), header.Seq)
break
}
//check token
//tk, err := db.LoadPlayerTokenFromDB(int(header.PlayerID))
tk, err := resume.LoadPlayerTokenFromRedis(int(header.PlayerID))
if err != nil {
err_num = common.Error_Load_Player_Token_Failed
logger.Notic("player uid:%v load token failed:%v seq:%v ", header.PlayerID, err_num, header.Seq)
break
}
logger.Info("LoginHandler 3 player uid:%v user token:%v db token:%v seq:%v", header.PlayerID, req.Token, tk, header.Seq)
if tk != req.Token {
if conf.IsTest() == false {
err_num = common.Error_Check_Token_Failed
logger.Notic("player uid:%v check token failed:%v user token:%v db token:%v seq:%v", header.PlayerID, err_num, req.Token, tk, header.Seq)
break
}
}
logger.Info("LoginHandler 4 before get player uid:%v seq:%v", header.PlayerID, header.Seq)
player, err_num = pmgr.GetPlayer(header.PlayerID)
if err_num != common.Error_OK {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v seq:%v", header.PlayerID, err_num, header.Seq)
break
}
player.ConningSeq = header.Seq
//update conn into player
player.UpdateConn(conn)
//1.此登录玩家管理的clublids
//1.a登录者创建的俱乐部(id集合)
logger.Info("LoginHandler 5 before get create club uid:%v seq:%v", header.PlayerID, header.Seq)
if createdClubIds, err = clubmgr.GetCreatedClubs(header.PlayerID); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v GetCreatedClubs:%v seq:%v", header.PlayerID, err_num, header.Seq)
break
}
//1.b登录者不是创建者而是管理员(id集合)
logger.Info("LoginHandler 6 before get admin club uid:%v seq:%v", header.PlayerID, header.Seq)
if adminClubIds, err = clubmgr.GetAdminClubs(header.PlayerID); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v GetAdminClubs:%v seq:%v", header.PlayerID, err_num, header.Seq)
break
}
//合并登录者相关的所有俱乐部id
adminClubIds = FilterIDs(adminClubIds, createdClubIds)
logger.Info("LoginHandler 7 before get admin alliances uid:%v seq:%v", header.PlayerID, header.Seq)
//A.获取联盟id集合
if adminAllianceIds, err = clubmgr.GetAdminAllianceIds(adminClubIds); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v GetAdminAllianceIds:%v ", header.PlayerID, err_num)
break
}
//2.取出待审批的信息列表
logger.Info("LoginHandler 8 before get apply info uid:%v seq:%v", header.PlayerID, header.Seq)
if applyInfoList, err = clubmgr.GetApplyInfoList(adminClubIds); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v GetApplyInfoList:%v ", header.PlayerID, err_num)
break
}
//B1.取出联盟待审批的信息列表
logger.Info("LoginHandler 9 before get apply allinace uid:%v seq:%v", header.PlayerID, header.Seq)
if applyAllianceList, err = clubmgr.GetApplyAllianceList(adminAllianceIds); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v GetApplyAllianceList:%v ", header.PlayerID, err_num)
break
}
//取出待通知信息列表
logger.Info("LoginHandler 10 before get pending info uid:%v seq:%v", header.PlayerID, header.Seq)
if pendingInfoList, err = clubmgr.GetPendingInfoList(header.PlayerID); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v GetPendingInfoList:%v ", header.PlayerID, err_num)
break
}
//B2.取出联盟待通知信息列表
logger.Info("LoginHandler 11 before get alliance pending info uid:%v seq:%v", header.PlayerID, header.Seq)
if alliancePendingInfoList, err = clubmgr.GetAlliancePendingInfoList(header.PlayerID); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v GetAlliancePendingInfoList:%v ", header.PlayerID, err_num)
break
}
//取出联盟管理员待通知信息列表
logger.Info("LoginHandler 12 before get leave alliance info uid:%v seq:%v", header.PlayerID, header.Seq)
if leaveallianceList, err = clubmgr.GetLeaveallianceList(header.PlayerID); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v GetLeaveallianceList:%v ", header.PlayerID, err_num)
break
}
//取出玩家转账等待通知的信息列表
logger.Info("LoginHandler 13 before get notify clubGrant info uid:%v seq:%v", header.PlayerID, header.Seq)
if notifyClubGrantFundList, err = db.GetNotifyClubGrantFundInfo(header.PlayerID); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v GetNotifyClubGrantFundInfo:%v ", header.PlayerID, err_num)
break
}
/*
//取出玩家最后一次点击邮件时间
logger.Info("LoginHandler 13.1 before get userlastfetchmailtime uid:%v seq:%v", header.PlayerID, header.Seq)
if UserLastFetchMailTime, err = mail.LoadUserFetchSysMailTime(header.PlayerID); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v mail.LoadUserFetchSysMailTime:%v ", header.PlayerID, err_num)
break
}
//取出玩家个人邮件列表 并且加载系统邮件
logger.Info("LoginHandler 13.2 before get mail info uid:%v seq:%v", header.PlayerID, header.Seq)
if mailList, err = mail.HandleAndGetUserMail(header.PlayerID, UserLastFetchMailTime); err != nil {
err_num = common.Error_Club_Other
logger.Notic("player uid:%v mail.HandleAndGetUserMail:%v ", header.PlayerID, err_num)
break
}
*/
utils.SendEventReport(header.PlayerID, 0, stat.Event_Type_WorldLogin, 0, 0, 0, "")
player.ConnSeq = header.Seq
break
}
if player != nil {
player.ConningSeq = 0
}
logger.Info("LoginHandler 14 uid:%v seq:%v", header.PlayerID, header.Seq)
if err_num == common.Error_OK {
vv := common.PlayerMap.Get(uint32(header.PlayerID))
if vv == nil {
logger.Info("add player map uid:%d seq:%v", header.PlayerID, header.Seq)
common.PlayerMap.Set(header.PlayerID, 1)
go ConnWriter(player)
}
}
logger.Info("LoginHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseLogon
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_Logon_Response, &resp)
if err_num != common.Error_OK {
return
}
//3.循环发待审批消息
var noti pb.NoticeJoinClub
for _, applyInfo := range applyInfoList {
if applyInfo != nil {
noti.ClubId = applyInfo.ClubId
noti.ClubUid = applyInfo.ClubUid
noti.ClubMessage = applyInfo.ClubMessage
//获取俱乐部名称
if clubName, err := clubmgr.GetClubName(noti.ClubId); err == nil {
noti.ClubName = clubName
}
//从用户表取头像和昵称
if subUserInfo, err := clubmgr.GetSubUserInfo(noti.ClubUid); err == nil {
if subUserInfo != nil {
noti.ApplicantName = subUserInfo.Name
noti.ApplicantThumb = subUserInfo.Thumb
}
}
common.SendNoti(player, header.RoomID, header.PlayerID, pb.MSGID_MsgID_JoinClub_Notice, ¬i)
}
}
logger.Info("LoginHandler 15 uid:%v seq:%v", header.PlayerID, header.Seq)
//C.循环发联盟待审批消息
var noti2 pb.NoticeJoinAlliance
for _, allianceInfo := range applyAllianceList {
if allianceInfo != nil {
noti2.AllianceId = allianceInfo.AllianceId
noti2.ClubId = allianceInfo.ClubId
noti2.Message = allianceInfo.Message
//获取俱乐部名称
if name, err := clubmgr.GetAllianceName(noti2.AllianceId); err == nil {
noti2.AllianceName = name
}
//获取俱乐部名称
if name, err := clubmgr.GetClubName(noti2.ClubId); err == nil {
noti2.ClubName = name
}
common.SendNoti(player, header.RoomID, header.PlayerID, pb.MSGID_MsgID_JoinAlliance_Notice_To_Admin, ¬i2)
}
}
logger.Info("LoginHandler 16 uid:%v seq:%v", header.PlayerID, header.Seq)
//被操作者登录后,把t_club_pending_message相关的消息发个被操作者
var notice pb.NoticeJoinClubToMember
for _, pendingInfo := range pendingInfoList {
notice.ClubId = pendingInfo.ClubId
notice.Uid = pendingInfo.Uid
notice.Result = pendingInfo.Result
notice.Reason = pendingInfo.Reason
//获取俱乐部名称
if clubName, err := clubmgr.GetClubName(notice.ClubId); err == nil {
notice.ClubName = clubName
}
common.SendNoti(player, header.RoomID, header.PlayerID, pb.MSGID_MsgID_JoinClub_Notice_To_Member, ¬ice)
}
logger.Info("LoginHandler 17 uid:%v seq:%v", header.PlayerID, header.Seq)
//删除pending的消息
clubmgr.DeletePendingList(notice.Uid, notice.ClubId)
logger.Info("LoginHandler 18 uid:%v seq:%v", header.PlayerID, header.Seq)
//向申请加入联盟的俱乐部管理员发送申请结果
var allianceNoti pb.NoticeJoinAllianceToMember
for _, alliancePendingInfo := range alliancePendingInfoList {
allianceNoti.Result = alliancePendingInfo.Result
allianceNoti.AllianceId = alliancePendingInfo.AllianceId
allianceNoti.ClubId = alliancePendingInfo.ClubId
allianceNoti.Reason = alliancePendingInfo.Reason
allianceNoti.AllianceName = alliancePendingInfo.AllianceName
allianceNoti.ClubAdminId = alliancePendingInfo.ClubAdminId
common.SendNoti(player, header.RoomID, uint32(allianceNoti.ClubAdminId), pb.MSGID_MsgID_JoinAlliance_Notice_To_Member, &allianceNoti)
//删除pending的消息
clubmgr.DeleteAlliancePendingList(allianceNoti.ClubAdminId, allianceNoti.AllianceId)
}
logger.Info("LoginHandler 19 uid:%v seq:%v", header.PlayerID, header.Seq)
//联盟管理员登录后,把t_leavealliance_notice联盟管理员
for _, leaveallianceInfo := range leaveallianceList {
common.SendNoti(player, header.RoomID, header.PlayerID, pb.MSGID_MsgID_LeaveAlliance_Notice, leaveallianceInfo)
//删除通知联盟管理员的消息
clubmgr.DeleteLeaveallianceNotice(header.PlayerID)
}
logger.Info("LoginHandler 20 uid:%v seq:%v", header.PlayerID, header.Seq)
for _, notifyInfo := range notifyClubGrantFundList {
var noti pb.ClubGrantFundNotice
noti.Error = 1
noti.OpPlayerId = notifyInfo.OperatorId
noti.Clubid = notifyInfo.ClubId
noti.Targetid = notifyInfo.TargetId
noti.Amount = notifyInfo.Amount
common.SendNoti(player, uint32(0), notifyInfo.TargetId, pb.MSGID_MsgID_ClubGrantFund_Notice, ¬i)
}
db.DelNotifyClubGrantFundInfo(header.PlayerID)
logger.Info("LoginHandler 21 uid:%v seq:%v", header.PlayerID, header.Seq)
if len(req.InvitationCode) != 0 {
var reqest pb.RequestJoinClub
reqest.ClubUid = header.PlayerID
reqest.InvitationCode = req.InvitationCode
JoinClub(&reqest)
}
}
func ConnCloseHandler(conn net.Conn, header pb.MessageHeader, req *pb.NoticeConnectionClose) {
logger.Info("ConnCloseHandler-connection req:%+v", req)
player, er := pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
return
}
if player.ConnSeq != header.Seq || (player.ConningSeq > 0 && (player.ConningSeq != header.Seq)) {
logger.Info("conn close, but seq not match, player valid connseq:%v closing seq:%d conning seq:%v for uid:%v",
player.ConnSeq, header.Seq, player.ConningSeq, header.PlayerID)
return
}
if player.OutDone != nil {
logger.Info("conn close, outdone channel close for uid:%v", header.PlayerID)
close(player.OutDone)
player.OutDone = nil
}
pmgr.RemovePlayer(int(header.PlayerID))
logger.Info("ConnCloseHandler-pmgr.RemovePlayer uid: %v", header.PlayerID)
common.PlayerMap.Delete(header.PlayerID)
logger.Info("player close outdone channel uid: %v", header.PlayerID)
}
func SendMsgHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestSendMsg) {
logger.Info("****SendMsgHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var noti pb.NoticeSendMsg
noti.ClubId = req.ClubId
noti.UserId = header.PlayerID
noti.Msg = req.Msg
noti.ChatTime = uint32(time.Now().Unix())
//返回响应
var resp pb.ResponseSendMsg
resp.Error = int32(err_num)
for {
memberIds, _ := clubmgr.GetClubMemberList(req.ClubId)
if len(memberIds) != 0 {
bStored := false
for _, memberId := range memberIds {
player, err := pmgr.GetPlayerFromMap(memberId)
if nil == err {
if subUserInfo, err := clubmgr.GetSubUserInfo(noti.UserId); err == nil {
if subUserInfo != nil {
noti.PlayerName = subUserInfo.Name
noti.PlayerIcon = subUserInfo.Thumb
}
}
SendMessage(player, conn, header, pb.MSGID_MsgID_SendMsg_Response, &resp)
if player != nil {
if nil == err && player != nil && player.Conn != nil {
common.SendNoti(player, header.RoomID, uint32(memberId), pb.MSGID_MsgID_SendMsg_Notice, ¬i)
}
}
} else {
if !bStored {
clubmgr.AddMsgContent(¬i)
bStored = true
}
clubmgr.AddPendingMsg(¬i, memberId)
}
}
}
break
}
}
func GetUserDataHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestGetUserData) {
logger.Info("****GetUserDataHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var err error
var info *club.UserInfo
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
if info, err = clubmgr.GetUserInfo(req.UserId); err != nil {
err_num = common.Error_Too_Many_Club_To_CreateClub
logger.Notic("GetUserInfo uid:%v failed:%v UserId:%v", header.PlayerID, err_num, req.UserId)
break
}
break
}
logger.Info("GetUserDataHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseGetUserData
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_GetUserData_Response, &resp)
if err_num == common.Error_OK {
var noti pb.NoticeGetUserData
if info != nil {
//noti.DiamondNum = info.DiamondNum
noti.GoldNum = info.UserGold
noti.UserName = info.UserName
noti.UserIcon = info.AvatarThumb
}
SendMessage(player, conn, header, pb.MSGID_MsgID_GetUserData_Notice, ¬i)
logger.Info("send MSGID_MsgID_GetUserData_Notice uid:%v noti:%+v", header.PlayerID, noti)
}
}
func GetJackpotDataHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestGetJackpotData) {
logger.Info("****GetJackpotDataHandler header :%+v request:%+v", header, req)
var noti pb.NoticeGetJackpotData
var err_num common.ErrorType = common.Error_OK
var err error = nil
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
noti.Jackpots, err = clubmgr.GetJackpotList(req.ClubId)
if err != nil {
err_num = common.Error_Get_JackpotInfo_Failed
logger.Notic("GetJackpotList uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
noti.ClubName, noti.ClubAvatar, noti.ClubArea, err = clubmgr.GetJackpotClubInfo(req.ClubId)
if err != nil {
err_num = common.Error_Get_JackpotClubInfo_Failed
logger.Notic("GetJackpotClubInfo uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
noti.ClubId = req.ClubId
break
}
logger.Info("GetJackpotDataHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseGetJackpotData
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_GetJackpotData_Response, &resp)
if err_num == common.Error_OK {
SendMessage(player, conn, header, pb.MSGID_MsgID_GetJackpotData_Notice, ¬i)
logger.Info("send MsgID_GetJackpotData_Notice uid:%v noti:%+v", header.PlayerID, noti)
}
}
func JackpotSettingHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestJackpotSetting) {
logger.Info("****JackpotSettingHandler header :%+v request:%+v", header, req)
var noti pb.NoticeJackpotSetting
var err_num common.ErrorType = common.Error_OK
var err error
var player *common.GamePlayer = nil
var percent int
var bAwardPercent bool = false
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//请求者不是管理员也不是创建者则退出
if !clubmgr.HasPrivilege(req.ClubId, header.PlayerID) {
err_num = common.Error_Club_Privilege_Not_Enough
logger.Notic("HasPrivilege uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
games := roommgr.GetClubGameInfo(req.ClubId)
var bExist bool = false
if len(games) > 0 {
for _, game := range games {
if game.ClubId == req.ClubId && game.JackpotIsopen {
bExist = true
break
}
}
if bExist {
err_num = common.Error_Jackpotsetting_while_BoardIsRunning
break
}
}
noti.Jackpots, err = clubmgr.GetJackpotInfoList(req.ClubId)
if err != nil {
err_num = common.Error_Get_JackpotInfo_Failed
logger.Notic("GetJackpotInfoList uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
noti.AwardTypes, err = clubmgr.GetAwardTypeList(req.ClubId)
if err != nil {
err_num = common.Error_Get_JackpotAwardType_Failed
logger.Notic("GetAwardTypeList uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
noti.ClubId = req.ClubId
percent, bAwardPercent, err = clubmgr.GetAward2ClubPercent(req.ClubId)
if err != nil {
err_num = common.Error_Get_Award2ClubPercent_Failed
logger.Notic("GetAward2ClubPercent uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
} else {
if !bAwardPercent {
percent := conf.GetAward2ClubPercent()
clubmgr.SetAward2ClubPercent(req.ClubId, int32(percent))
}
}
noti.Award2ClubPercent = int32(percent)
if len(noti.AwardTypes) == 0 {
Handlevels := conf.GetHandlevels()
for _, HandlevelInfo := range Handlevels {
awardType := new(pb.AwardType)
awardType.HandLevel = int32(HandlevelInfo.ID)
awardType.AwardPercent = int32(HandlevelInfo.AwardPercent)
noti.AwardTypes = append(noti.AwardTypes, awardType)
err = clubmgr.SetJackpotAwardType(req.ClubId, awardType.HandLevel, awardType.AwardPercent)
if err != nil {
err_num = common.Error_Set_JackpotAwardType_Failed
logger.Notic("GetAward2ClubPercent uid:%v failed:%v ClubId:%v HandLevel:%v AwardPercent:%v", header.PlayerID, err_num, req.ClubId, awardType.HandLevel, awardType.AwardPercent)
break
}
}
}
break
}
logger.Info("JackpotSettingHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseJackpotSetting
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_JackpotSetting_Response, &resp)
if err_num == common.Error_OK {
SendMessage(player, conn, header, pb.MSGID_MsgID_JackpotSetting_Notice, ¬i)
logger.Info("JackpotSettingHandler send MSGID_MsgID_JackpotSetting_Notice uid:%v noti:%+v", header.PlayerID, noti)
}
}
func SetJackpotHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestSetJackpot) {
logger.Info("****SetJackpotHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//请求者不是管理员也不是创建者则退出
if !clubmgr.HasPrivilege(req.ClubId, header.PlayerID) {
err_num = common.Error_Club_Privilege_Not_Enough
logger.Notic("uid :%v Has no ClubId:%v 's Privilege err_num:%v", header.PlayerID, req.ClubId, err_num)
break
}
for _, jackpot := range req.Jackpots {
err := clubmgr.SetJackpot(req.ClubId, jackpot.BlindLevel, jackpot.ProfitScale, jackpot.DrawinAmout)
if err != nil {
err_num = common.Error_Set_JackpotInfo_Failed
logger.Notic("Set JackpotInfo Failed:%v clubid:%v BlindLevel:%v ProfitScale:%v DrawinAmout:%v", err_num, req.ClubId, jackpot.BlindLevel, jackpot.ProfitScale, jackpot.DrawinAmout)
break
}
}
var bSetAwardErr bool = false
for _, awardType := range req.AwardTypes {
err := clubmgr.SetJackpotAwardType(req.ClubId, awardType.HandLevel, awardType.AwardPercent)
if err != nil {
err_num = common.Error_Set_JackpotAwardType_Failed
bSetAwardErr = true
logger.Notic("SetJackpotAwardType Failed:%v clubid:%v HandLevel:%v AwardPercent:%v ", err_num, req.ClubId, awardType.HandLevel, awardType.AwardPercent)
break
}
}
if bSetAwardErr {
break
}
err := clubmgr.SetAward2ClubPercent(req.ClubId, req.Award2ClubPercent)
if err != nil {
err_num = common.Error_Set_Award2ClubPercent_Failed
logger.Notic("SetAward2ClubPercent Failed:%v clubid:%v Award2ClubPercent:%v ", err_num, req.ClubId, req.Award2ClubPercent)
break
}
// 删掉关闭的jackpot
levels, _ := clubmgr.GetClubOpenedLevels(req.ClubId)
for _, level := range levels {
isExist := false
for _, jackpot := range req.Jackpots {
if int(jackpot.BlindLevel) == level {
isExist = true
}
}
if !isExist {
amount, err := clubmgr.GetJackpotAmount(req.ClubId, level)
if err == nil && amount == 0 {
clubmgr.DeleteSpecialBlindlevels(req.ClubId, level)
}
}
}
break
}
logger.Info("SetJackpotHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseSetJackpot
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_SetJackpot_Response, &resp)
}
func RecoverJackpotSettingHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestRecoverJackpotSetting) {
logger.Info("****RecoverJackpotSettingHandler header :%+v request:%+v", header, req)
var jackpots []*pb.JackpotInfo
var err_num common.ErrorType
err_num = common.Error_OK
var err error = nil
var awardTypes []*pb.AwardType
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//请求者不是管理员也不是创建者则退出
if !clubmgr.HasPrivilege(req.ClubId, header.PlayerID) {
err_num = common.Error_Club_Privilege_Not_Enough
logger.Notic("HasPrivilege uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
jackpots, err = clubmgr.GetJackpotInfoList(req.ClubId)
if err != nil {
err_num = common.Error_Get_ClubOpenedJackpots_Failed
logger.Notic("GetJackpotInfoList uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
} else {
var bSetJackpotErr bool = false
for _, jackpot := range jackpots {
// 待设置默认值
blind := conf.GetBlindByIndex(uint32(jackpot.BlindLevel))
err := clubmgr.SetJackpot(req.ClubId, jackpot.BlindLevel, blind.Scale, blind.DrawinAmout)
if err != nil {
err_num = common.Error_Set_JackpotInfo_Failed
bSetJackpotErr = true
logger.Notic("SetJackpot failed:%v clubid:%v blindlevel:%v scale:%v drawinamount:%v", err_num, req.ClubId, jackpot.BlindLevel, blind.Scale, blind.DrawinAmout)
break
}
}
if bSetJackpotErr {
break
}
}
awardTypes, err = clubmgr.GetAwardTypeList(req.ClubId)
if err != nil {
err_num = common.Error_Get_JackpotAwardType_Failed
logger.Notic("GetAwardTypeList uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
} else {
var bSetTypeErr bool = false
for _, awardType := range awardTypes {
// 待设置默认值
HandlevelInfo := conf.GetHandlevelByIndex(uint32(awardType.HandLevel))
err := clubmgr.SetJackpotAwardType(req.ClubId, awardType.HandLevel, int32(HandlevelInfo.AwardPercent))
if err != nil {
err_num = common.Error_Set_JackpotAwardType_Failed
bSetTypeErr = true
logger.Notic("clubid:%v set jackpot award failed! handlevel:%v awardpercent:%v", req.ClubId, awardType.HandLevel, HandlevelInfo.AwardPercent)
break
}
}
if bSetTypeErr {
break
}
}
Percent := conf.GetAward2ClubPercent()
err := clubmgr.SetAward2ClubPercent(req.ClubId, int32(Percent))
if err != nil {
err_num = common.Error_Set_Award2ClubPercent_Failed
logger.Notic("SetAward2ClubPercent uid:%v failed:%v ClubId:%v Percent:%v", header.PlayerID, err_num, req.ClubId, Percent)
break
}
break
}
logger.Info("RecoverJackpotSettingHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseJackpotSetting
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_RecoverJackpotSetting_Response, &resp)
}
func CurrentRoomJackpotHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestCurrentRoomJackpot) {
logger.Info("****CurrentRoomJackpotHandler header :%+v request:%+v", header, req)
var noti pb.NoticeCurrentRoomJackpot
var jackpotInfo *pb.JackpotInfo
var err_num common.ErrorType = common.Error_OK
var err error = nil
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
jackpotInfo, err = clubmgr.GetJackpotInfo(req.ClubId, int(req.BlindLevel))
if err != nil || jackpotInfo == nil {
err_num = common.Error_Get_JackpotInfo_Failed
logger.Notic("GetJackpotInfo uid:%v failed:%v ClubId:%v BlindLevel:%v", header.PlayerID, err_num, req.ClubId, req.BlindLevel)
break
}
noti.ProfitScale = jackpotInfo.ProfitScale
noti.DrawinAmout = jackpotInfo.DrawinAmout
noti.AwardTypes, err = clubmgr.GetAwardTypeList(req.ClubId)
if err != nil || len(noti.AwardTypes) == 0 {
err_num = common.Error_Get_JackpotAwardType_Failed
logger.Notic("GetAwardTypeList uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
break
}
logger.Info("CurrentRoomJackpotHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseCurrentRoomJackpot
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_CurrentRoomJackpot_Response, &resp)
if err_num == common.Error_OK {
SendMessage(player, conn, header, pb.MSGID_MsgID_CurrentRoomJackpot_Notice, ¬i)
logger.Info("CurrentRoomJackpotHandler result uid:%v noti:%+v", header.PlayerID, noti)
}
}
func JackpotAwardRecordHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestJackpotAwardRecord) {
logger.Info("****JackpotAwardRecordHandler header :%+v request:%+v", header, req)
var noti pb.NoticeJackpotAwardRecord
var err_num common.ErrorType = common.Error_OK
var err error = nil
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
noti.AwardInfos, err = clubmgr.GetJackpotAwardList(req.ClubId, int(req.BlindLevel))
if err != nil || len(noti.AwardInfos) == 0 {
err_num = common.Error_Get_JackpotInfo_Failed
logger.Notic("GetJackpotAwardList failed:%v clubid:%v blindlevel:%v", err_num, req.ClubId, req.BlindLevel)
break
}
noti.LuckDog, err = clubmgr.GetLuckyJackpotAward(req.ClubId, int(req.BlindLevel))
if err != nil {
err_num = common.Error_Get_JackpotClubInfo_Failed
logger.Notic("GetLuckyJackpotAward failed:%v clubid:%v BlindLevel:%v", err_num, req.ClubId, req.BlindLevel)
break
}
break
}
logger.Info("JackpotAwardRecordHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseJackpotAwardRecord
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_JackpotAwardRecord_Response, &resp)
if err_num == common.Error_OK {
SendMessage(player, conn, header, pb.MSGID_MsgID_JackpotAwardRecord_Notice, ¬i)
logger.Info("JackpotAwardRecordHandler result uid:%v noti:%+v", header.PlayerID, noti)
}
}
func JackpotInjectAmountHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestJackpotInjectAmount) {
logger.Info("****JackpotInjectAmountHandler header :%+v request:%+v", header, req)
var notiAmount pb.NoticeJackpotAmout
var err_num common.ErrorType = common.Error_OK
var cur_amount int64 = 0
var player *common.GamePlayer = nil
for {
//请求者不是管理员也不是创建者则退出
if !clubmgr.HasPrivilege(req.ClubId, header.PlayerID) {
err_num = common.Error_Club_Privilege_Not_Enough
logger.Notic("privilege not enough!clubid:%v uid:%v", req.ClubId, header.PlayerID)
break
}
logger.Info("clubid:%v uid:%v BlindLevel:%v Amount:%v", req.ClubId, header.PlayerID, req.BlindLevel, req.Amount)
if req.Amount < 0 {
err_num = common.Error_Club_Other
logger.Notic("Amount not valid!clubid:%v uid:%v Amount:%v", req.ClubId, header.PlayerID, req.Amount)
break
}
// 给俱乐部充值者金币是否够
if !clubmgr.IsUserGoldEnough(header.PlayerID, req.Amount) {
err_num = common.Error_UserGold_Not_Enough
logger.Notic("IsUserGoldEnough amount:%v uid:%v err_num:%v", req.Amount, header.PlayerID, err_num)
break
}
preAmount, err := db.GetJackpotAmount(req.ClubId, int(req.BlindLevel))
if err != nil {
logger.Notic("GetJackpotAmount failed! clubid:%v blindlevel:%v ", req.ClubId, req.BlindLevel)
err_num = common.Error_OperateDB_Failed
break
}
logger.Info("uid:%v ClubId:%v BlindLevel:%v preAmount:%v", header.PlayerID, req.ClubId, req.BlindLevel, preAmount)
notiAmount.ClubId = req.ClubId
notiAmount.BlindLevel = req.BlindLevel
notiAmount.PrevAmount = preAmount
notiAmount.CurrentAmout = preAmount + req.Amount
logger.Info("uid:%v ClubId:%v BlindLevel:%v CurrentAmout:%v", header.PlayerID, req.ClubId, req.BlindLevel, notiAmount.CurrentAmout)
//做修改操作
cur_amount, err = clubmgr.DoInjectJackpotAmount(header.PlayerID, req.ClubId, int32(req.BlindLevel), req.Amount)
if err != nil {
err_num = common.Error_InjectJackpotAmount_Failed
logger.Notic("DoInjectJackpotAmount err_num:%v ClubId:%v blindlevel:%v Amount:%v", err_num, req.ClubId, req.BlindLevel, req.Amount)
break
} else {
utils.SendEventReport(header.PlayerID, req.ClubId, stat.Event_Type_JackpotInjectAmount, int(req.BlindLevel), int(req.Amount), 0, "")
}
break
}
logger.Info("JackpotInjectAmountHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseJackpotInjectAmount
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_JackpotInjectAmount_Response, &resp)
if err_num == common.Error_OK {
var noti pb.NoticeJackpotInjectAmount
noti.ClubId = req.ClubId
noti.BlindLevel = int32(req.BlindLevel)
noti.Amount = cur_amount
SendMessage(player, conn, header, pb.MSGID_MsgID_JackpotInjectAmount_Notice, ¬i)
logger.Info("JackpotInjectAmountHandler result uid:%v noti:%+v", header.PlayerID, noti)
//查询此俱乐部对应的牌局
var memberIds []uint32
var AllClubIds []uint32
allianceClubids := roommgr.GetJackpotClubIds(req.ClubId)
AllClubIds = append(allianceClubids, req.ClubId)
AllClubIds = common.RemoveDuplicates(AllClubIds)
for _, cid := range AllClubIds {
pIds, _ := db.GetClubMemberList(cid)
memberIds = append(memberIds, pIds...)
}
if len(memberIds) != 0 {
for _, memberId := range memberIds {
player, err := pmgr.GetPlayerFromMap(memberId)
if player != nil {
if nil == err && player != nil && player.Conn != nil {
common.SendNoti(player, uint32(header.RoomID), uint32(memberId), pb.MSGID_MsgID_JackpotAmout_Notice, ¬iAmount)
}
}
}
}
}
}
func HeartBeatHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestHeartBeat) {
player, er := pmgr.GetPlayerFromMap(header.PlayerID)
if er == nil {
var resp pb.ResponseHeartBeat
resp.Uid = req.Uid
SendMessage(player, conn, header, pb.MSGID_MsgID_HeartBeat_Response, &resp)
}
}
func CreateAllianceHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestCreateAlliance) {
logger.Info("****CreateAllianceHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
full, err := clubmgr.IsCreatedAllianceNumFull(req.ClubId)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsCreatedAllianceNumFull uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
if full {
err_num = common.Error_Too_Many_Alliance_To_CreateAlliance
logger.Notic("IsCreatedAllianceNumFull uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
name_exist, err := clubmgr.IsAllianceNameExist(req.AllianceName)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsAllianceNameExist uid:%v failed:%v AllianceName:%v", header.PlayerID, err_num, req.AllianceName)
break
}
if name_exist {
err_num = common.Error_Alliance_Name_Already_Exist
logger.Notic("IsAllianceNameExist uid:%v failed:%v AllianceName:%v", header.PlayerID, err_num, req.AllianceName)
break
}
// cids, err := clubmgr.GetClubMemberList(int32(req.ClubId))
// if err != nil {
// err_num = common.Error_OperateDB_Failed
// logger.Notic("GetClubMemberList uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
// break
// } else {
// // if len(cids) < 20 {
// // err_num = common.Error_ClubNumber_Not_Enough
// // logger.Notic("GetClubMemberList uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
// // }
// break
// }
//建立联盟数据结构
Info := BuildAllianceParams(req)
allianceId, err := clubmgr.AddAlliance(Info)
if err != nil {
err_num = common.Error_CreateAlliance_failure
logger.Notic("AddAlliance uid:%v failed:%v Info:%+v", header.PlayerID, err_num, Info)
break
}
err = clubmgr.AddAllianceMember(allianceId, req.ClubId, req.ClubId)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("AddAllianceMember uid:%v failed:%v allianceId:%v", header.PlayerID, err_num, allianceId)
break
}
err = clubmgr.SetAllianceInvitationCode(allianceId, common.IdTo8BitCode(allianceId))
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("CreateAllianceHandler SetAllianceInvitationCode uid:%v failed:%v allianceId:%v, err:%v", header.PlayerID, err_num, allianceId, err)
break
}
break
}
logger.Info("CreateAllianceHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseCreateAlliance
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_CreateAlliance_Response, &resp)
}
func LeaveAllianceHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestLeaveAlliance) {
logger.Info("****RequestLeaveAlliance header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//普通成员和管理员请求退出可以直接退出
if !clubmgr.IsTargetAllianceCreater(req.ClubId, req.AllianceId) {
err_num = clubmgr.DoNonCreaterLeaveAlliance(req.AllianceId, req.ClubId)
break
}
//俱乐部是否为空
if !clubmgr.IsAllianceMemberEmpty(req.AllianceId) {
err_num = common.Error_Alliance_Member_Not_Empty
logger.Notic("IsAllianceMemberEmpty uid:%v failed:%v", header.PlayerID, err_num)
break
}
if roommgr.ClubhasBoardRunning(req.ClubId) {
err_num = common.Error_Board_IsRunning
logger.Notic("ClubhasBoardRunning uid:%v failed:%v", header.PlayerID, err_num)
break
}
err_num = clubmgr.DoCreaterLeaveAlliance(req.AllianceId, req.ClubId)
break
}
logger.Info("LeaveAllianceHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseLeaveAlliance
resp.Error = int32(err_num)
if err_num == common.Error_OK {
clubmgr.DeleteAllianceApplyInfo(req.AllianceId, req.ClubId)
//roommgr.CleanAllianceDeletedBoard(int(req.ClubId))
adminIds, e := clubmgr.GetAllianceAdmins(req.AllianceId)
if e == nil && len(adminIds) != 0 {
var noti pb.NoticeLeaveAlliance
noti.AllianceId = req.AllianceId
noti.ClubId = req.ClubId
noti.AllianceName, _ = clubmgr.GetAllianceName(req.AllianceId)
noti.ClubName, _, _ = clubmgr.GetClubInfo(req.ClubId)
for _, adminId := range adminIds {
player, err := pmgr.GetPlayerFromMap(adminId)
if nil == err && player != nil && player.Conn != nil {
common.SendNoti(player, header.RoomID, uint32(adminId), pb.MSGID_MsgID_LeaveAlliance_Notice, ¬i)
} else {
clubmgr.AddLeaveallianceNotice(noti, adminId)
}
}
}
}
SendMessage(player, conn, header, pb.MSGID_MsgID_LeaveAlliance_Response, &resp)
}
// 联盟信息
func SearchAllianceHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestSearchAllianceInfo) {
logger.Info("****SearchAllianceHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var err error = nil
var noti *pb.NoticeSearchAlliance = nil
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
// 获取联盟信息
if noti, err = clubmgr.GetAllianceInfo(req.AllianceId); err != nil || (noti == nil) {
err_num = common.Error_Alliance_Not_Found
logger.Notic("GetAllianceInfo uid:%v err_num:%v", header.PlayerID, err_num)
break
} else {
if len(noti.ClubItems) == 0 {
err_num = common.Error_Alliance_Not_Found
logger.Notic("GetAllianceInfo uid:%v err_num:%v", header.PlayerID, err_num)
break
}
}
break
}
logger.Info("SearchAllianceHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseSearchAllianceInfo
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_SearchAlliance_Response, &resp)
if err_num == common.Error_OK {
SendMessage(player, conn, header, pb.MSGID_MsgID_SearchAlliance_Notice, noti)
logger.Info("SearchAllianceHandler result uid:%v noti:%+v", header.PlayerID, noti)
}
}
func KickoffAllianceMemberHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestKickoffAllianceMember) {
logger.Info("****KickoffAllianceMemberHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//被操作者是联盟的创建者则退出
if clubmgr.IsTargetAllianceCreater(req.TargetId, req.AllianceId) {
err_num = common.Error_Alliance_Other
logger.Notic("IsTargetAllianceCreater uid:%v failed:%v TargetId:%v AllianceId:%v", header.PlayerID, err_num, req.TargetId, req.AllianceId)
break
}
//请求者不是管理员也不是创建者则退出
if !clubmgr.HasAlliancePrivilege(req.AllianceId, req.ClubId) {
err_num = common.Error_Alliance_Privilege_Not_Enough
logger.Notic("HasAlliancePrivilege uid:%v failed:%v ClubId:%v AllianceId:%v", header.PlayerID, err_num, req.ClubId, req.AllianceId)
break
}
//被操作者不在联盟中则退出 OK
ok, _ := clubmgr.IsClubInAlliance(req.AllianceId, req.ClubId)
if ok == false {
err_num = common.Error_club_Not_In_Alliance
logger.Notic("IsClubInAlliance uid:%v failed:%v ClubId:%v AllianceId:%v", header.PlayerID, err_num, req.ClubId, req.AllianceId)
break
}
if roommgr.ClubhasBoardRunning(req.ClubId) {
err_num = common.Error_Board_IsRunning
logger.Notic("ClubhasBoardRunning uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
//做修改操作
err_num = clubmgr.DoRemoveAllianceMember(req.TargetId, req.AllianceId)
if err_num != common.Error_OK {
logger.Notic("DoRemoveAllianceMember uid:%v failed:%v TargetId:%v, AllianceId:%v", header.PlayerID, err_num, req.TargetId, req.AllianceId)
break
} else {
clubmgr.DeleteAllianceApplyInfo(req.AllianceId, req.TargetId)
//roommgr.CleanAllianceDeletedBoard(int(req.TargetId))
}
break
}
logger.Info("KickoffAllianceMemberHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseKickoffAllianceMember
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_KickoffAllianceMember_Response, &resp)
var noti pb.NoticeKickoffAllianceMember
if resp.Error == common.Error_OK {
//获取俱乐部名称
if clubName, err := clubmgr.GetClubName(req.TargetId); err == nil {
noti.TargetClubName = clubName
}
if name, err := clubmgr.GetAllianceName(req.AllianceId); err == nil {
noti.AllianceName = name
}
noti.AllianceId = req.AllianceId
noti.TargetClubId = req.TargetId
adminIds, e := clubmgr.GetClubAdmins(req.TargetId)
if e == nil && len(adminIds) != 0 {
for _, adminId := range adminIds {
player, err := pmgr.GetPlayerFromMap(adminId)
if nil == err && player != nil && player.Conn != nil {
common.SendNoti(player, header.RoomID, uint32(adminId), pb.MSGID_MsgID_KickoffAllianceMember_Notice, ¬i)
logger.Info("KickoffAllianceMemberHandler result uid:%v noti:%+v adminId:%v", header.PlayerID, noti, adminId)
}
}
}
}
}
// 联盟列表
func AllianceListHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestAllianceList) {
logger.Info("****AllianceListHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var allianceIds []uint32
var err error = nil
var list []*pb.AllianceListParams
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
allianceIds, err = clubmgr.GetAllianceIds(req.ClubId)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("GetAllianceIds uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
break
}
allianceIds = common.RemoveDuplicates(allianceIds)
// 获取俱乐部快照列表
list, err = clubmgr.GetAllianceList(allianceIds, req.ClubId)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("GetAllianceList uid:%v failed:%v ClubId:%v allianceIds:%v", header.PlayerID, err_num, req.ClubId, allianceIds)
break
}
break
}
logger.Info("AllianceListHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseAllianceList
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_AllianceList_Response, &resp)
if err_num == common.Error_OK {
var noti pb.NoticeAllianceList
noti.List = append(noti.List, list...)
SendMessage(player, conn, header, pb.MSGID_MsgID_AllianceList_Notice, ¬i)
logger.Info("AllianceListHandler result uid:%v noti:%+v", header.PlayerID, noti)
}
}
func JoinAllianceHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestJoinAlliance) {
logger.Info("****JoinAllianceHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid failed! uid:%v err:%v", header.PlayerID, er)
break
}
//Alliance exist?
ok, _ := clubmgr.IsAllianceExsit(req.AllianceId)
if ok == false {
err_num = common.Error_AllianceID_Not_Found
logger.Notic("IsAllianceExsit uid:%v err_num:%v AllianceId:%v", header.PlayerID, err_num, req.AllianceId)
break
}
if exist, _ := clubmgr.IsClubInAlliance(req.AllianceId, req.ClubId); exist {
err_num = common.Error_Already_In_Alliance
logger.Notic("IsClubInAlliance uid:%v err_num:%v AllianceId:%v ClubId:%v", header.PlayerID, err_num, req.AllianceId, req.ClubId)
break
}
if exist, _ := clubmgr.IsClubAlreadyApply(req.AllianceId, req.ClubId); exist {
err_num = common.Error_Already_Apply_Alliance
logger.Notic("IsClubAlreadyApply uid:%v err_num:%v AllianceId:%v ClubId:%v", header.PlayerID, err_num, req.AllianceId, req.ClubId)
break
}
full, err := clubmgr.IsJoinedAllianceNumFull(req.ClubId)
if err != nil {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsJoinedAllianceNumFull uid:%v err_num:%v AllianceId:%v ClubId:%v", header.PlayerID, err_num, req.AllianceId, req.ClubId)
break
}
if full {
err_num = common.Error_Too_Many_Alliance_To_Join
logger.Notic("IsJoinedAllianceNumFull uid:%v err_num:%v AllianceId:%v ClubId:%v", header.PlayerID, err_num, req.AllianceId, req.ClubId)
break
}
if clubmgr.IsAllianceFull(req.AllianceId) {
err_num = common.Error_Alliance_FULL
logger.Notic("IsAllianceFull uid:%v err_num:%v AllianceId:%v", header.PlayerID, err_num, req.AllianceId)
break
}
// cids, err := clubmgr.GetClubMemberList(int32(req.ClubId))
// if err != nil {
// err_num = common.Error_OperateDB_Failed
// logger.Notic("GetClubMemberList uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
// break
// } else {
// // if len(cids) < 20 {
// // err_num = common.Error_ClubNumber_Not_Enough
// // logger.Notic("GetClubMemberList uid:%v failed:%v ClubId:%v", header.PlayerID, err_num, req.ClubId)
// // }
// break
// }
// 给在线联盟管理员
var noti pb.NoticeJoinAlliance
noti.AllianceId = req.AllianceId
noti.ClubId = req.ClubId
noti.Message = req.Message
//获取联盟名称
if Name, err := clubmgr.GetAllianceName(noti.AllianceId); err == nil {
noti.AllianceName = Name
}
if clubName, err := clubmgr.GetClubName(noti.ClubId); err == nil {
noti.ClubName = clubName
}
adminIds, _ := clubmgr.GetAllianceAdmins(req.AllianceId)
if len(adminIds) != 0 {
for _, adminId := range adminIds {
player, err := pmgr.GetPlayerFromMap(adminId)
if nil == err && player != nil && player.Conn != nil {
common.SendNoti(player, header.RoomID, uint32(adminId), pb.MSGID_MsgID_JoinAlliance_Notice_To_Admin, ¬i)
logger.Info("JoinAllianceHandler result uid:%v noti:%+v adminId:%v", header.PlayerID, noti, adminId)
}
}
clubmgr.DealAllianceApplyMsg(req.AllianceId, req.ClubId, req.Message)
}
break
}
logger.Info("JoinAllianceHandler result uid:%v err_num:%v", header.PlayerID, err_num)
var resp pb.ResponseJoinAllianceToMember
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_JoinAlliance_Response_To_Member, &resp)
}
func JoinAllianceReplyHandler(conn net.Conn, header pb.MessageHeader, req *pb.ReplyJoinAllianceToWorld) {
logger.Info("****JoinAllianceReplyHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var resp pb.ResponseJoinAllianceToAdmin
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("GetPlayerFromMap failed! uid:%v error:%v", header.PlayerID, er)
break
}
//被操作者在线,则直接把结果发给被操作者;不在线,则把待发送信息存库
var noti pb.NoticeJoinAllianceToMember
noti.Result = req.Result //todo fix
noti.AllianceId = req.AllianceId
noti.ClubId = req.ClubId
noti.Reason = req.Reason
//获取俱乐部名称
if name, err := clubmgr.GetAllianceName(noti.AllianceId); err == nil {
noti.AllianceName = name
}
if clubmgr.IsOtherAllianceAdminOperated(noti.AllianceId, noti.ClubId) {
err_num = common.Error_AllianceOtherAdmin_Already_Operated
logger.Notic("IsOtherAllianceAdminOperated uid:%v err_num:%v AllianceId:%v ClubId:%v", header.PlayerID, err_num, noti.AllianceId, noti.ClubId)
break
}
if exist, _ := clubmgr.IsClubInAlliance(req.AllianceId, noti.ClubId); exist {
err_num = common.Error_Already_In_Alliance
logger.Notic("IsClubInAlliance uid:%v err_num:%v AllianceId:%v ClubId:%v", header.PlayerID, err_num, req.AllianceId, noti.ClubId)
break
}
if req.Result == common.Enum_Apply_Alliance_Agree {
CreaterId, _ := clubmgr.GetAllianceCreaterId(noti.AllianceId)
clubmgr.AddAllianceMember(noti.AllianceId, CreaterId, noti.ClubId)
} else {
clubmgr.DeleteAllianceApplyInfo(req.AllianceId, req.ClubId)
}
clubmgr.ModifyAllianceApplyCheckTime(noti.AllianceId, noti.ClubId)
adminIds, e := clubmgr.GetClubAdmins(noti.ClubId)
if e == nil && len(adminIds) != 0 {
for _, adminId := range adminIds {
player, err := pmgr.GetPlayerFromMap(adminId)
if nil == err && player != nil && player.Conn != nil {
common.SendNoti(player, header.RoomID, uint32(adminId), pb.MSGID_MsgID_JoinAlliance_Notice_To_Member, ¬i)
logger.Info("JoinAllianceReplyHandler result uid:%v noti:%+v adminId:%v", header.PlayerID, noti, adminId)
} else {
clubmgr.AddAlliancePending(noti, adminId)
}
}
}
//删除待审批消息
//clubmgr.DeleteApplyInfo(int(noti.ClubId), int(noti.Uid))
break
}
logger.Info("JoinAllianceReplyHandler result uid:%v err_num:%v", header.PlayerID, err_num)
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_JoinAlliance_Response_To_Admin, &resp)
}
func AddRemarksHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestAddRemarks) {
logger.Info("****AddRemarksHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var noti pb.NoticeAddRemarks
var prs []common.PlayerRemark
var sigle_remark []common.PlayerRemark
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("GetPlayerFromMap failed! uid:%v error:%v", header.PlayerID, er)
break
}
if remarks := pmgr.GetPlayerRemarksFromDB(int(header.PlayerID)); !strings.EqualFold(remarks, "") {
err := json.Unmarshal([]byte(remarks), &prs)
if err != nil {
err_num = common.Error_JSON_Failed
logger.Notic("AddRemarksHandler Can't decode json message error:%v", err)
break
}
var exist bool
exist = false
for index, remark := range prs {
if remark.Uid == req.TargetId {
prs[index].Remarks = req.TagetRemark
prs[index].Type = req.RemarkType
exist = true
}
}
if !exist {
var pr common.PlayerRemark
pr.Uid = req.TargetId
pr.Remarks = req.TagetRemark
pr.Type = req.RemarkType
prs = append(prs, pr)
}
var sr common.PlayerRemark
sr.Uid = req.TargetId
sr.Remarks = req.TagetRemark
sr.Type = req.RemarkType
sigle_remark = append(sigle_remark, sr)
remark_string, err := json.Marshal(prs)
if err != nil {
err_num = common.Error_JSON_Failed
logger.Notic("AddRemarksHandler json err:%v", err)
break
}
sigle_remark_string, err := json.Marshal(sigle_remark)
if err != nil {
err_num = common.Error_JSON_Failed
logger.Notic("AddRemarksHandler json err:%v", err)
break
}
noti.TagetRemark = string(sigle_remark_string)
err_num = pmgr.UpdatePlayerRemarksToDB(int32(header.PlayerID), string(remark_string))
if err_num != common.Error_OK {
logger.Notic("UpdatePlayerRemarksToDB Failed! uid:%v remark:%v", header.PlayerID, remark_string)
break
}
} else {
var pr common.PlayerRemark
pr.Uid = req.TargetId
pr.Remarks = req.TagetRemark
pr.Type = req.RemarkType
prs = append(prs, pr)
sigle_remark = append(sigle_remark, pr)
remark_string, err := json.Marshal(prs)
if err != nil {
err_num = common.Error_JSON_Failed
logger.Notic("AddRemarksHandler json err:%v", err)
break
}
sigle_remark_string, err := json.Marshal(sigle_remark)
if err != nil {
err_num = common.Error_JSON_Failed
logger.Notic("AddRemarksHandler json err:%v", err)
break
}
noti.TagetRemark = string(sigle_remark_string)
err_num = pmgr.InsertPlayerRemarksToDB(int32(header.PlayerID), string(remark_string))
if err_num != common.Error_OK {
logger.Notic("InsertPlayerRemarksToDB Failed! uid:%v remark:%v", header.PlayerID, remark_string)
break
}
}
break
}
logger.Info("AddRemarksHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseAddRemarks
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_AddRemarks_Response, &resp)
if err_num == common.Error_OK {
noti.TargetId = req.TargetId
noti.RemarkType = req.RemarkType
SendMessage(player, conn, header, pb.MSGID_MsgID_AddRemarks_Notice, ¬i)
logger.Info("AddRemarksHandler result uid:%v noti:%+v", header.PlayerID, noti)
}
}
func GetAllRemarksHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestGetAllRemarks) {
logger.Info("****GetAllRemarksHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType
err_num = common.Error_OK
var noti pb.NoticeGetAllRemarks
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("GetPlayerFromMap failed uid:%v er:%v", header.PlayerID, er)
break
}
noti.RemarksData = pmgr.GetPlayerRemarksFromDB(int(header.PlayerID))
break
}
logger.Info("GetAllRemarksHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseGetAllRemarks
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_GetAllRemarks_Response, &resp)
if err_num == common.Error_OK {
SendMessage(player, conn, header, pb.MSGID_MsgID_GetAllRemarks_Notice, ¬i)
logger.Info("GetAllRemarksHandler result uid:%v noti:%+v", header.PlayerID, noti)
}
}
func ClearAllianceMaxBuyinLimitHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestClearAllianceMaxBuyinLimit) {
logger.Info("****ClearAllianceMaxBuyinLimitHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType
err_num = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//请求者不是管理员也不是创建者则退出
if !clubmgr.PlayerHasAlliancePrivilege(header.PlayerID, req.AllianceId) {
err_num = common.Error_Club_Privilege_Not_Enough
logger.Notic("has alliance uid:%v allianceid:%v failed:%v", header.PlayerID, req.AllianceId, err_num)
break
}
//把指定的联盟俱乐部额度上限清零。clubid为-1,清除联盟下所有俱乐部的额度上限
if !clubmgr.ClearAllianceCurBuyinLimit(req.AllianceId, req.ClubId) {
err_num = common.Error_DataBase_Failed
logger.Notic("clear alliance cur buyin limit uid:%v allianceid:%v clubid:%v failed:%v", header.PlayerID, req.AllianceId, req.ClubId, err_num)
break
}
break
}
logger.Info("ClearAllianceMaxBuyinLimitHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseClearAllianceMaxBuyinLimit
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_ClearAllianceMaxBuyinLimit_Response, &resp)
}
func SetAllianceMaxBuyinLimitHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestSetAllianceMaxBuyinLimit) {
logger.Info("****SetAllianceMaxBuyinLimitHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//请求者不是管理员也不是创建者则退出
if !clubmgr.PlayerHasAlliancePrivilege(header.PlayerID, req.AllianceId) {
err_num = common.Error_Club_Privilege_Not_Enough
logger.Notic("PlayerHasAlliancePrivilege AllianceId:%v, uid:%v, err_num:%v", req.AllianceId, header.PlayerID, err_num)
break
}
//设置联盟俱乐部额度
if !clubmgr.SetAllianceMaxBuyinLimit(req.AllianceId, req.ClubId, int(req.Amount)) {
err_num = common.Error_DataBase_Failed
logger.Notic("SetAllianceMaxBuyinLimit AllianceId:%v, ClubId:%v, Amount:%v, err_num:%v", req.AllianceId, req.ClubId, req.Amount, err_num)
break
}
break
}
logger.Info("SetAllianceMaxBuyinLimitHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseSetAllianceMaxBuyinLimit
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_SetAllianceMaxBuyinLimit_Response, &resp)
}
func SetAllianceControlBuyinHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestSetAllianceControlBuyin) {
logger.Info("****SetAllianceControlBuyinHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//请求者不是管理员也不是创建者则退出
if !clubmgr.PlayerHasAlliancePrivilege(header.PlayerID, req.AllianceId) {
err_num = common.Error_Club_Privilege_Not_Enough
logger.Notic("PlayerHasAlliancePrivilege uid:%v failed:%v AllianceId:%v", header.PlayerID, err_num, req.AllianceId)
break
}
//设置联盟俱乐部控制带入
if !clubmgr.SetAllianceControlBuyin(req.AllianceId, req.ClubId, req.ControlBuyin) {
err_num = common.Error_DataBase_Failed
logger.Notic("SetAllianceControlBuyin uid:%v failed:%v AllianceId:%v ClubId:%v ControlBuyin:%v", header.PlayerID, err_num, req.AllianceId, req.ClubId, req.ControlBuyin)
break
}
break
}
logger.Info("SetAllianceControlBuyinHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseSetAllianceControlBuyin
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_SetAllianceControlBuyin_Response, &resp)
}
func FairPlayReportHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestFairPlayReport) {
logger.Info("****FairPlayReportHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var player *common.GamePlayer = nil
for {
var er error = nil
player, er = pmgr.GetPlayerFromMap(header.PlayerID)
if er != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("get player uid:%v failed:%v", header.PlayerID, err_num)
break
}
//report
utils.SendFairPlayReport(header.PlayerID, req.Roomid, req.Clubid, req.RoomUuid, req.GameUuid, req.SuspectUids, req.Contact, req.Detail)
break
}
logger.Info("ResponseFairPlayReport result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseFairPlayReport
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_FairPlay_Report_Response, &resp)
}
func DeviceInfoReportHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestDeviceInfoReport) {
logger.Info("****DeviceInfoReportHandler header :%+v request:%+v", header, req)
for {
//report
utils.SendDeviceInfoReport(header.PlayerID, conn.RemoteAddr().String(), req.ReportChannel, req.DeviceInfo)
break
}
/*
logger.Info("ResponseFairPlayReport result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseFairPlayReport
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_FairPlay_Report_Response, &resp)
*/
}
func JoinClub(req *pb.RequestJoinClub) common.ErrorType {
logger.Info("****JoinClubHandler request:%+v", req)
req.ClubId = common.CodeToId(req.InvitationCode)
var err_num common.ErrorType = common.Error_OK
for {
//club exist?
if bClubExsit, err := clubmgr.IsClubExsit(req.ClubId); err == nil {
if !bClubExsit {
err_num = common.Error_ClubID_Not_Found
logger.Notic("IsClubExsit uid:%v failed:%v", req.ClubUid, err_num)
break
}
} else {
err_num = common.Error_OperateDB_Failed
logger.Notic("IsClubExsit uid:%v failed:%v", req.ClubUid, err_num)
break
}
if exist, _ := clubmgr.IsPlayerInClub(req.ClubId, req.ClubUid); exist {
err_num = common.Error_Already_In_Club
logger.Notic("IsPlayerInClub uid:%v clubid:%v err_num:%v", req.ClubUid, req.ClubId, err_num)
break
}
if exist, _ := clubmgr.IsPlayerAlreadyApply(req.ClubId, req.ClubUid); exist { //Must modify if we have chance
err_num = common.Error_Already_Apply_Club
logger.Notic("IsPlayerAlreadyApply uid:%v clubid:%v err_num:%v", req.ClubUid, req.ClubId, err_num)
break
}
//公共俱乐部
var Type int
var err error = nil
if Type, err = clubmgr.GetClubType(req.ClubId); err == nil && Type == common.Enum_Club_Public {
clubmgr.AddClubMember(req.ClubId, req.ClubUid)
clubmgr.ModifyClubCurrentMemberNum(req.ClubId, 1)
break
}
if len(req.InvitationCode) != 0 {
//club_id := common.CodeToId(req.InvitationCode)
if clubmgr.IsClubTotalPlayerFull(req.ClubId) {
err_num = common.Error_Club_FULL
logger.Notic("IsClubTotalPlayerFull uid:%v clubid:%v err_num:%v", req.ClubUid, req.ClubId, err_num)
} else {
clubmgr.AddClubMember(req.ClubId, req.ClubUid)
clubmgr.ModifyClubCurrentMemberNum(req.ClubId, 1)
}
break
}
break
}
logger.Info("JoinClub result uid:%v err_num:%v", req.ClubUid, err_num)
return err_num
}
func GetIncomeHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestGetIncome) {
logger.Info("****GetIncomeHandler header :%+v request:%+v", header, req)
var err_num common.ErrorType = common.Error_OK
var noti pb.NoticeGetIncome
var player *common.GamePlayer = nil
var cc_info *common.ClubCreaterIncomeInfo
var ac_info *common.AlliCreaterIncomeInfo
var err error = nil
for {
player, err = pmgr.GetPlayerFromMap(header.PlayerID)
if err != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("GetPlayerFromMap failed! uid:%v error:%v", header.PlayerID, err)
break
}
db.CheckAndLoadClubIncome(uint32(header.PlayerID))
cc_info, err = db.GetClubIncome(int(header.PlayerID))
if err != nil {
//glog.Info("GetClubIncome from db error:", err, " uid:", resp.UID)
err_num = common.Error_OperateDB_Failed
break
}
db.CheckAndLoadAlliIncome(header.PlayerID)
ac_info, err = db.GetAlliIncome(int(header.PlayerID))
if err != nil {
err_num = common.Error_OperateDB_Failed
break
}
break
}
logger.Info("AddRemarksHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseGetIncome
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_GetIncome_Response, &resp)
if cc_info != nil {
noti.ClubFee = cc_info.Fee
noti.ClubInsurance = cc_info.Insurance
noti.ClubJackpot = cc_info.Jackpot
}
if ac_info != nil {
noti.AlliFee = ac_info.Fee
noti.AlliInsurance = ac_info.Insurance
noti.AlliJackpot = ac_info.Jackpot
}
if err_num == common.Error_OK {
SendMessage(player, conn, header, pb.MSGID_MsgID_GetIncome_Notice, ¬i)
logger.Info("GetIncomeHandler result uid:%v noti:%+v", header.PlayerID, noti)
}
}
func GetUserClubGrantInfoHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestGetUserClubGrantInfo) {
logger.Info("****GetUserClubGrantInfoHandler header :%+v request:%+v", header, req)
board_begin_ts := time.Now().Unix()
logger.Debug("GetUserClubGrantInfoHandler begin uid:%v ts:%v", header.PlayerID, board_begin_ts)
var err_num common.ErrorType = common.Error_OK
var noti pb.NoticeGetUserClubGrantInfo
var toList []*pb.TransferToOtherInfo
var getList []*pb.TransferToOtherInfo
var player *common.GamePlayer = nil
var err error = nil
for {
player, err = pmgr.GetPlayerFromMap(header.PlayerID)
if err != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("GetPlayerFromMap failed! uid:%v error:%v", header.PlayerID, err)
break
}
toList, err = db.GetClubGrantToList(req.Uid)
if err != nil {
err_num = common.Error_DataBase_Failed
logger.Notic("db GetClubGrantToList failed! uid:%v error:%v", header.PlayerID, err)
}
getList, err = db.GetClubGrantGetList(req.Uid)
if err != nil {
err_num = common.Error_DataBase_Failed
logger.Notic("db GetClubGrantGetList failed! uid:%v error:%v", header.PlayerID, err)
}
break
}
logger.Info("AddRemarksHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseGetUserClubGrantInfo
resp.Error = int32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_GetUserClubGrantInfo_Response, &resp)
logger.Info("GetUserClubGrantInfoHandler !!!!!!err_num:", err_num)
if err_num == common.Error_OK {
noti.ToList = append(noti.ToList, toList...)
noti.GetList = append(noti.GetList, getList...)
SendMessage(player, conn, header, pb.MSGID_MsgID_GetUserClubGrantInfo_Notice, ¬i)
logger.Debug("send MSGID_MsgID_GetUserClubGrantInfo_Notice uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
logger.Info("7 MSGID_MsgID_ClubCurrentBoard_Notice uid:%v toList:%v getList:%v", player.UID, noti.ToList, noti.GetList)
}
}
func GetUserMailListHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestGetUserMailList) {
logger.Info("****GetUserMailListHandler header :%+v request:%+v", header, req)
board_begin_ts := time.Now().Unix()
logger.Debug("GetUserMailListHandler begin uid:%v ts:%v", header.PlayerID, board_begin_ts)
var err_num common.ErrorType = common.Error_OK
var noti pb.NoticeGetUserMailList
var mailList []*pb.MailInfo
var player *common.GamePlayer = nil
var err error = nil
var UserLastFetchMailTime uint32
for {
player, err = pmgr.GetPlayerFromMap(header.PlayerID)
if err != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("GetPlayerFromMap failed! uid:%v error:%v", header.PlayerID, err)
break
}
//取出玩家最后一次点击邮件时间
logger.Info("GetUserMailListHandler 13.1 before get userlastfetchmailtime uid:%v seq:%v", header.PlayerID, header.Seq)
if UserLastFetchMailTime, err = mail.LoadUserFetchSysMailTime(header.PlayerID); err != nil {
err_num = common.Error_REDIS_Failed
logger.Notic("player uid:%v mail.LoadUserFetchSysMailTime:%v ", header.PlayerID, err_num)
break
}
//取出玩家个人邮件列表 并且加载系统邮件
logger.Info("GetUserMailListHandler 13.2 before get mail info uid:%v seq:%v", header.PlayerID, header.Seq)
if mailList, err = mail.HandleAndGetUserMail(header.PlayerID, UserLastFetchMailTime); err != nil {
err_num = common.Error_GetUserMailList_Failed
logger.Notic("player uid:%v mail.HandleAndGetUserMail:%v ", header.PlayerID, err_num)
break
}
//验证索引
if req.MailBeginIndex > req.MailEndIndex {
err_num = common.Error_MailIndex_Not_Legal
logger.Notic("player uid:%v mail.index failed:%v ", header.PlayerID, err_num)
break
}
//此时需要重置一下时间标签
err = mail.SaveUserFetchSysMailTime(header.PlayerID, uint32(time.Now().Unix()))
if err != nil {
err_num = common.Error_REDIS_Failed
logger.Notic("player uid:%v SaveUserFetchSysMailTime failed:%v ", header.PlayerID, err_num)
break
}
break
}
logger.Info("AddRemarksHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseGetUserMailList
resp.Error = uint32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_GetUserMailListInfo_Response, &resp)
logger.Info("GetUserMailListHandler !!!!!!err_num:", err_num)
if err_num == common.Error_OK {
for {
if req.MailBeginIndex > uint32(len(mailList)) {
noti.MailList = append(noti.MailList, mailList...)
break
}
if req.MailBeginIndex <= uint32(len(mailList)) && req.MailEndIndex > uint32(len(mailList)) {
noti.MailList = append(noti.MailList, mailList[req.MailBeginIndex:]...)
break
}
if req.MailBeginIndex <= uint32(len(mailList)) && req.MailEndIndex <= uint32(len(mailList)) {
noti.MailList = append(noti.MailList, mailList[req.MailBeginIndex:req.MailEndIndex]...)
break
}
logger.Notic("MailBeginIndex:%v MailEndIndex:%v wrong!", req.MailBeginIndex, req.MailEndIndex)
break
}
SendMessage(player, conn, header, pb.MSGID_MsgID_GetUserMailListInfo_Notice, ¬i)
logger.Debug("send MSGID_MsgID_GetUserMailListInfo_Notice uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
logger.Info("7 MSGID_MsgID_GetUserMailListInfo_Notice uid:%v maillist:%v getList:%v", player.UID, noti.MailList)
}
}
func FetchOneMailHandler(conn net.Conn, header pb.MessageHeader, req *pb.RequestFetchOneMail) {
logger.Info("****FetchOneMailHandler header :%+v request:%+v", header, req)
board_begin_ts := time.Now().Unix()
logger.Debug("FetchOneMailHandler begin uid:%v ts:%v", header.PlayerID, board_begin_ts)
var err_num common.ErrorType = common.Error_OK
var noti pb.NoticeFetchOneMail
var onemail *pb.MailInfo
var player *common.GamePlayer = nil
var err error = nil
for {
player, err = pmgr.GetPlayerFromMap(header.PlayerID)
if err != nil {
err_num = common.Error_Player_Not_Found
logger.Notic("GetPlayerFromMap failed! uid:%v error:%v", header.PlayerID, err)
break
}
onemail, err = mail.ModifyMailInfo(header.PlayerID, req.MailId)
if err != nil {
err_num = common.Error_REDIS_Failed
logger.Notic("FetchOneMailHandler failed! uid:%v error:%v", header.PlayerID, err)
break
}
break
}
logger.Info("FetchOneMailHandler result uid:%v err_num:%v", header.PlayerID, err_num)
//返回响应
var resp pb.ResponseFetchOneMail
resp.Error = uint32(err_num)
SendMessage(player, conn, header, pb.MSGID_MsgID_ReadAndFetchOneMail_Response, &resp)
if err_num == common.Error_OK {
noti.Onemail = new(pb.MailInfo)
noti.Onemail.MailId = onemail.MailId
noti.Onemail.MailExpiredtime = onemail.MailExpiredtime
noti.Onemail.MailSendtime = onemail.MailSendtime
noti.Onemail.MailTitle = onemail.MailTitle
noti.Onemail.MailSenderId = onemail.MailSenderId
noti.Onemail.MailInscribe = onemail.MailInscribe
noti.Onemail.MailContent = onemail.MailContent
noti.Onemail.MailAppelaction = onemail.MailAppelaction
noti.Onemail.MailState = onemail.MailState
noti.Onemail.MailType = onemail.MailType
noti.Onemail.Isexpired = onemail.Isexpired
noti.Onemail.AttachmentList = append(noti.Onemail.AttachmentList, onemail.AttachmentList...)
SendMessage(player, conn, header, pb.MSGID_MsgID_ReadAndFetchOneMail_Notice, ¬i)
logger.Debug("send MSGID_MsgID_ReadAndFetchOneMail_Notice uid:%v ts:%v", header.PlayerID, time.Now().Unix()-board_begin_ts)
logger.Info("7 MSGID_MsgID_ReadAndFetchOneMail_Notice uid:%v maillist:%v Onemail:%v", player.UID, noti.Onemail)
}
}